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Functions2,452 in github.com/Tencent/sluaunreal

↓ 1 callersFunctionpb_readvarint32_fallback
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:97
↓ 1 callersFunctionpb_readvarint64_fallback
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:118
↓ 1 callersFunctionpb_resizebuffer
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:389
↓ 1 callersFunctionpb_skipbytes
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:251
↓ 1 callersFunctionpb_skipvarint
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:243
↓ 1 callersFunctionpb_usename
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:759
↓ 1 callersFunctionpb_write32
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:360
↓ 1 callersFunctionprimaryexp
Plugins/slua_unreal/External/lua/lparser.cpp:869
↓ 1 callersFunctionprofiler_buffer_skip
copy code from buffer.cpp in luasocket
Plugins/slua_unreal/Source/slua_unreal/Private/LuaProfiler.cpp:88
↓ 1 callersFunctionprofiler_sendraw
copy code from buffer.cpp in luasocket
Plugins/slua_unreal/Source/slua_unreal/Private/LuaProfiler.cpp:193
↓ 1 callersFunctionpush
Plugins/slua_unreal/Source/slua_unreal/Public/LuaObject.h:749
↓ 1 callersFunctionpush
Plugins/slua_unreal/Source/slua_unreal/Public/LuaDelegate.h:113
↓ 1 callersFunctionpushArg
Plugins/slua_unreal/Source/slua_unreal/Public/LuaVar.h:374
↓ 1 callersFunctionpushUDelegateProperty
Plugins/slua_unreal/Source/slua_unreal/Private/LuaObject.cpp:2207
↓ 1 callersFunctionpushUMulticastDelegateProperty
Plugins/slua_unreal/Source/slua_unreal/Private/LuaObject.cpp:2214
↓ 1 callersFunctionpushWeakType
Plugins/slua_unreal/Source/slua_unreal/Public/LuaObject.h:842
↓ 1 callersFunctionpushclosure
** create a new Lua closure, push it in the stack, and initialize ** its upvalues. Note that the closure is not cached if prototype is ** already blac
Plugins/slua_unreal/External/lua/lvm.cpp:634
↓ 1 callersFunctionpushfuncname
Plugins/slua_unreal/External/lua/lauxlib.cpp:105
↓ 1 callersFunctionpushnexttemplate
Plugins/slua_unreal/External/lua/loadlib.cpp:422
↓ 1 callersFunctionqppad
-------------------------------------------------------------------------*\ * Deal with the final characters \*--------------------------------------
Plugins/slua_unreal/External/luasocket/mime.cpp:444
↓ 1 callersFunctionqpsetup
-------------------------------------------------------------------------*\ * Quoted-printable encoding scheme * all (except CRLF in text) can be =XX
Plugins/slua_unreal/External/luasocket/mime.cpp:367
↓ 1 callersFunctionread_all
Plugins/slua_unreal/External/lua/liolib.cpp:494
↓ 1 callersFunctionread_chars
Plugins/slua_unreal/External/lua/liolib.cpp:507
↓ 1 callersFunctionread_number
** Read a number: first reads a valid prefix of a numeral into a buffer. ** Then it calls 'lua_stringtonumber' to check whether the format is ** corre
Plugins/slua_unreal/External/lua/liolib.cpp:431
↓ 1 callersFunctionread_string
Plugins/slua_unreal/External/lua/llex.cpp:363
↓ 1 callersFunctionreadable
Plugins/slua_unreal/External/lua/loadlib.cpp:414
↓ 1 callersFunctionreaddecesc
Plugins/slua_unreal/External/lua/llex.cpp:350
↓ 1 callersFunctionreadhexaesc
Plugins/slua_unreal/External/lua/llex.cpp:316
↓ 1 callersFunctionreadutf8esc
Plugins/slua_unreal/External/lua/llex.cpp:324
↓ 1 callersFunctionreceieveGCMessage
