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Functions10,550 in github.com/TheForceEngine/TheForceEngine

↓ 2 callersFunctionImFormatStringToTempBuffer
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:2052
↓ 2 callersFunctionImFreeMidiChannel
TheForceEngine/TFE_Jedi/IMuse/imMidiPlayer.cpp:140
↓ 2 callersFunctionImGetChunkSoundData
TheForceEngine/TFE_Jedi/IMuse/imDigitalSound.cpp:440
↓ 2 callersFunctionImGetDeltaTime
Gets the deltatime in microseconds (i.e. 1,000 ms / 1 microsec).
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:1616
↓ 2 callersFunctionImGetDirQuadrantFromDelta
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:11668
↓ 2 callersFunctionImGetWaveData
/////////////////////////////// Internal ///////////////////////////////
TheForceEngine/TFE_Jedi/IMuse/imDigitalSound.cpp:229
↓ 2 callersFunctionImGui_ImplOpenGL3_CreateFontsTexture
TheForceEngine/TFE_Ui/imGUI/imgui_impl_opengl3.cpp:665
↓ 2 callersFunctionImGui_ImplOpenGL3_DestroyFontsTexture
TheForceEngine/TFE_Ui/imGUI/imgui_impl_opengl3.cpp:697
↓ 2 callersFunctionImGui_ImplOpenGL3_SetupRenderState
TheForceEngine/TFE_Ui/imGUI/imgui_impl_opengl3.cpp:410
↓ 2 callersFunctionImHandleChannelPan
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:1970
↓ 2 callersFunctionImHandleChannelPriorityChange
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:1296
↓ 2 callersFunctionImIsFloatAboveGuaranteedIntegerPrecision
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:492
↓ 2 callersFunctionImJumpMidiInternal
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:748
↓ 2 callersFunctionImLoadMidi
Called ImLoadSound() in the original code, but it only loads midi.
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:301
↓ 2 callersFunctionImMidiChannelSetModulation
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:1960
↓ 2 callersFunctionImMidiChannelSetPartNoteReq
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:1940
↓ 2 callersFunctionImMidiChannelSetPgm
/////////////////////////////////// Midi Commands ///////////////////////////////////
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:1920
↓ 2 callersFunctionImMidiChannelSetPriority
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:1930
↓ 2 callersFunctionImMidiChannelSetVolume
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:2000
↓ 2 callersFunctionImMidiGetInstruments
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:1720
↓ 2 callersFunctionImMidiProcessSustain
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:1799
↓ 2 callersFunctionImMul
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:491
↓ 2 callersFunctionImNoteOn
TheForceEngine/TFE_Jedi/IMuse/imMidiCmd.cpp:173
↓ 2 callersFunctionImProgramChange
TheForceEngine/TFE_Jedi/IMuse/imMidiCmd.cpp:183
↓ 2 callersFunctionImReintializeMidi
TFE: Used to reinitialize Midi when devices are changed.
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:2356
↓ 2 callersFunctionImSeekToNextChunk
TheForceEngine/TFE_Jedi/IMuse/imDigitalSound.cpp:447
↓ 2 callersFunctionImSetChannelSustain
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:1980
↓ 2 callersFunctionImSetMidiTicksPerBeat
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:1664
↓ 2 callersFunctionImSetPanFine
For Pan, "Fine" resolution is 14-bit where 8192 (0x2000) is center - MID_PAN_LSB Most devices use coarse adjustment instead (7 bits, 64 is center) - M
TheForceEngine/TFE_Jedi/IMuse/imMidiCmd.cpp:190
↓ 2 callersFunctionImSetResourceCallback
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:408
↓ 2 callersFunctionImSetSequence
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:1672
↓ 2 callersFunctionImSetTempo
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:1635
↓ 2 callersFunctionImStartSfx
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:263
↓ 2 callersFunctionImStrbolW
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:1942
↓ 2 callersFunctionImStrchrRange
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:1921
↓ 2 callersFunctionImStrimatchlen
TheForceEngine/TFE_Ui/imGUI/imgui_widgets.cpp:6965
↓ 2 callersFunctionImStristr
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:1949
↓ 2 callersFunctionImTextCharToUtf8_inline
Based on stb_to_utf8() from github.com/nothings/stb/
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:2335
↓ 2 callersFunctionImTriangleIsClockwise
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:506
↓ 2 callersFunctionImWrapValue
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:1305
↓ 2 callersFunctionImageAnimButton
Copy of ImageButtonEx with different Texture for hovered/left alone (for main menu)
TheForceEngine/TFE_Ui/imGUI/imgui_tfe_widgets.cpp:63
↓ 2 callersMethodIncludeItemByIndex
Call IncludeItemByIndex() or IncludeItemsByIndex() *BEFORE* first call to Step() if you need a range of items to not be clipped, regardless of their v
TheForceEngine/TFE_Ui/imGUI/imgui.h:2617
↓ 2 callersMethodInit
Distribute storage for nodes, ears and reflexes. FIXME-OPT: if everything is convex, we could report it to caller and let it switch to an convex rende
TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:1779
↓ 2 callersFunctionInitOrLoadWindowSettings
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:5761
↓ 2 callersMethodInsertAt
TheForceEngine/TFE_ForceScript/Angelscript/add_on/scriptarray/scriptarray.cpp:829
↓ 2 callersMethodInstrSHORT_B
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_bytecode.cpp:2628
↓ 2 callersMethodInstrW_DW
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_bytecode.cpp:2591
↓ 2 callersMethodInternalReset
internal
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_module.cpp:676
↓ 2 callersFunctionIsAliasKey
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:3226
