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Functions7,338 in github.com/TheAssemblyArmada/Vanilla-Conquer

↓ 1 callersFunctionDebug_Write_Shape
tiberiandawn/dllinterface.cpp:1459
↓ 1 callersMethodDecode_Modulus
* PKey::Decode_Modulus -- Decodes the modulus value back into the key. * *
common/pk.cpp:133
↓ 1 callersMethodDecode_Pointers
* SidebarGlyphxClass::Decode_Pointers -- Converts classes savable representation to run-time * *
redalert/sidebarglyphx.cpp:639
↓ 1 callersMethodDecode_Pointers
* SidebarGlyphxClass::Decode_Pointers -- Converts classes savable representation to run-time * *
tiberiandawn/sidebarglyphx.cpp:649
↓ 1 callersMethodDestroy_All_Of
* TeamTypeClass::Destroy_All_Of -- Destroy all teams of this type. * *
redalert/teamtype.cpp:374
↓ 1 callersMethodDetach
* ObjectClass::Detach -- Detach the specified target from this object. * *
redalert/object.cpp:1518
↓ 1 callersFunctionDetermine_Bump_Rate
* Determine_Bump_Rate -- determines desired bump rate for fading * *
common/palette.cpp:217
↓ 1 callersMethodDifference
* RGBClass::Difference -- Determines the "distance" between two colors. * *
common/rgb.cpp:106
↓ 1 callersFunctionDir_Diff
tiberiandawn/function.h:888
↓ 1 callersFunctionDir_To_8
* Dir_To_8 -- Convert a DirType into a value from 0 to 7. * *
redalert/inline.h:872
↓ 1 callersMethodDisappear
* CVC::Disappear -- Makes the chronal vortex go away. * *
redalert/vortex.cpp:184
↓ 1 callersFunctionDisplay_Briefing_Text_GlyphX
redalert/dllinterface.cpp:513
↓ 1 callersFunctionDistance_Coord
* Distance -- Determines the lepton distance between two coordinates. * *
tiberiandawn/coord.cpp:89
↓ 1 callersMethodDo_Action
* InfantryClass::Do_Action -- Launches the infantry into an animation sequence. * *
tiberiandawn/infantry.cpp:2161
↓ 1 callersMethodDo_All_To_Hunt
* HouseClass::Do_All_To_Hunt -- Send all units to hunt. * *
redalert/house.cpp:7653
↓ 1 callersFunctionDo_Draw
Stalemate games. * Do_Draw -- Parallels Do_Win and Do_Lose, for multiplayer games that end in a draw. *==============================================
redalert/scenario.cpp:1241
↓ 1 callersMethodDo_Fade_AI
* ScenarioClass::Do_Fade_AI -- Process the palette fading effect. * *
redalert/scenario.cpp:222
↓ 1 callersFunctionDo_Lose
* Do_Lose -- Display losing comments. * *
redalert/scenario.cpp:1145
↓ 1 callersFunctionDo_Lose
* Do_Lose -- Display losing comments. * *
tiberiandawn/scenario.cpp:624
↓ 1 callersFunctionDo_Record_Playback
* Do_Record_Playback -- handles saving/loading map pos & current object * *
redalert/conquer.cpp:4244
↓ 1 callersFunctionDo_Record_Playback
* Do_Record_Playback -- handles saving/loading map pos & current object * *
tiberiandawn/conquer.cpp:3794
↓ 1 callersFunctionDo_Restart
* Do_Restart -- Handle the restart mission process. * *
redalert/scenario.cpp:1311
↓ 1 callersFunctionDo_Restart
* Do_Restart -- Handle the restart mission process. * *
tiberiandawn/scenario.cpp:719
↓ 1 callersMethodDo_Shimmer
* TechnoClass::Do_Shimmer -- Causes this object to shimmer if it is cloaked. * *
redalert/techno.cpp:4432
↓ 1 callersMethodDo_Shimmer
* TechnoClass::Do_Shimmer -- Causes this object to shimmer if it is cloaked. * *
tiberiandawn/techno.cpp:3383
↓ 1 callersMethodDo_Uncloak
* TechnoClass::Do_Uncloak -- Cause the stealth tank to uncloak. * *
tiberiandawn/techno.cpp:3332
↓ 1 callersMethodDraw_Box
* MonoClass::Draw_Box -- Draws a box using the IBM linedraw characters. * *
redalert/monoc.cpp:294
↓ 1 callersMethodDraw_Box
* MonoClass::Draw_Box -- Draws a box using the IBM linedraw characters. * *
tiberiandawn/monoc.cpp:148
↓ 1 callersFunctionDraw_InfantryMan
* Draw_InfantryMan -- Draw one guy in score screen, update animation * *
redalert/score.cpp:1471
↓ 1 callersFunctionDraw_InfantryMan
* Draw_InfantryMan -- Draw one guy in score screen, update animation * *
tiberiandawn/score.cpp:1779
↓ 1 callersMethodDraw_It
* DisplayClass::Draw_It -- Draws the tactical map. * *
