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Functions2,452 in github.com/Tencent/sluaunreal

↓ 3 callersFunctionexp1
Plugins/slua_unreal/External/lua/lparser.cpp:1278
↓ 3 callersFunctionexp2reg
** Ensures final expression result (including results from its jump ** lists) is in register 'reg'. ** If expression has jumps, need to patch these ju
Plugins/slua_unreal/External/lua/lcode.cpp:673
↓ 3 callersFunctionfieldsel
Plugins/slua_unreal/External/lua/lparser.cpp:608
↓ 3 callersFunctionfindfile
Plugins/slua_unreal/External/lua/loadlib.cpp:470
↓ 3 callersFunctionfixjump
** Fix jump instruction at position 'pc' to jump to 'dest'. ** (Jump addresses are relative in Lua) */
Plugins/slua_unreal/External/lua/lcode.cpp:101
↓ 3 callersFunctiong_read
Plugins/slua_unreal/External/lua/liolib.cpp:520
↓ 3 callersFunctiongetPropertyFriendlyName
Plugins/slua_unreal/Source/slua_unreal/Private/LuaObject.cpp:1514
↓ 3 callersMethodgetRawPtr
Plugins/slua_unreal/Source/slua_unreal/Private/LuaArray.cpp:178
↓ 3 callersFunctiongetUserdataFast
Plugins/slua_unreal/Source/slua_unreal/Public/LuaObject.h:536
↓ 3 callersFunctiongetdetails
** Read, classify, and fill other details about the next option. ** 'psize' is filled with option's size, 'notoalign' with its ** alignment requiremen
Plugins/slua_unreal/External/lua/lstrlib.cpp:1265
↓ 3 callersFunctiongethexa
Plugins/slua_unreal/External/lua/llex.cpp:309
↓ 3 callersFunctiongetiofile
Plugins/slua_unreal/External/lua/liolib.cpp:284
↓ 3 callersFunctiongetjumpcontrol
** Returns the position of the instruction "controlling" a given ** jump (that is, its condition), or the jump itself if it is ** unconditional. */
Plugins/slua_unreal/External/lua/lcode.cpp:177
↓ 3 callersFunctiongetobjname
Plugins/slua_unreal/External/lua/ldebug.cpp:429
↓ 3 callersFunctiongetupvalref
Plugins/slua_unreal/External/lua/lapi.cpp:1256
↓ 3 callersFunctioninet_trybind
-------------------------------------------------------------------------*\ * Tries to bind socket to (address, port) \*------------------------------
Plugins/slua_unreal/External/luasocket/inet.cpp:451
↓ 3 callersFunctioninet_tryconnect
-------------------------------------------------------------------------*\ * Tries to connect to remote address (address, port) \*-------------------
Plugins/slua_unreal/External/luasocket/inet.cpp:389
↓ 3 callersFunctioninitheader
** Initialize Header */
Plugins/slua_unreal/External/lua/lstrlib.cpp:1208
↓ 3 callersMethodisRefTraceEnable
Plugins/slua_unreal/Source/slua_unreal/Private/LuaState.cpp:1034
↓ 3 callersFunctionisneg
Plugins/slua_unreal/External/lua/lobject.cpp:167
↓ 3 callersFunctionlookforfunc
** Look for a C function named 'sym' in a dynamically loaded library ** 'path'. ** First, check whether the library is already loaded; if not, try **
Plugins/slua_unreal/External/lua/loadlib.cpp:370
↓ 3 callersFunctionlpb_checkfield
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:1157
↓ 3 callersFunctionlpb_checktable
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:1422
↓ 3 callersFunctionlpb_enterview
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:878
↓ 3 callersFunctionlpb_initslice
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:892
↓ 3 callersFunctionlpb_pushtypetable
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:1590
↓ 3 callersFunctionlua53_rawgetp
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:116
↓ 3 callersFunctionluaC_fullgc
** Performs a full GC cycle; if 'isemergency', set a flag to avoid ** some operations which could change the interpreter state in some ** unexpected w
Plugins/slua_unreal/External/lua/lgc.cpp:1157
↓ 3 callersFunctionluaD_pcall
Plugins/slua_unreal/External/lua/ldo.cpp:715
↓ 3 callersFunctionluaD_reallocstack
Plugins/slua_unreal/External/lua/ldo.cpp:171
↓ 3 callersFunctionluaD_shrinkstack
Plugins/slua_unreal/External/lua/ldo.cpp:215
↓ 3 callersFunctionluaF_newLclosure
Plugins/slua_unreal/External/lua/lfunc.cpp:31
↓ 3 callersFunctionluaH_get
** main search function */
Plugins/slua_unreal/External/lua/ltable.cpp:569
↓ 3 callersFunctionluaH_newkey
** inserts a new key into a hash table; first, check whether key's main ** position is free. If not, check whether colliding node is in its main ** po
Plugins/slua_unreal/External/lua/ltable.cpp:441
↓ 3 callersFunctionluaK_code
