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Functions
2,452 in github.com/Tencent/sluaunreal
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Functions
2,452
◇
Types & classes
407
↓ 3 callers
Function
exp1
Plugins/slua_unreal/External/lua/lparser.cpp:1278
↓ 3 callers
Function
exp2reg
** Ensures final expression result (including results from its jump ** lists) is in register 'reg'. ** If expression has jumps, need to patch these ju
Plugins/slua_unreal/External/lua/lcode.cpp:673
↓ 3 callers
Function
fieldsel
Plugins/slua_unreal/External/lua/lparser.cpp:608
↓ 3 callers
Function
findfile
Plugins/slua_unreal/External/lua/loadlib.cpp:470
↓ 3 callers
Function
fixjump
** Fix jump instruction at position 'pc' to jump to 'dest'. ** (Jump addresses are relative in Lua) */
Plugins/slua_unreal/External/lua/lcode.cpp:101
↓ 3 callers
Function
g_read
Plugins/slua_unreal/External/lua/liolib.cpp:520
↓ 3 callers
Function
getPropertyFriendlyName
Plugins/slua_unreal/Source/slua_unreal/Private/LuaObject.cpp:1514
↓ 3 callers
Method
getRawPtr
Plugins/slua_unreal/Source/slua_unreal/Private/LuaArray.cpp:178
↓ 3 callers
Function
getUserdataFast
Plugins/slua_unreal/Source/slua_unreal/Public/LuaObject.h:536
↓ 3 callers
Function
getdetails
** Read, classify, and fill other details about the next option. ** 'psize' is filled with option's size, 'notoalign' with its ** alignment requiremen
Plugins/slua_unreal/External/lua/lstrlib.cpp:1265
↓ 3 callers
Function
gethexa
Plugins/slua_unreal/External/lua/llex.cpp:309
↓ 3 callers
Function
getiofile
Plugins/slua_unreal/External/lua/liolib.cpp:284
↓ 3 callers
Function
getjumpcontrol
** Returns the position of the instruction "controlling" a given ** jump (that is, its condition), or the jump itself if it is ** unconditional. */
Plugins/slua_unreal/External/lua/lcode.cpp:177
↓ 3 callers
Function
getobjname
Plugins/slua_unreal/External/lua/ldebug.cpp:429
↓ 3 callers
Function
getupvalref
Plugins/slua_unreal/External/lua/lapi.cpp:1256
↓ 3 callers
Function
inet_trybind
-------------------------------------------------------------------------*\ * Tries to bind socket to (address, port) \*------------------------------
Plugins/slua_unreal/External/luasocket/inet.cpp:451
↓ 3 callers
Function
inet_tryconnect
-------------------------------------------------------------------------*\ * Tries to connect to remote address (address, port) \*-------------------
Plugins/slua_unreal/External/luasocket/inet.cpp:389
↓ 3 callers
Function
initheader
** Initialize Header */
Plugins/slua_unreal/External/lua/lstrlib.cpp:1208
↓ 3 callers
Method
isRefTraceEnable
Plugins/slua_unreal/Source/slua_unreal/Private/LuaState.cpp:1034
↓ 3 callers
Function
isneg
Plugins/slua_unreal/External/lua/lobject.cpp:167
↓ 3 callers
Function
lookforfunc
** Look for a C function named 'sym' in a dynamically loaded library ** 'path'. ** First, check whether the library is already loaded; if not, try **
Plugins/slua_unreal/External/lua/loadlib.cpp:370
↓ 3 callers
Function
lpb_checkfield
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:1157
↓ 3 callers
Function
lpb_checktable
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:1422
↓ 3 callers
Function
lpb_enterview
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:878
↓ 3 callers
Function
lpb_initslice
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:892
↓ 3 callers
Function
lpb_pushtypetable
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:1590
↓ 3 callers
Function
lua53_rawgetp
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:116
↓ 3 callers
Function
luaC_fullgc
** Performs a full GC cycle; if 'isemergency', set a flag to avoid ** some operations which could change the interpreter state in some ** unexpected w
Plugins/slua_unreal/External/lua/lgc.cpp:1157
↓ 3 callers
Function
luaD_pcall
Plugins/slua_unreal/External/lua/ldo.cpp:715
↓ 3 callers
Function
luaD_reallocstack
Plugins/slua_unreal/External/lua/ldo.cpp:171
↓ 3 callers
Function
luaD_shrinkstack
Plugins/slua_unreal/External/lua/ldo.cpp:215
↓ 3 callers
Function
luaF_newLclosure
Plugins/slua_unreal/External/lua/lfunc.cpp:31
↓ 3 callers
Function
luaH_get
** main search function */
Plugins/slua_unreal/External/lua/ltable.cpp:569
↓ 3 callers
Function
luaH_newkey
** inserts a new key into a hash table; first, check whether key's main ** position is free. If not, check whether colliding node is in its main ** po
Plugins/slua_unreal/External/lua/ltable.cpp:441
↓ 3 callers
Function
luaK_code
