MCPcopy Create free account

hub / github.com/Tencent/sluaunreal / functions

Functions2,452 in github.com/Tencent/sluaunreal

↓ 6 callersFunctionbuffer_init
-------------------------------------------------------------------------*\ * Initializes C structure \*---------------------------------------------
Plugins/slua_unreal/External/luasocket/buffer.cpp:44
↓ 6 callersFunctionchecklimit
Plugins/slua_unreal/External/lua/lparser.cpp:90
↓ 6 callersFunctionclear
Plugins/slua_unreal/Source/slua_unreal/Private/LuaDelegate.cpp:409
↓ 6 callersFunctionduplicateUFunction
Plugins/slua_unreal/Source/slua_unreal/Private/LuaOverrider.cpp:1105
↓ 6 callersFunctionesccheck
Plugins/slua_unreal/External/lua/llex.cpp:300
↓ 6 callersMethodgetGameInstance
Plugins/slua_unreal/Source/slua_unreal/Private/SluaLib.cpp:81
↓ 6 callersFunctiongetTime
Plugins/slua_unreal/Source/slua_unreal/Private/SluaUtil.cpp:56
↓ 6 callersFunctiongetfield
Plugins/slua_unreal/External/lua/loslib.cpp:239
↓ 6 callersFunctiongetthread
** Auxiliary function used by several library functions: check for ** an optional thread as function's first argument and set 'arg' with ** 1 if this
Plugins/slua_unreal/External/lua/ldblib.cpp:89
↓ 6 callersFunctionio_init
=========================================================================*\ * Exported functions \*===================================================
Plugins/slua_unreal/External/luasocket/io.cpp:15
↓ 6 callersFunctionluaC_newobj
** create a new collectable object (with given type and size) and link ** it to 'allgc' list. */
Plugins/slua_unreal/External/lua/lgc.cpp:207
↓ 6 callersFunctionluaE_setdebt
** set GCdebt to a new value keeping the value (totalbytes + GCdebt) ** invariant (and avoiding underflows in 'totalbytes') */
Plugins/slua_unreal/External/lua/lstate.cpp:95
↓ 6 callersFunctionluaF_close
Plugins/slua_unreal/External/lua/lfunc.cpp:81
↓ 6 callersFunctionluaG_typeerror
Plugins/slua_unreal/External/lua/ldebug.cpp:583
↓ 6 callersFunctionluaH_new
Plugins/slua_unreal/External/lua/ltable.cpp:401
↓ 6 callersFunctionluaH_set
** beware: when using this function you probably need to check a GC ** barrier and invalidate the TM cache. */
Plugins/slua_unreal/External/lua/ltable.cpp:590
↓ 6 callersFunctionluaH_setint
Plugins/slua_unreal/External/lua/ltable.cpp:598
↓ 6 callersFunctionluaK_fixline
** Change line information associated with current position. */
Plugins/slua_unreal/External/lua/lcode.cpp:1175
↓ 6 callersFunctionluaK_getlabel
** returns current 'pc' and marks it as a jump target (to avoid wrong ** optimizations with consecutive instructions not in the same basic block). */
Plugins/slua_unreal/External/lua/lcode.cpp:166
↓ 6 callersFunctionluaL_gsub
Plugins/slua_unreal/External/lua/lauxlib.cpp:978
↓ 6 callersFunctionlua_checkstack
Plugins/slua_unreal/External/lua/lapi.cpp:95
↓ 6 callersFunctionlua_concat
Plugins/slua_unreal/External/lua/lapi.cpp:1139
↓ 6 callersFunctionlua_getglobal
Plugins/slua_unreal/External/lua/lapi.cpp:602
↓ 6 callersFunctionlua_isnumber
Plugins/slua_unreal/External/lua/lapi.cpp:274
↓ 6 callersFunctionlua_status
Plugins/slua_unreal/External/lua/lapi.cpp:1030
↓ 6 callersFunctionlua_tointegerx
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:59
↓ 6 callersFunctionopt_set
Plugins/slua_unreal/External/luasocket/options.cpp:308
↓ 6 callersFunctionoutput
Plugins/slua_unreal/Source/slua_unreal/Private/Log.cpp:24
↓ 6 callersFunctionpb_fname
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:824
↓ 6 callersFunctionpb_lslice
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:71
↓ 6 callersFunctionpb_nextentry
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:627
↓ 6 callersFunctionpb_readvarint64
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:150
↓ 6 callersFunctionposrelat
translate a relative string position: negative means back from end */
Plugins/slua_unreal/External/lua/lstrlib.cpp:65
↓ 6 callersFunctionset2
Plugins/slua_unreal/External/lua/ltablib.cpp:280
↓ 6 callersFunctionsocket_connect
