| 330 | } |
| 331 | |
| 332 | void sound_adjustCued(SoundEffectId id, vec3_fixed pos) |
| 333 | { |
| 334 | if (id) |
| 335 | { |
| 336 | s32 vol, pan; |
| 337 | GameSound* sound = getSoundPtr(id); |
| 338 | soundCalculateCue(sound, pos.x, pos.y, pos.z, &vol, &pan); |
| 339 | sound_setVolume(id, vol); |
| 340 | sound_setPan(id, pan); |
| 341 | } |
| 342 | } |
| 343 | |
| 344 | void sound_stop(SoundEffectId id) |
| 345 | { |
no test coverage detected