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hub / github.com/TASEmulators/fceux / gui_drawpixel_internal

Function gui_drawpixel_internal

src/lua-engine.cpp:3563–3567  ·  view source on GitHub ↗

write a pixel to gui_data (check boundaries)

Source from the content-addressed store, hash-verified

3561
3562// write a pixel to gui_data (check boundaries)
3563static inline void gui_drawpixel_internal(int x, int y, uint32 colour) {
3564 //gui_prepare();
3565 if (gui_check_boundary(x, y))
3566 gui_drawpixel_fast(x, y, colour);
3567}
3568
3569// draw a line on gui_data (checks boundaries)
3570static void gui_drawline_internal(int x1, int y1, int x2, int y2, bool lastPixel, uint32 colour) {

Callers 4

gui_drawline_internalFunction · 0.85
gui_pixelFunction · 0.85
PutTextInternalFunction · 0.85
LuaDrawTextTransWHFunction · 0.85

Calls 2

gui_check_boundaryFunction · 0.85
gui_drawpixel_fastFunction · 0.85

Tested by

no test coverage detected