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github.com/TanTanDev/flappy_bevy
/ functions
Functions
29 in github.com/TanTanDev/flappy_bevy
⨍
Functions
29
◇
Types & classes
29
↓ 2 callers
Function
trigger_death
( commands: &mut Commands, game_data: &mut ResMut<GameData>, pipe_query: &mut Query<(&Pipe, &Trans
src/bird.rs:177
↓ 1 callers
Function
handle_jump
( keyboard_input: Res<Input<KeyCode>>, jump_height: Res<JumpHeight>, mut velocity: Mut<Velocity>,
src/bird.rs:74
↓ 1 callers
Function
handle_stay_in_screen
Auto jump until input is given
src/bird.rs:64
↓ 1 callers
Function
spawn_bird
( commands: &mut Commands, asset_server: &mut Res<AssetServer>, mut textures: &mut ResMut<Assets<T
src/bird.rs:230
Function
animate_system
( mut query: Query<( &mut Timer, &mut TextureAtlasSprite, &mut Animations, )>,
src/animation.rs:25
Method
build
(&self, app: &mut AppBuilder)
src/gamestate.rs:22
Method
build
(&self, app: &mut AppBuilder)
src/screens.rs:9
Method
build
(&self, app: &mut AppBuilder)
src/pipes.rs:39
Method
build
(&self, app: &mut AppBuilder)
src/bounds_deletion.rs:8
Method
build
(&self, app: &mut AppBuilder)
src/physics.rs:11
Method
build
(&self, app: &mut AppBuilder)
src/animation.rs:20
Method
build
(&self, app: &mut AppBuilder)
src/bird.rs:35
Method
build
(&self, app: &mut AppBuilder)
src/clouds.rs:11
Method
build
(&self, app: &mut AppBuilder)
src/mountains.rs:14
Function
cloud_spawn_system
( mut commands: Commands, time: Res<Time>, mut cloud_timer: ResMut<CloudTimer>, asset_server:
src/clouds.rs:17
Function
gravity_system
( gravity: Res<Gravity>, time: Res<Time>, _affected_by_gravity: &AffectedByGravity, mut veloci
src/physics.rs:17
Function
handle_gamestate_system
( mut game_data: ResMut<GameData>, keyboard_input: Res<Input<KeyCode>>, mut player_query: Query<(&
src/gamestate.rs:27
Function
main
()
src/main.rs:23
Function
mountain_spawn_system
( mut commands: Commands, time: Res<Time>, mut mountain_timer: ResMut<MountainTimer>, asset_se
src/mountains.rs:20
Function
offscreen_remove_system
( mut commands: Commands, mut worlds: Query<&mut World>, mut pipe_query: Query<(Entity, &mut Trans
src/bounds_deletion.rs:13
Function
player_bounds_system
( mut commands: Commands, mut game_data: ResMut<GameData>, mut player_query: Query<(&Player, &mut
src/bird.rs:84
Function
player_collision_system
( mut commands: Commands, mut game_data: ResMut<GameData>, mut worlds: Query<&mut World>, mut
src/bird.rs:113
Function
player_input
( game_data: Res<GameData>, jump_height: Res<JumpHeight>, keyboard_input: Res<Input<KeyCode>>,
src/bird.rs:44
Function
setup
( mut commands: Commands, mut asset_server: Res<AssetServer>, mut textures: ResMut<Assets<Texture>
src/main.rs:45
Function
setup
( mut commands: Commands, asset_server: Res<AssetServer>, mut materials: ResMut<Assets<ColorMateri
src/screens.rs:14
Function
spawn_pipe_system
( mut commands: Commands, pipe_settings: Res<PipeSpawnSettings>, game_data: Res<GameData>, ass
src/pipes.rs:56
Function
velocity_animator_system
(mut query: Query<(&mut Animations, &Velocity)>)
src/bird.rs:220
Function
velocity_rotator_system
( velocity: Mut<Velocity>, mut rotation: Mut<Rotation>, velocity_rotator: Mut<VelocityRotator>, )
src/bird.rs:201
Function
velocity_system
(time: Res<Time>, mut position: Mut<Translation>, velocity: Mut<Velocity>)
src/physics.rs:26