** Emit instruction 'i', checking for array sizes and saving also its ** line information. Return 'i' position. */
Plugins/slua_unreal/External/lua/lcode.cpp:291
↓ 3 callersFunctionluaK_codeABx
** Format and emit an 'iABx' instruction. */
Plugins/slua_unreal/External/lua/lcode.cpp:322
↓ 3 callersFunctionluaK_exp2val
** Ensures final expression result is either in a register or it is ** a constant. */
Plugins/slua_unreal/External/lua/lcode.cpp:742
↓ 3 callersFunctionluaK_goiftrue
** Emit code to go through if 'e' is true, jump otherwise. */
Plugins/slua_unreal/External/lua/lcode.cpp:855
↓ 3 callersFunctionluaK_indexed
** Create expression 't[k]'. 't' must have its final result already in a ** register or upvalue. */
Plugins/slua_unreal/External/lua/lcode.cpp:944
↓ 3 callersFunctionluaK_intK
** Add an integer to list of constants and return its index. ** Integers use userdata as keys to avoid collision with floats with ** same value; conve
Plugins/slua_unreal/External/lua/lcode.cpp:469
↓ 3 callersFunctionluaK_patchlist
** Path all jumps in 'list' to jump to 'target'. ** (The assert means that we cannot fix a jump to a forward address ** because we only know addresses
Plugins/slua_unreal/External/lua/lcode.cpp:261
↓ 3 callersFunctionluaK_setlist
** Emit a SETLIST instruction. ** 'base' is register that keeps table; ** 'nelems' is #table plus those to be stored now; ** 'tostore' is number of va
Plugins/slua_unreal/External/lua/lcode.cpp:1187
↓ 3 callersFunctionluaK_storevar
** Generate code to store result of expression 'ex' into variable 'var'. */
Plugins/slua_unreal/External/lua/lcode.cpp:780
↓ 3 callersFunctionluaL_checkudata
Plugins/slua_unreal/External/lua/lauxlib.cpp:321
↓ 3 callersFunctionluaL_getsubtable
** ensure that stack[idx][fname] has a table and push that table ** into the stack */
Plugins/slua_unreal/External/lua/lauxlib.cpp:938
↓ 3 callersFunctionluaL_traceback
Plugins/slua_unreal/External/lua/lauxlib.cpp:136
↓ 3 callersFunctionluaL_where
** The use of 'lua_pushfstring' ensures this function does not ** need reserved stack space when called. */
Plugins/slua_unreal/External/lua/lauxlib.cpp:216
↓ 3 callersFunctionluaS_createlngstrobj
Plugins/slua_unreal/External/lua/lstring.cpp:146
↓ 3 callersFunctionluaS_hash
Plugins/slua_unreal/External/lua/lstring.cpp:48
↓ 3 callersFunctionluaS_resize
** resizes the string table */
Plugins/slua_unreal/External/lua/lstring.cpp:70
↓ 3 callersFunctionluaT_callorderTM
Plugins/slua_unreal/External/lua/ltm.cpp:157
↓ 3 callersFunctionluaT_objtypename
** Return the name of the type of an object. For tables and userdata ** with metatable, use their '__name' metafield, if present. */
Plugins/slua_unreal/External/lua/ltm.cpp:89
↓ 3 callersFunctionluaV_finishget
** Finish the table access 'val = t[key]'. ** if 'slot' is NULL, 't' is not a table; otherwise, 'slot' points to ** t[k] entry (which must be nil). */
Plugins/slua_unreal/External/lua/lvm.cpp:160
↓ 3 callersFunctionluaV_tointeger
** try to convert a value to an integer, rounding according to 'mode': ** mode == 0: accepts only integral values ** mode == 1: takes the floor of the
Plugins/slua_unreal/External/lua/lvm.cpp:94
↓ 3 callersFunctionlua_close
Plugins/slua_unreal/External/lua/lstate.cpp:343
↓ 3 callersFunctionlua_pcallk
Plugins/slua_unreal/External/lua/lapi.cpp:945
↓ 3 callersFunctionlua_rawgetp
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:45
↓ 3 callersFunctionlua_resume
Plugins/slua_unreal/External/lua/ldo.cpp:642
↓ 3 callersFunctionlua_version
Plugins/slua_unreal/External/lua/lapi.cpp:142
↓ 3 callersFunctionmatchbracketclass
Plugins/slua_unreal/External/lua/lstrlib.cpp:303
↓ 3 callersFunctionnewfile
Plugins/slua_unreal/External/lua/liolib.cpp:231
↓ 3 callersFunctionnewlabelentry
Plugins/slua_unreal/External/lua/lparser.cpp:383
↓ 3 callersFunctionnewprefile
** When creating file handles, always creates a 'closed' file handle ** before opening the actual file; so, if there is a memory error, the ** handle
Plugins/slua_unreal/External/lua/liolib.cpp:184
↓ 3 callersMethodonError
Plugins/slua_unreal/Source/slua_unreal/Private/LuaState.cpp:81
↓ 3 callersFunctionopt_get
Plugins/slua_unreal/External/luasocket/options.cpp:295
↓ 3 callersFunctionopt_meth_setoption
=========================================================================*\ * Exported functions \*===================================================
Plugins/slua_unreal/External/luasocket/options.cpp:35
