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hub / github.com/TeleHuman/TextOp / ReplayMotionsSceneCfg

Class ReplayMotionsSceneCfg

TextOpTracker/scripts/replay_npz.py:48–62  ·  view source on GitHub ↗

Configuration for a replay motions scene.

Source from the content-addressed store, hash-verified

46
47@configclass
48class ReplayMotionsSceneCfg(InteractiveSceneCfg):
49 """Configuration for a replay motions scene."""
50
51 ground = AssetBaseCfg(prim_path="/World/defaultGroundPlane", spawn=sim_utils.GroundPlaneCfg())
52
53 sky_light = AssetBaseCfg(
54 prim_path="/World/skyLight",
55 spawn=sim_utils.DomeLightCfg(
56 intensity=750.0,
57 texture_file=f"{ISAAC_NUCLEUS_DIR}/Materials/Textures/Skies/PolyHaven/kloofendal_43d_clear_puresky_4k.hdr",
58 ),
59 )
60
61 # articulation
62 robot: ArticulationCfg = G1_CYLINDER_CFG.replace(prim_path="{ENV_REGEX_NS}/Robot")
63
64
65def run_simulator(sim: sim_utils.SimulationContext, scene: InteractiveScene):

Callers 1

mainFunction · 0.70

Calls

no outgoing calls

Tested by

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