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hub / github.com/TheForceEngine/TheForceEngine / InitViewportDrawData

Function InitViewportDrawData

TheForceEngine/TFE_Ui/imGUI/imgui.cpp:5026–5043  ·  view source on GitHub ↗

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5024}
5025
5026static void InitViewportDrawData(ImGuiViewportP* viewport)
5027{
5028 ImGuiIO& io = ImGui::GetIO();
5029 ImDrawData* draw_data = &viewport->DrawDataP;
5030
5031 viewport->DrawDataBuilder.Layers[0] = &draw_data->CmdLists;
5032 viewport->DrawDataBuilder.Layers[1] = &viewport->DrawDataBuilder.LayerData1;
5033 viewport->DrawDataBuilder.Layers[0]->resize(0);
5034 viewport->DrawDataBuilder.Layers[1]->resize(0);
5035
5036 draw_data->Valid = true;
5037 draw_data->CmdListsCount = 0;
5038 draw_data->TotalVtxCount = draw_data->TotalIdxCount = 0;
5039 draw_data->DisplayPos = viewport->Pos;
5040 draw_data->DisplaySize = viewport->Size;
5041 draw_data->FramebufferScale = io.DisplayFramebufferScale;
5042 draw_data->OwnerViewport = viewport;
5043}
5044
5045// Push a clipping rectangle for both ImGui logic (hit-testing etc.) and low-level ImDrawList rendering.
5046// - When using this function it is sane to ensure that float are perfectly rounded to integer values,

Callers 1

RenderMethod · 0.85

Calls 1

resizeMethod · 0.45

Tested by

no test coverage detected