** Emit instruction 'i', checking for array sizes and saving also its ** line information. Return 'i' position. */
Plugins/slua_unreal/External/lua/lcode.cpp:291
↓ 3 callers
Function
luaK_codeABx
** Format and emit an 'iABx' instruction. */
Plugins/slua_unreal/External/lua/lcode.cpp:322
↓ 3 callers
Function
luaK_exp2val
** Ensures final expression result is either in a register or it is ** a constant. */
Plugins/slua_unreal/External/lua/lcode.cpp:742
↓ 3 callers
Function
luaK_goiftrue
** Emit code to go through if 'e' is true, jump otherwise. */
Plugins/slua_unreal/External/lua/lcode.cpp:855
↓ 3 callers
Function
luaK_indexed
** Create expression 't[k]'. 't' must have its final result already in a ** register or upvalue. */
Plugins/slua_unreal/External/lua/lcode.cpp:944
↓ 3 callers
Function
luaK_intK
** Add an integer to list of constants and return its index. ** Integers use userdata as keys to avoid collision with floats with ** same value; conve
Plugins/slua_unreal/External/lua/lcode.cpp:469
↓ 3 callers
Function
luaK_patchlist
** Path all jumps in 'list' to jump to 'target'. ** (The assert means that we cannot fix a jump to a forward address ** because we only know addresses
Plugins/slua_unreal/External/lua/lcode.cpp:261
↓ 3 callers
Function
luaK_setlist
** Emit a SETLIST instruction. ** 'base' is register that keeps table; ** 'nelems' is #table plus those to be stored now; ** 'tostore' is number of va
Plugins/slua_unreal/External/lua/lcode.cpp:1187
↓ 3 callers
Function
luaK_storevar
** Generate code to store result of expression 'ex' into variable 'var'. */
Plugins/slua_unreal/External/lua/lcode.cpp:780
↓ 3 callers
Function
luaL_checkudata
Plugins/slua_unreal/External/lua/lauxlib.cpp:321
↓ 3 callers
Function
luaL_getsubtable
** ensure that stack[idx][fname] has a table and push that table ** into the stack */
Plugins/slua_unreal/External/lua/lauxlib.cpp:938
↓ 3 callers
Function
luaL_traceback
Plugins/slua_unreal/External/lua/lauxlib.cpp:136
↓ 3 callers
Function
luaL_where
** The use of 'lua_pushfstring' ensures this function does not ** need reserved stack space when called. */
Plugins/slua_unreal/External/lua/lauxlib.cpp:216
↓ 3 callers
Function
luaS_createlngstrobj
Plugins/slua_unreal/External/lua/lstring.cpp:146
↓ 3 callers
Function
luaS_hash
Plugins/slua_unreal/External/lua/lstring.cpp:48
↓ 3 callers
Function
luaS_resize
** resizes the string table */
Plugins/slua_unreal/External/lua/lstring.cpp:70
↓ 3 callers
Function
luaT_callorderTM
Plugins/slua_unreal/External/lua/ltm.cpp:157
↓ 3 callers
Function
luaT_objtypename
** Return the name of the type of an object. For tables and userdata ** with metatable, use their '__name' metafield, if present. */
Plugins/slua_unreal/External/lua/ltm.cpp:89
↓ 3 callers
Function
luaV_finishget
** Finish the table access 'val = t[key]'. ** if 'slot' is NULL, 't' is not a table; otherwise, 'slot' points to ** t[k] entry (which must be nil). */
Plugins/slua_unreal/External/lua/lvm.cpp:160
↓ 3 callers
Function
luaV_tointeger
** try to convert a value to an integer, rounding according to 'mode': ** mode == 0: accepts only integral values ** mode == 1: takes the floor of the
Plugins/slua_unreal/External/lua/lvm.cpp:94
↓ 3 callers
Function
lua_close
Plugins/slua_unreal/External/lua/lstate.cpp:343
↓ 3 callers
Function
lua_pcallk
Plugins/slua_unreal/External/lua/lapi.cpp:945
↓ 3 callers
Function
lua_rawgetp
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:45
↓ 3 callers
Function
lua_resume
Plugins/slua_unreal/External/lua/ldo.cpp:642
↓ 3 callers
Function
lua_version
Plugins/slua_unreal/External/lua/lapi.cpp:142
↓ 3 callers
Function
matchbracketclass
Plugins/slua_unreal/External/lua/lstrlib.cpp:303
↓ 3 callers
Function
newfile
Plugins/slua_unreal/External/lua/liolib.cpp:231
↓ 3 callers
Function
newlabelentry
Plugins/slua_unreal/External/lua/lparser.cpp:383
↓ 3 callers
Function
newprefile
** When creating file handles, always creates a 'closed' file handle ** before opening the actual file; so, if there is a memory error, the ** handle
Plugins/slua_unreal/External/lua/liolib.cpp:184
↓ 3 callers
Method
onError
Plugins/slua_unreal/Source/slua_unreal/Private/LuaState.cpp:81
↓ 3 callers
Function
opt_get
Plugins/slua_unreal/External/luasocket/options.cpp:295
↓ 3 callers
Function
opt_meth_setoption
=========================================================================*\ * Exported functions \*===================================================
Plugins/slua_unreal/External/luasocket/options.cpp:35
