| 619 | } |
| 620 | |
| 621 | void ImDrawList::PopTextureID() |
| 622 | { |
| 623 | _TextureIdStack.pop_back(); |
| 624 | _CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1]; |
| 625 | _OnChangedTextureID(); |
| 626 | } |
| 627 | |
| 628 | // Reserve space for a number of vertices and indices. |
| 629 | // You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or |
no outgoing calls
no test coverage detected