Plugins/slua_unreal/Source/slua_unreal/Private/LuaProfiler.cpp:111
↓ 1 callersFunctionrecover
** Recovers from an error in a coroutine. Finds a recover point (if ** there is one) and completes the execution of the interrupted ** 'luaD_pcall'. I
Plugins/slua_unreal/External/lua/ldo.cpp:575
↓ 1 callersFunctionrecvall
-------------------------------------------------------------------------*\ * Reads everything until the connection is closed (buffered) \*-----------
Plugins/slua_unreal/External/luasocket/buffer.cpp:210
↓ 1 callersFunctionrecvline
-------------------------------------------------------------------------*\ * Reads a line terminated by a CR LF pair or just by a LF. The CR and LF
Plugins/slua_unreal/External/luasocket/buffer.cpp:230
↓ 1 callersFunctionrecvraw
-------------------------------------------------------------------------*\ * Reads a fixed number of bytes (buffered) \*-----------------------------
Plugins/slua_unreal/External/luasocket/buffer.cpp:192
↓ 1 callersFunctionrecvraw
copy code from buffer.cpp in luasocket
Plugins/slua_unreal/Source/slua_unreal/Private/LuaProfiler.cpp:96
↓ 1 callersFunctionregisterlocalvar
Plugins/slua_unreal/External/lua/lparser.cpp:159
↓ 1 callersFunctionrehash
** nums[i] = number of keys 'k' where 2^(i - 1) < k <= 2^i */
Plugins/slua_unreal/External/lua/ltable.cpp:375
↓ 1 callersFunctionremarkupvals
** Mark all values stored in marked open upvalues from non-marked threads. ** (Values from marked threads were already marked when traversing the ** t
Plugins/slua_unreal/External/lua/lgc.cpp:311
↓ 1 callersMethodremoveElement
Modify FScriptSetHelper::RemoveAt for the use of our custom removeAt.
Plugins/slua_unreal/Source/slua_unreal/Private/LuaSet.cpp:408
↓ 1 callersMethodremoveOverrides
Plugins/slua_unreal/Source/slua_unreal/Private/LuaOverrider.cpp:944
↓ 1 callersMethodremovePair
modified FScriptMapHelper::RemovePair function to call LuaMap::RemoveAt
Plugins/slua_unreal/Source/slua_unreal/Private/LuaMap.cpp:261
↓ 1 callersMethodremoveRefTraceback
Plugins/slua_unreal/Source/slua_unreal/Private/LuaState.cpp:1013
↓ 1 callersFunctionremovevars
Plugins/slua_unreal/External/lua/lparser.cpp:209
↓ 1 callersFunctionrepeatstat
Plugins/slua_unreal/External/lua/lparser.cpp:1258
↓ 1 callersFunctionrestartcollection
** mark root set and reset all gray lists, to start a new collection */
Plugins/slua_unreal/External/lua/lgc.cpp:336
↓ 1 callersMethodresumeThread
Plugins/slua_unreal/Source/slua_unreal/Private/LuaState.cpp:909
↓ 1 callersFunctionretstat
Plugins/slua_unreal/External/lua/lparser.cpp:1502
↓ 1 callersMethodreturnValue
Plugins/slua_unreal/Source/slua_unreal/Private/LuaFunctionAccelerator.cpp:409
↓ 1 callersFunctionscanformat
Plugins/slua_unreal/External/lua/lstrlib.cpp:979
↓ 1 callersMethodscriptEnter
Plugins/slua_unreal/Source/slua_unreal/Private/LuaState.cpp:1207
↓ 1 callersMethodscriptLeave
Plugins/slua_unreal/Source/slua_unreal/Private/LuaState.cpp:1217
↓ 1 callersFunctionsearchupvalue
Plugins/slua_unreal/External/lua/lparser.cpp:216
↓ 1 callersFunctionsearchvar
Plugins/slua_unreal/External/lua/lparser.cpp:242
↓ 1 callersFunctionsendraw
Plugins/slua_unreal/External/luasocket/buffer.cpp:173
↓ 1 callersMethodset
Plugins/slua_unreal/Source/slua_unreal/Private/LuaState.cpp:1077
↓ 1 callersFunctionsetHook
Plugins/slua_unreal/Source/slua_unreal/Private/LuaProfiler.cpp:372