↓ 2 callersMethodIsAuto
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_datatype.h:91
↓ 2 callersFunctionIsGamepadKey
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:3224
↓ 2 callersFunctionIsIntermediate
TheForceEngine/TFE_Polygon/clipper.cpp:2532
↓ 2 callersFunctionIsModKey
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:3227
↓ 2 callersMethodIsOpen
TheForceEngine/TFE_Polygon/clipper.cpp:235
↓ 2 callersMethodIsOverride
interface
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptfunction.cpp:1710
↓ 2 callersMethodIsPrivate
interface
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptfunction.cpp:637
↓ 2 callersMethodIsProtected
interface
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptfunction.cpp:643
↓ 2 callersFunctionIsRegisterHFA
If it's possible to fit in registers, there may not be enough float register space even if true is returned
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_callfunc_arm64.cpp:107
↓ 2 callersFunctionIsRootOfOpenMenuSet
TheForceEngine/TFE_Ui/imGUI/imgui_widgets.cpp:7590
↓ 2 callersMethodIsSimpleExpression
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_bytecode.cpp:1439
↓ 2 callersMethodIsTemplate
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_datatype.cpp:444
↓ 2 callersMethodIsValid
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_datatype.cpp:78
↓ 2 callersFunctionIsVariableArgument
returns true if the given parameter is a 'variable argument'
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_callfunc_xenon.cpp:497
↓ 2 callersMethodJITCompile
internal
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_module.cpp:272
↓ 2 callersFunctionLogTextV
Pass text data straight to log (without being displayed)
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:13552
↓ 2 callersMethodMerge
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_compiler.cpp:16683
↓ 2 callersFunctionNavScoreItemDistInterval
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:11675
↓ 2 callersFunctionNavUpdateWindowingHighlightWindow
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:12923
↓ 2 callersFunctionOPL3_Generate4ChResampled
TheForceEngine/TFE_Audio/MidiSynth/opl3.c:1263
↓ 2 callersFunctionOPL3_GenerateResampled
TheForceEngine/TFE_Audio/MidiSynth/opl3.c:1285
↓ 2 callersFunctionOPL3_WriteReg
TheForceEngine/TFE_Audio/MidiSynth/opl3.c:1362
↓ 2 callersMethodParsePropertyDeclaration
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_parser.cpp:252
↓ 2 callersMethodParseVarInit
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_parser.cpp:3555
↓ 2 callersMethodParseVariableDeclaration
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_builder.cpp:1373
↓ 2 callersFunctionPathConcaveShape
Add a |_| looking shape
TheForceEngine/TFE_Ui/imGUI/imgui_demo.cpp:8267
↓ 2 callersFunctionPointCount
TheForceEngine/TFE_Polygon/clipper.cpp:3184
↓ 2 callersFunctionPointsAreClose
TheForceEngine/TFE_Polygon/clipper.cpp:4372
↓ 2 callersMethodPopTextureID
TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:621
↓ 2 callersFunctionPrepareSystemFunctionGeneric
This function should prepare system functions so that it will be faster to call them
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_callfunc.cpp:171
↓ 2 callersFunctionPt2IsBetweenPt1AndPt3
TheForceEngine/TFE_Polygon/clipper.cpp:860
↓ 2 callersMethodRegisterFuncdef
interface
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptengine.cpp:5773
↓ 2 callersMethodRegisterListPattern
internal
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptfunction.cpp:257
↓ 2 callersMethodRegisterMethodToObjectType
internal
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptengine.cpp:2790
↓ 2 callersMethodRegisterStringFactory
interface
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptengine.cpp:3271
↓ 2 callersMethodRemove
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_map.h:382
↓ 2 callersFunctionRemoveEdge
TheForceEngine/TFE_Polygon/clipper.cpp:745
↓ 2 callersMethodRemoveGlobalProperty
internal
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptengine.cpp:2657
↓ 2 callersMethodRemoveScriptFunction
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptengine.cpp:5700
↓ 2 callersFunctionRenderArrowsForVerticalBar
Helper for ColorPicker4()
TheForceEngine/TFE_Ui/imGUI/imgui_widgets.cpp:5546
↓ 2 callersMethodRenderChar
Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:4000
↓ 2 callersMethodRenderTextWrapped
ImGui::TextWrapped will wrap at the starting position so to work around this we render using our own wrapping for the first line
TheForceEngine/TFE_Ui/imGUI/imgui_markdown.h:233
↓ 2 callersMethodReplaceFuncDef
internal
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_module.cpp:1561
↓ 2 callersMethodReverseSolution
TheForceEngine/TFE_Polygon/clipper.hpp:281
↓ 2 callersFunctionRtMidi
Make the class non-copyable */
TheForceEngine/TFE_Audio/RtMidi.h:222
↓ 2 callersFunctionSTB_TEXTEDIT_MOVEWORDRIGHT_MAC
TheForceEngine/TFE_Ui/imGUI/imgui_widgets.cpp:3897
↓ 2 callersFunctionScriptObject_Construct
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptobject.cpp:325
↓ 2 callersFunctionScriptObject_ConstructUnitialized
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptobject.cpp:330
↓ 2 callersMethodSeekCursorForItem
This is already called while stepping. The ONLY reason you may want to call this is if you passed INT_MAX to ImGuiListClipper::Begin() because you cou
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:2987
↓ 2 callersMethodSendToCallback
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_outputbuffer.cpp:87
↓ 2 callersMethodSetAccessMask
interface
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_module.cpp:1876
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