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hub / github.com/TTimo/doom3.gpl / RasterizeTriangle

Function RasterizeTriangle

neo/tools/compilers/renderbump/renderbump.cpp:629–850  ·  view source on GitHub ↗

================ RasterizeTriangle It is ok for the texcoords to wrap around, the rasterization will deal with it properly. ================ */

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Callers 1

RenderBumpTrianglesFunction · 0.85

Calls 4

TriTextureAreaFunction · 0.85
SampleHighMeshFunction · 0.85
InverseSelfMethod · 0.60
NormalizeMethod · 0.45

Tested by

no test coverage detected