-------------------------------------------------------------------------*\ * Connects or returns error message \*------------------------------------
Plugins/slua_unreal/External/luasocket/usocket.cpp:165
↓ 6 callersFunctionsocket_gaistrerror
Plugins/slua_unreal/External/luasocket/usocket.cpp:430
↓ 6 callersFunctionsocket_waitfd
Plugins/slua_unreal/External/luasocket/wsocket.cpp:51
↓ 6 callersFunctionswapextra
** If function yielded, its 'func' can be in the 'extra' field. The ** next function restores 'func' to its correct value for debugging ** purposes. (
Plugins/slua_unreal/External/lua/ldebug.cpp:60
↓ 6 callersFunctiontakeSample
Plugins/slua_unreal/Source/slua_unreal/Private/LuaProfiler.cpp:222
↓ 6 callersFunctiontest2
** Accept current char if it is in 'set' (of size 2) */
Plugins/slua_unreal/External/lua/liolib.cpp:408
↓ 5 callersMethodAddUnique
Plugins/slua_unreal/Source/slua_unreal/Private/LuaArray.cpp:381
↓ 5 callersMethodClose
Plugins/slua_unreal/Source/slua_profile/Private/slua_remote_profile.cpp:203
↓ 5 callersFunctionDumpString
Plugins/slua_unreal/External/lua/ldump.cpp:74
↓ 5 callersFunctionFLuaBPVar
Plugins/slua_unreal/Source/slua_unreal/Public/LuaBlueprintLibrary.h:26
↓ 5 callersFunctionGetPropertyAlignment
Plugins/slua_unreal/Source/slua_unreal/Public/PropertyUtil.h:54
↓ 5 callersMethodGetValue
Plugins/slua_unreal/Source/slua_unreal/Public/LuaCppBinding.h:202
↓ 5 callersMethodInsert
Plugins/slua_unreal/Source/slua_unreal/Private/LuaArray.cpp:411
↓ 5 callersMethodSetMouseClickPoint
Plugins/slua_unreal/Source/slua_profile/Private/slua_profile_inspector.cpp:1359
↓ 5 callersFunctionaddk
** Add constant 'v' to prototype's list of constants (field 'k'). ** Use scanner's table to cache position of constants in constant list ** and try to
Plugins/slua_unreal/External/lua/lcode.cpp:426
↓ 5 callersFunctionbuffer_isempty
-------------------------------------------------------------------------*\ * Determines if there is any data in the read buffer \*-------------------
Plugins/slua_unreal/External/luasocket/buffer.cpp:162
↓ 5 callersFunctioncheckstack
** If L1 != L, L1 can be in any state, and therefore there are no ** guarantees about its stack space; any push in L1 must be ** checked. */
Plugins/slua_unreal/External/lua/ldblib.cpp:34
↓ 5 callersFunctioncondjump
** Code a "conditional jump", that is, a test or comparison opcode ** followed by a jump. Return jump position. */
Plugins/slua_unreal/External/lua/lcode.cpp:156
↓ 5 callersFunctionexplist
Plugins/slua_unreal/External/lua/lparser.cpp:802
↓ 5 callersFunctionfatal
Plugins/slua_unreal/External/lua/luac.c:38
↓ 5 callersMethodget
Plugins/slua_unreal/Source/slua_unreal/Public/LuaObject.h:196
↓ 5 callersFunctiongetjump
** Gets the destination address of a jump instruction. Used to traverse ** a list of jumps. */
Plugins/slua_unreal/External/lua/lcode.cpp:88
↓ 5 callersFunctiongetlocvar
Plugins/slua_unreal/External/lua/lparser.cpp:193
↓ 5 callersFunctioninclinenumber
** increment line number and skips newline sequence (any of ** \n, \r, \n\r, or \r\n) */
Plugins/slua_unreal/External/lua/llex.cpp:148
↓ 5 callersFunctionisBinStringProperty
Plugins/slua_unreal/Source/slua_unreal/Public/LuaObject.h:412
↓ 5 callersMethodisInt
Plugins/slua_unreal/Source/slua_unreal/Private/LuaVar.cpp:611
↓ 5 callersMethodisTuple
Plugins/slua_unreal/Source/slua_unreal/Private/LuaVar.cpp:603
↓ 5 callersMethodisUserdata
Plugins/slua_unreal/Source/slua_unreal/Private/LuaVar.cpp:623
↓ 5 callersFunctioniscleared
** tells whether a key or value can be cleared from a weak ** table. Non-collectable objects are never removed from weak ** tables. Strings behave as
Plugins/slua_unreal/External/lua/lgc.cpp:138
↓ 5 callersFunctionlpb_addlength
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:227
↓ 5 callersFunctionlpb_pushdefault
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:1281
↓ 5 callersFunctionluaD_call
** Call a function (C or Lua). The function to be called is at *func. ** The arguments are on the stack, right after the function. ** When returns, al
Plugins/slua_unreal/External/lua/ldo.cpp:489
↓ 5 callersFunctionluaD_callnoyield