↓ 1 callersFunctionsetMember
Plugins/slua_unreal/Source/slua_unreal/Private/LuaObject.cpp:202
↓ 1 callersFunctionset_env
** changes the environment variable of calling function */
Plugins/slua_unreal/External/lua/loadlib.cpp:632
↓ 1 callersFunctionsetarrayvector
Plugins/slua_unreal/External/lua/ltable.cpp:298
↓ 1 callersFunctionsetboolfield
Plugins/slua_unreal/External/lua/loslib.cpp:202
↓ 1 callersFunctionsetprogdir
** Replace in the path (on the top of the stack) any occurrence ** of LUA_EXEC_DIR with the executable's path. */
Plugins/slua_unreal/External/lua/loadlib.cpp:166
↓ 1 callersFunctionsimpleexp
Plugins/slua_unreal/External/lua/lparser.cpp:929
↓ 1 callersFunctionskipBOM
Plugins/slua_unreal/External/lua/lauxlib.cpp:657
↓ 1 callersFunctionsocket_close
-------------------------------------------------------------------------*\ * Close module \*--------------------------------------------------------
Plugins/slua_unreal/External/luasocket/usocket.cpp:90
↓ 1 callersFunctionsocket_gethostbyaddr
-------------------------------------------------------------------------*\ * DNS helpers \*---------------------------------------------------------
Plugins/slua_unreal/External/luasocket/usocket.cpp:383
↓ 1 callersFunctionsocket_gethostbyname
Plugins/slua_unreal/External/luasocket/usocket.cpp:391
↓ 1 callersFunctionsocket_open
-------------------------------------------------------------------------*\ * Initializes module \*--------------------------------------------------
Plugins/slua_unreal/External/luasocket/usocket.cpp:81
↓ 1 callersFunctionsocket_recv
-------------------------------------------------------------------------*\ * Receive with timeout \*-------------------------------------------------
Plugins/slua_unreal/External/luasocket/usocket.cpp:260
↓ 1 callersFunctionsocket_recvfrom
-------------------------------------------------------------------------*\ * Recvfrom with timeout \*------------------------------------------------
Plugins/slua_unreal/External/luasocket/usocket.cpp:282
↓ 1 callersFunctionsocket_select
-------------------------------------------------------------------------*\ * Select with timeout control \*------------------------------------------
Plugins/slua_unreal/External/luasocket/usocket.cpp:108
↓ 1 callersFunctionsocket_send
-------------------------------------------------------------------------*\ * Send with timeout \*----------------------------------------------------
Plugins/slua_unreal/External/luasocket/usocket.cpp:204
↓ 1 callersFunctionsocket_sendto
-------------------------------------------------------------------------*\ * Sendto with timeout \*--------------------------------------------------
Plugins/slua_unreal/External/luasocket/usocket.cpp:236
↓ 1 callersFunctionsocket_strerror
Plugins/slua_unreal/External/luasocket/wsocket.cpp:342
↓ 1 callersFunctionstackerror
** Check appropriate error for stack overflow ("regular" overflow or ** overflow while handling stack overflow). If 'nCalls' is larger than ** LUAI_MA
Plugins/slua_unreal/External/lua/ldo.cpp:475
↓ 1 callersFunctionstackinuse
Plugins/slua_unreal/External/lua/ldo.cpp:204
↓ 1 callersFunctionsubexpr
** subexpr -> (simpleexp | unop subexpr) { binop subexpr } ** where 'binop' is any binary operator with a priority higher than 'limit' */
Plugins/slua_unreal/External/lua/lparser.cpp:1046