tiberiandawn/display.cpp:2089
↓ 1 callersMethodDraw_It
* TabClass::Draw_It -- Displays the tab buttons as necessary. * *
tiberiandawn/tab.cpp:81
↓ 1 callersFunctionDump_Heap_Pointers
tiberiandawn/conquer.cpp:3236
↓ 1 callersFunctionDump_Packet_Too_Late_Stuff
* Dump_Packet_Too_Late_Stuff -- Dumps a debug file to disk * *
redalert/queue.cpp:4273
↓ 1 callersFunctionDump_Packet_Too_Late_Stuff
* Dump_Packet_Too_Late_Stuff -- Dumps a debug file to disk * *
tiberiandawn/queue.cpp:3802
↓ 1 callersMethodElectric_Zap
* TechnoClass::Electric_Zap -- Fires electric zap at the target specified. * *
redalert/techno.cpp:3097
↓ 1 callersMethodEncode_Exponent
* PKey::Encode_Exponent -- Encode the exponent portion of the key into a buffer. * *
common/pk.cpp:110
↓ 1 callersMethodEncode_Modulus
* PKey::Encode_Modulus -- Encode the modulus portion of the key. * *
common/pk.cpp:86
↓ 1 callersMethodEnd
* Benchmark::End -- Mark the end of a benchmarked operation * *
redalert/bench.cpp:125
↓ 1 callersMethodEnter_Idle_Mode
* InfantryClass::Enter_Idle_Mode -- The infantry unit enters idle mode by this routine. * *
redalert/infantry.cpp:1810
↓ 1 callersMethodEnter_Idle_Mode
* VesselClass::Enter_Idle_Mode -- Causes the vessel to enter its default idle mode. * *
redalert/vessel.cpp:1326
↓ 1 callersMethodEnter_Idle_Mode
* InfantryClass::Enter_Idle_Mode -- The infantry unit enters idle mode by this routine. * *
tiberiandawn/infantry.cpp:1903
↓ 1 callersMethodError
* CCFileClass::Error -- Handles displaying a file error message. * *
common/ccfile.cpp:112
↓ 1 callersMethodExit_Object
* TechnoClass::Exit_Object -- Causes specified object to leave this object. * *
tiberiandawn/techno.cpp:4317
↓ 1 callersFunctionExpansion_Dialog
tiberiandawn/expand.cpp:80
↓ 1 callersMethodExport
* RulesClass::Process -- Fetch the bulk of the rule data from the control file. * *
tiberiandawn/rules.cpp:280
↓ 1 callersFunctionExtract_Compressed_Events
* Extract_Compressed_Events -- extracts events from a packet * * * * I
redalert/queue.cpp:2914
↓ 1 callersFunctionExtract_Compressed_Events
* Extract_Compressed_Events -- extracts events from a packet * * * * I
tiberiandawn/queue.cpp:2587
↓ 1 callersFunctionExtract_Uncompressed_Events
* Extract_Uncompressed_Events -- extracts events from a packet * *
redalert/queue.cpp:2837
↓ 1 callersFunctionExtract_Uncompressed_Events
* Extract_Uncompressed_Events -- extracts events from a packet * *
tiberiandawn/queue.cpp:2530
↓ 1 callersMethodFactory_Count
* HouseClass::Factory_Count -- Fetches the number of factories for specified type. * *
redalert/house.cpp:7387
↓ 1 callersMethodFactory_Counter
* HouseClass::Factory_Counter -- Fetches a pointer to the factory counter value. * *
tiberiandawn/house.cpp:7191
↓ 1 callersMethodFactory_Link
* SidebarGlyphxClass::Factory_Link -- Links a factory to a sidebar strip. * *
redalert/sidebarglyphx.cpp:171
↓ 1 callersMethodFactory_Link
* SidebarClass::Factory_Link -- Links a factory to a sidebar strip. * *
redalert/sidebar.cpp:471
↓ 1 callersMethodFactory_Link
* SidebarGlyphxClass::Factory_Link -- Links a factory to a sidebar strip. * *
tiberiandawn/sidebarglyphx.cpp:171
↓ 1 callersMethodFactory_Link
* SidebarClass::Factory_Link -- Links a factory to a sidebar strip. * *
tiberiandawn/sidebar.cpp:490
↓ 1 callersMethodFetch_Entry
** Fetch an ordered element from the table. */
common/search.h:102
↓ 1 callersFunctionFetch_Password
redalert/special.cpp:323
↓ 1 callersMethodFillRect
common/video_ddraw.cpp:1323
↓ 1 callersMethodFill_Buffer_From_System
common/wwkeyboard_sdl2.cpp:32
↓ 1 callersMethodFill_In
* TeamTypeClass::Fill_In -- fills in trigger from the given INI entry * *
redalert/teamtype.cpp:1772
↓ 1 callersMethodFill_In
* TriggerTypeClass::Fill_In -- fills in trigger from the given INI entry * *
redalert/trigtype.cpp:2160
↓ 1 callersMethodFill_In
* TeamTypeClass::Fill_In -- fills in trigger from the given INI entry * *
