write a pixel to gui_data (do not check boundaries for speedup)
| 3555 | |
| 3556 | // write a pixel to gui_data (do not check boundaries for speedup) |
| 3557 | static inline void gui_drawpixel_fast(int x, int y, uint32 colour) { |
| 3558 | //gui_prepare(); |
| 3559 | blend32((uint32*) &gui_data[(y*LUA_SCREEN_WIDTH+x)*4], colour); |
| 3560 | } |
| 3561 | |
| 3562 | // write a pixel to gui_data (check boundaries) |
| 3563 | static inline void gui_drawpixel_internal(int x, int y, uint32 colour) { |
no test coverage detected