↓ 1 callersMethodsuperCall
Plugins/slua_unreal/Source/slua_unreal/Private/LuaOverriderSuper.cpp:109
↓ 1 callersFunctionsweeptolive
** sweep a list until a live object (or end of list) */
Plugins/slua_unreal/External/lua/lgc.cpp:756
↓ 1 callersFunctiontest_eof
Plugins/slua_unreal/External/lua/liolib.cpp:465
↓ 1 callersMethodtoString
Plugins/slua_unreal/Source/slua_unreal/Private/LuaVar.cpp:392
↓ 1 callersFunctiontraverseCclosure
Plugins/slua_unreal/External/lua/lgc.cpp:500
↓ 1 callersFunctiontraverseLclosure
** open upvalues point to values in a thread, so those values should ** be marked when the thread is traversed except in the atomic phase ** (because
Plugins/slua_unreal/External/lua/lgc.cpp:513
↓ 1 callersFunctiontraverseproto
** Traverse a prototype. (While a prototype is being build, its ** arrays can be larger than needed; the extra slots are filled with ** NULL, so the u
Plugins/slua_unreal/External/lua/lgc.cpp:478
↓ 1 callersFunctiontraversestrongtable
Plugins/slua_unreal/External/lua/lgc.cpp:432
↓ 1 callersFunctiontraversetable
Plugins/slua_unreal/External/lua/lgc.cpp:450
↓ 1 callersFunctiontraversethread
Plugins/slua_unreal/External/lua/lgc.cpp:529
↓ 1 callersFunctiontraverseweakvalue
** Traverse a table with weak values and link it to proper list. During ** propagate phase, keep it in 'grayagain' list, to be revisited in the ** ato
Plugins/slua_unreal/External/lua/lgc.cpp:360
↓ 1 callersFunctiontryGetTableLuaFunc
Plugins/slua_unreal/Source/slua_unreal/Private/LuaObject.cpp:1126
↓ 1 callersMethodtryHook
Plugins/slua_unreal/Source/slua_unreal/Private/LuaOverrider.cpp:658
↓ 1 callersFunctiontryfuncTM
** Check whether __call metafield of 'func' is a function. If so, put ** it in stack below original 'func' so that 'luaD_precall' can call ** it. Rais
Plugins/slua_unreal/External/lua/ldo.cpp:309
↓ 1 callersFunctiontxtToken
Plugins/slua_unreal/External/lua/llex.cpp:94
↓ 1 callersFunctiontypeNameFromPtr
Plugins/slua_unreal/Source/slua_unreal/Public/LuaCppBinding.h:361
↓ 1 callersFunctionudata2finalize
Plugins/slua_unreal/External/lua/lgc.cpp:786
↓ 1 callersFunctionunbound_search
Plugins/slua_unreal/External/lua/ltable.cpp:612
↓ 1 callersFunctionundefgoto
** generates an error for an undefined 'goto'; choose appropriate ** message when label name is a reserved word (which can only be 'break') */
Plugins/slua_unreal/External/lua/lparser.cpp:462
↓ 1 callersFunctionunix_trybind
-------------------------------------------------------------------------*\ * Binds an object to an address \*---------------------------------------
Plugins/slua_unreal/External/luasocket/unix.cpp:198
↓ 1 callersFunctionunix_tryconnect
-------------------------------------------------------------------------*\ * Turns a master unix object into a client object. \*---------------------
Plugins/slua_unreal/External/luasocket/unix.cpp:239
↓ 1 callersMethodunlinkUObject
Plugins/slua_unreal/Source/slua_unreal/Private/LuaState.cpp:831
↓ 1 callersFunctionunmakemask
** Convert a bit mask (for 'gethook') into a string mask */
Plugins/slua_unreal/External/lua/ldblib.cpp:336
↓ 1 callersFunctionunroll
** Executes "full continuation" (everything in the stack) of a ** previously interrupted coroutine until the stack is empty (or another ** interruptio
Plugins/slua_unreal/External/lua/ldo.cpp:542
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