↓ 3 callers
Function
opt_setint
Plugins/slua_unreal/External/luasocket/options.cpp:361
↓ 3 callers
Function
packint
** Pack integer 'n' with 'size' bytes and 'islittle' endianness. ** The final 'if' handles the case when 'size' is larger than ** the size of a Lua in
Plugins/slua_unreal/External/lua/lstrlib.cpp:1292
↓ 3 callers
Function
pbL_FieldDescriptorProto
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:1097
↓ 3 callers
Function
pbL_loadField
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:1295
↓ 3 callers
Function
pbL_prefixname
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:1276
↓ 3 callers
Function
pbT_hash
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:544
↓ 3 callers
Function
pb_initpool
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:488
↓ 3 callers
Function
pb_readbytes
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:195
↓ 3 callers
Function
pb_wtypebytype
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:269
↓ 3 callers
Function
prepstate
Plugins/slua_unreal/External/lua/lstrlib.cpp:592
↓ 3 callers
Function
push_onecapture
Plugins/slua_unreal/External/lua/lstrlib.cpp:551
↓ 3 callers
Function
pushnumint
Plugins/slua_unreal/External/lua/lmathlib.cpp:95
↓ 3 callers
Function
read_line
Plugins/slua_unreal/External/lua/liolib.cpp:473
↓ 3 callers
Function
readdigits
** Read a sequence of (hex)digits */
Plugins/slua_unreal/External/lua/liolib.cpp:418
↓ 3 callers
Function
reallymarkobject
** mark an object. Userdata, strings, and closed upvalues are visited ** and turned black here. Other objects are marked gray and added ** to appropri
Plugins/slua_unreal/External/lua/lgc.cpp:234
↓ 3 callers
Method
registLuaTick
Plugins/slua_unreal/Source/slua_unreal/Private/LuaState.cpp:447
↓ 3 callers
Function
reprepstate
Plugins/slua_unreal/External/lua/lstrlib.cpp:602
↓ 3 callers
Function
resume_error
** Signal an error in the call to 'lua_resume', not in the execution ** of the coroutine itself. (Such errors should not be handled by any ** coroutin
Plugins/slua_unreal/External/lua/ldo.cpp:597
↓ 3 callers
Function
reverse
** Reverse the stack segment from 'from' to 'to' ** (auxiliary to 'lua_rotate') */
Plugins/slua_unreal/External/lua/lapi.cpp:191
↓ 3 callers
Function
semerror
semantic error */
Plugins/slua_unreal/External/lua/lparser.cpp:65
↓ 3 callers
Function
singlematch
Plugins/slua_unreal/External/lua/lstrlib.cpp:326
↓ 3 callers
Function
skip_sep
** skip a sequence '[=*[' or ']=*]'; if sequence is well formed, return ** its number of '='s; otherwise, return a negative number (-1 iff there ** ar
Plugins/slua_unreal/External/lua/llex.cpp:248
↓ 3 callers
Function
socket_bind
-------------------------------------------------------------------------*\ * Binds or returns error message \*---------------------------------------
Plugins/slua_unreal/External/luasocket/usocket.cpp:134
↓ 3 callers
Function
socket_setnonblocking
-------------------------------------------------------------------------*\ * Put socket into non-blocking mode \*------------------------------------
Plugins/slua_unreal/External/luasocket/wsocket.cpp:311
↓ 3 callers
Function
statement
Plugins/slua_unreal/External/lua/lparser.cpp:1535
↓ 3 callers
Function
strSplit
modified FString::Split function to return left if no InS to search
Plugins/slua_unreal/Source/slua_unreal/Public/SluaUtil.h:107
↓ 3 callers
Function
suffixedexp
Plugins/slua_unreal/External/lua/lparser.cpp:891
↓ 3 callers
Function
sweeplist
** sweep at most 'count' elements from a list of GCObjects erasing dead ** objects, where a dead object is one marked with the old (non current) ** wh
Plugins/slua_unreal/External/lua/lgc.cpp:733
↓ 3 callers
Function
sweepstep
Plugins/slua_unreal/External/lua/lgc.cpp:1027
↓ 3 callers
Function
timeout_getretry
-------------------------------------------------------------------------*\ * Determines how much time we have left for the next system call, * if the
Plugins/slua_unreal/External/luasocket/timeout.cpp:96
↓ 3 callers
Function
tonumeral
** If expression is a numeric constant, fills 'v' with its value ** and returns 1. Otherwise, returns 0. */
Plugins/slua_unreal/External/lua/lcode.cpp:41
↓ 3 callers
Method
unRegistLuaTick
Plugins/slua_unreal/Source/slua_unreal/Private/LuaState.cpp:452
↓ 3 callers
Function
upvalname
Plugins/slua_unreal/External/lua/ldebug.cpp:125
↓ 3 callers
Function
usage
Plugins/slua_unreal/External/lua/luac.c:50
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