** Similar to 'luaD_call', but does not allow yields during the call */
Plugins/slua_unreal/External/lua/ldo.cpp:501
↓ 5 callersFunctionluaD_hook
** Call a hook for the given event. Make sure there is a hook to be ** called. (Both 'L->hook' and 'L->hookmask', which triggers this ** function, can
Plugins/slua_unreal/External/lua/ldo.cpp:247
↓ 5 callersFunctionluaD_inctop
Plugins/slua_unreal/External/lua/ldo.cpp:234
↓ 5 callersFunctionluaD_rawrunprotected
Plugins/slua_unreal/External/lua/ldo.cpp:130
↓ 5 callersFunctionluaH_getshortstr
** search function for short strings */
Plugins/slua_unreal/External/lua/ltable.cpp:519
↓ 5 callersFunctionluaH_resize
Plugins/slua_unreal/External/lua/ltable.cpp:332
↓ 5 callersFunctionluaL_buffinitsize
Plugins/slua_unreal/External/lua/lauxlib.cpp:565
↓ 5 callersFunctionluaL_pushresultsize
Plugins/slua_unreal/External/lua/lauxlib.cpp:540
↓ 5 callersFunctionluaL_requiref
** Stripped-down 'require': After checking "loaded" table, calls 'openf' ** to open a module, registers the result in 'package.loaded' table and, ** i
Plugins/slua_unreal/External/lua/lauxlib.cpp:958
↓ 5 callersFunctionluaT_callTM
Plugins/slua_unreal/External/lua/ltm.cpp:101
↓ 5 callersFunctionlua_compare
Plugins/slua_unreal/External/lua/lapi.cpp:316
↓ 5 callersFunctionlua_pushthread
Plugins/slua_unreal/External/lua/lapi.cpp:570
↓ 5 callersFunctionlua_rawgetp
Plugins/slua_unreal/External/lua/lapi.cpp:667
↓ 5 callersFunctionmainposition
** returns the 'main' position of an element in a table (that is, the index ** of its hash value) */
Plugins/slua_unreal/External/lua/ltable.cpp:116
↓ 5 callersFunctionpbT_freefield
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:886
↓ 5 callersFunctionpb_addvarint64
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:451
↓ 5 callersFunctionpb_posrelat
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:237
↓ 5 callersFunctionpb_typename
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:301
↓ 5 callersFunctionpropagateall
Plugins/slua_unreal/External/lua/lgc.cpp:602
↓ 5 callersFunctionpushNil
Plugins/slua_unreal/Source/slua_unreal/Public/LuaObject.h:1055
↓ 5 callersFunctionremoveentry
** If key is not marked, mark its entry as dead. This allows key to be ** collected, but keeps its entry in the table. A dead node is needed ** when
Plugins/slua_unreal/External/lua/lgc.cpp:124
↓ 5 callersFunctionsave
Plugins/slua_unreal/External/lua/llex.cpp:54
↓ 5 callersFunctionsettabsi
Plugins/slua_unreal/External/lua/ldblib.cpp:111
↓ 5 callersFunctionsettabss
** Variations of 'lua_settable', used by 'db_getinfo' to put results ** from 'lua_getinfo' into result table. Key is always a string; ** value can be
Plugins/slua_unreal/External/lua/ldblib.cpp:106
↓ 5 callersFunctionsocket_create
-------------------------------------------------------------------------*\ * Creates and sets up a socket \*-----------------------------------------
Plugins/slua_unreal/External/luasocket/usocket.cpp:125
↓ 5 callersFunctionsort_comp
** Return true iff value at stack index 'a' is less than the value at ** index 'b' (according to the order of the sort). */
Plugins/slua_unreal/External/lua/ltablib.cpp:290
↓ 5 callersFunctionstatlist
Plugins/slua_unreal/External/lua/lparser.cpp:596
↓ 5 callersFunctionu_posrelat
from strlib */ translate a relative string position: negative means back from end */
Plugins/slua_unreal/External/lua/lutf8lib.cpp:30
↓ 4 callersMethodCalcClickSampleIdx
Plugins/slua_unreal/Source/slua_profile/Private/slua_profile_inspector.cpp:1505
↓ 4 callersFunctionCallLuaFunction
Plugins/slua_unreal/Source/slua_unreal/Public/LuaOverriderInterface.h:52
↓ 4 callersMethodClearClickedPoint
Plugins/slua_unreal/Source/slua_profile/Private/slua_profile_inspector.cpp:1499
↓ 4 callersMethodGetConnectionState
Plugins/slua_unreal/Source/slua_profile/Private/slua_remote_profile.cpp:189
↓ 4 callersFunctionGetTypeHash
Plugins/slua_unreal/Source/slua_unreal/Public/SluaUtil.h:164
↓ 4 callersFunctionLoadString
Plugins/slua_unreal/External/lua/lundump.cpp:87
← previousnext →201–300 of 2,452, ranked by callers