↓ 3 callersFunctionopt_setint
Plugins/slua_unreal/External/luasocket/options.cpp:361
↓ 3 callersFunctionpackint
** Pack integer 'n' with 'size' bytes and 'islittle' endianness. ** The final 'if' handles the case when 'size' is larger than ** the size of a Lua in
Plugins/slua_unreal/External/lua/lstrlib.cpp:1292
↓ 3 callersFunctionpbL_FieldDescriptorProto
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:1097
↓ 3 callersFunctionpbL_loadField
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:1295
↓ 3 callersFunctionpbL_prefixname
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:1276
↓ 3 callersFunctionpbT_hash
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:544
↓ 3 callersFunctionpb_initpool
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:488
↓ 3 callersFunctionpb_readbytes
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:195
↓ 3 callersFunctionpb_wtypebytype
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:269
↓ 3 callersFunctionprepstate
Plugins/slua_unreal/External/lua/lstrlib.cpp:592
↓ 3 callersFunctionpush_onecapture
Plugins/slua_unreal/External/lua/lstrlib.cpp:551
↓ 3 callersFunctionpushnumint
Plugins/slua_unreal/External/lua/lmathlib.cpp:95
↓ 3 callersFunctionread_line
Plugins/slua_unreal/External/lua/liolib.cpp:473
↓ 3 callersFunctionreaddigits
** Read a sequence of (hex)digits */
Plugins/slua_unreal/External/lua/liolib.cpp:418
↓ 3 callersFunctionreallymarkobject
** mark an object. Userdata, strings, and closed upvalues are visited ** and turned black here. Other objects are marked gray and added ** to appropri
Plugins/slua_unreal/External/lua/lgc.cpp:234
↓ 3 callersMethodregistLuaTick
Plugins/slua_unreal/Source/slua_unreal/Private/LuaState.cpp:447
↓ 3 callersFunctionreprepstate
Plugins/slua_unreal/External/lua/lstrlib.cpp:602
↓ 3 callersFunctionresume_error
** Signal an error in the call to 'lua_resume', not in the execution ** of the coroutine itself. (Such errors should not be handled by any ** coroutin
Plugins/slua_unreal/External/lua/ldo.cpp:597
↓ 3 callersFunctionreverse
** Reverse the stack segment from 'from' to 'to' ** (auxiliary to 'lua_rotate') */
Plugins/slua_unreal/External/lua/lapi.cpp:191
↓ 3 callersFunctionsemerror
semantic error */
Plugins/slua_unreal/External/lua/lparser.cpp:65
↓ 3 callersFunctionsinglematch
Plugins/slua_unreal/External/lua/lstrlib.cpp:326
↓ 3 callersFunctionskip_sep
** skip a sequence '[=*[' or ']=*]'; if sequence is well formed, return ** its number of '='s; otherwise, return a negative number (-1 iff there ** ar
Plugins/slua_unreal/External/lua/llex.cpp:248
↓ 3 callersFunctionsocket_bind
-------------------------------------------------------------------------*\ * Binds or returns error message \*---------------------------------------
Plugins/slua_unreal/External/luasocket/usocket.cpp:134
↓ 3 callersFunctionsocket_setnonblocking
-------------------------------------------------------------------------*\ * Put socket into non-blocking mode \*------------------------------------
Plugins/slua_unreal/External/luasocket/wsocket.cpp:311
↓ 3 callersFunctionstatement
Plugins/slua_unreal/External/lua/lparser.cpp:1535
↓ 3 callersFunctionstrSplit
modified FString::Split function to return left if no InS to search
Plugins/slua_unreal/Source/slua_unreal/Public/SluaUtil.h:107
↓ 3 callersFunctionsuffixedexp
Plugins/slua_unreal/External/lua/lparser.cpp:891
↓ 3 callersFunctionsweeplist
** sweep at most 'count' elements from a list of GCObjects erasing dead ** objects, where a dead object is one marked with the old (non current) ** wh
Plugins/slua_unreal/External/lua/lgc.cpp:733
↓ 3 callersFunctionsweepstep
Plugins/slua_unreal/External/lua/lgc.cpp:1027
↓ 3 callersFunctiontimeout_getretry
-------------------------------------------------------------------------*\ * Determines how much time we have left for the next system call, * if the
Plugins/slua_unreal/External/luasocket/timeout.cpp:96
↓ 3 callersFunctiontonumeral
** If expression is a numeric constant, fills 'v' with its value ** and returns 1. Otherwise, returns 0. */
Plugins/slua_unreal/External/lua/lcode.cpp:41
↓ 3 callersMethodunRegistLuaTick
Plugins/slua_unreal/Source/slua_unreal/Private/LuaState.cpp:452
↓ 3 callersFunctionupvalname
Plugins/slua_unreal/External/lua/ldebug.cpp:125
↓ 3 callersFunctionusage
Plugins/slua_unreal/External/lua/luac.c:50
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