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hub / github.com/TTimo/doom3.gpl / ServerSendEvent

Method ServerSendEvent

neo/game/Entity.cpp:4723–4758  ·  view source on GitHub ↗

================ idEntity::ServerSendEvent Saved events are also sent to any client that connects late so all clients always receive the events nomatter what time they join the game. ================ */

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Callers 1

SwitchToTeamMethod · 0.45

Calls 12

BeginWritingMethod · 0.80
InitMethod · 0.45
WriteByteMethod · 0.45
WriteBitsMethod · 0.45
GetSpawnIdMethod · 0.45
WriteLongMethod · 0.45
GetSizeMethod · 0.45
WriteDataMethod · 0.45
GetDataMethod · 0.45

Tested by

no test coverage detected