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hub / github.com/TTimo/doom3.gpl / ParseSpawnArgsToRefSound

Method ParseSpawnArgsToRefSound

neo/game/Entity.cpp:308–349  ·  view source on GitHub ↗

================ idGameEdit::ParseSpawnArgsToRefSound parse the sound parameters this is the canonical refSound parm parsing, which should be used by dmap and the editor ================ */

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Callers 5

SetSoundMethod · 0.45
SpawnMethod · 0.45

Calls 6

GetVectorMethod · 0.60
GetIntMethod · 0.60
GetFloatMethod · 0.45
GetBoolMethod · 0.45
GetStringMethod · 0.45
FindSoundMethod · 0.45

Tested by

no test coverage detected