tiberiandawn/teamtype.cpp:231
↓ 1 callersMethodFindNext
common/file_win.cpp:54
↓ 1 callersMethodFind_Build_Location
* HouseClass::Find_Build_Location -- Finds a suitable building location. * *
redalert/house.cpp:4619
↓ 1 callersMethodFind_Build_Location
* HouseClass::Find_Build_Location -- Finds a suitable building location. * *
tiberiandawn/house.cpp:4984
↓ 1 callersMethodFind_Docking_Bay
* TechnoClass::Find_Docking_Bay -- Searches for a close docking bay. * *
tiberiandawn/techno.cpp:4503
↓ 1 callersMethodFind_Exit_Cell
* TechnoClass::Find_Exit_Cell -- Finds an appropriate exit cell for this object. * *
tiberiandawn/techno.cpp:4563
↓ 1 callersMethodFind_Juicy_Target
* HouseClass::Find_Juicy_Target -- Finds a suitable field target. * *
redalert/house.cpp:7193
↓ 1 callersMethodFire_Coord
redalert/techno.cpp:536
↓ 1 callersMethodFire_Coord
tiberiandawn/turret.cpp:407
↓ 1 callersMethodFire_Out
* ObjectClass::Fire_Out -- Informs object that attached animation has finished. * *
redalert/object.cpp:935
↓ 1 callersMethodFire_Out
* ObjectClass::Fire_Out -- Informs object that attached animation has finished. * *
tiberiandawn/object.cpp:606
↓ 1 callersMethodFixup_Palette
* OptionsClass::Fixup_Palette -- Adjusts the real palette to match the palette sliders. * *
redalert/options.cpp:879
↓ 1 callersMethodFixup_Palette
tiberiandawn/options.cpp:952
↓ 1 callersMethodFlag_Destroy
redalert/cell.cpp:2879
↓ 1 callersMethodFlag_Destroy
tiberiandawn/cell.cpp:2501
↓ 1 callersMethodFlag_Remove
* CellClass::Flag_Remove -- Removes the house flag from the cell. * *
redalert/cell.cpp:2837
↓ 1 callersMethodFlag_Remove
* UnitClass::Flag_Remove -- Removes the house flag from this unit. * *
redalert/unit.cpp:4025
↓ 1 callersMethodFlag_Remove
* CellClass::Flag_Remove -- Removes the house flag from the cell. * *
tiberiandawn/cell.cpp:2460
↓ 1 callersMethodFlag_Remove
* UnitClass::Flag_Remove -- Removes the house flag from this unit. * *
tiberiandawn/unit.cpp:4208
↓ 1 callersMethodFlag_To_Redraw
redalert/drop.cpp:212
↓ 1 callersMethodFlag_To_Redraw
* GadgetClass::Flag_To_Redraw -- Flags this gadget to be redrawn. * *
common/gadget.cpp:707
↓ 1 callersMethodFlag_Update
redalert/cell.cpp:2851
↓ 1 callersMethodFlag_Update
tiberiandawn/cell.cpp:2473
↓ 1 callersFunctionFlash_Line
=========================================================================*/ FLASH_LINE: */ */ This routine will flash the line at
redalert/menus.cpp:100
↓ 1 callersFunctionFlash_Line
=========================================================================*/ FLASH_LINE: */ */ This routine will flash the line at
tiberiandawn/menus.cpp:96
↓ 1 callersFunctionFlip_VQAHeader
common/vqaloader.cpp:37
↓ 1 callersMethodFlush_For_Placement
* BuildingTypeClass::Flush_For_Placement -- Tries to clear placement area for this building t * *
redalert/bdata.cpp:3602
↓ 1 callersMethodFly_Speed
* FlyClass::Fly_Speed -- Sets the flying object to the speed specified. * *
redalert/fly.cpp:123
↓ 1 callersMethodFly_Speed
* FlyClass::Fly_Speed -- Sets the flying object to the speed specified. * *
tiberiandawn/fly.cpp:124
↓ 1 callersFunctionFocus_Loss
tests/tobuff.cpp:24
↓ 1 callersFunctionFocus_Restore
tests/tobuff.cpp:20
↓ 1 callersMethodForce_Active
redalert/team.h:230
↓ 1 callersMethodForce_Active
tiberiandawn/team.h:209
↓ 1 callersMethodForce_Complete
* FactoryClass::Force_Complete -- Force the factory to finish what it's building * *
redalert/factory.cpp:249
↓ 1 callersMethodForce_Complete
* FactoryClass::Force_Complete -- Force the factory to finish what it's building * *
tiberiandawn/factory.cpp:308
↓ 1 callersFunctionForce_Scenario_Available
redalert/conquer.cpp:4690
↓ 1 callersMethodForce_Track
* DriveClass::Force_Track -- Forces the unit to use the indicated track. * *
redalert/drive.cpp:422
↓ 1 callersMethodFree_Cells
* MapClass::Free_Cells -- frees the cell array * *
tiberiandawn/map.cpp:503
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