///////////////////////////////////////////////////////////////////////////// Implementation /////////////////////////////////////////////////////////////////////////////
| 121 | // Implementation |
| 122 | ////////////////////////////////////////////////////////////////////////////////// |
| 123 | bool init(bool& firstRun) |
| 124 | { |
| 125 | // Clear out game settings. |
| 126 | s_gameSettings = {}; |
| 127 | for (u32 i = 0; i < Game_Count; i++) |
| 128 | { |
| 129 | strcpy(s_gameSettings.header[i].gameName, c_gameName[i]); |
| 130 | } |
| 131 | strcpy(s_game.game, s_gameSettings.header[0].gameName); |
| 132 | |
| 133 | TFE_Paths::appendPath(PATH_USER_DOCUMENTS, "settings.ini", s_settingsPath); |
| 134 | TFE_Paths::appendPath(PATH_USER_DOCUMENTS, "settings_default.ini", s_defaultSettingsPath); |
| 135 | |
| 136 | // Make a backup of the default game settings. |
| 137 | memcpy(&s_defaultGameSettings, &s_gameSettings, sizeof(TFE_Settings_Game)); |
| 138 | |
| 139 | // Make a backup of the default settings. |
| 140 | if (!FileUtil::exists(s_defaultSettingsPath)) |
| 141 | { |
| 142 | writeToDisk(true); |
| 143 | } |
| 144 | |
| 145 | if (FileUtil::exists(s_settingsPath)) |
| 146 | { |
| 147 | // This is still the first run if the settings.ini file is empty. |
| 148 | firstRun = settingsFileEmpty(); |
| 149 | |
| 150 | if (readFromDisk()) |
| 151 | { |
| 152 | return true; |
| 153 | } |
| 154 | firstRun = false; |
| 155 | TFE_System::logWrite(LOG_WARNING, "Settings", "Cannot parse 'settings.ini' - recreating it."); |
| 156 | } |
| 157 | |
| 158 | firstRun = true; |
| 159 | autodetectGamePaths(); |
| 160 | return writeToDisk(); |
| 161 | } |
| 162 | |
| 163 | void shutdown() |
| 164 | { |
no test coverage detected