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hub / github.com/TheForceEngine/TheForceEngine / PopTextureID

Method PopTextureID

TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:621–626  ·  view source on GitHub ↗

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619}
620
621void ImDrawList::PopTextureID()
622{
623 _TextureIdStack.pop_back();
624 _CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1];
625 _OnChangedTextureID();
626}
627
628// Reserve space for a number of vertices and indices.
629// You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or

Callers 2

RenderMouseCursorMethod · 0.80
PopFontMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected