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hub / github.com/TTimo/doom3.gpl / ActuallyLoadImage

Method ActuallyLoadImage

neo/renderer/Image_load.cpp:1576–1664  ·  view source on GitHub ↗

=============== ActuallyLoadImage Absolutely every image goes through this path On exit, the idImage will have a valid OpenGL texture number that can be bound =============== */

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Callers 3

ImageFromFunctionMethod · 0.80
ImageFromFileMethod · 0.80
EndLevelLoadMethod · 0.80

Calls 7

R_LoadCubeImagesFunction · 0.85
R_StaticFreeFunction · 0.85
R_LoadImageProgramFunction · 0.85
MD4_BlockChecksumFunction · 0.85
WarningMethod · 0.45
c_strMethod · 0.45
GetBoolMethod · 0.45

Tested by

no test coverage detected