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hub / github.com/TTimo/doom3.gpl / PointsOrdered

Function PointsOrdered

neo/renderer/tr_stencilshadow.cpp:233–249  ·  view source on GitHub ↗

=============== PointsOrdered To make sure the triangulations of the sil edges is consistant, we need to be able to order two points. We don't care about how they compare with any other points, just that when the same two points are passed in (in either order), they will always specify the same one as leading. Currently we need to have separate faces in different surfaces order the same way, so

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Callers 2

R_AddClipSilEdgesFunction · 0.85
R_AddSilEdgesFunction · 0.85

Calls

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Tested by

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