emu.loadrom(string filename) Loads the rom from the directory relative to the lua script or from the absolute path. If the rom can't be loaded, loads the most recent one.
| 632 | // Loads the rom from the directory relative to the lua script or from the absolute path. |
| 633 | // If the rom can't be loaded, loads the most recent one. |
| 634 | static int emu_loadrom(lua_State *L) |
| 635 | { |
| 636 | #ifdef __WIN_DRIVER__ |
| 637 | const char* str = lua_tostring(L,1); |
| 638 | |
| 639 | //special case: reload rom |
| 640 | if (!str) { |
| 641 | ReloadRom(); |
| 642 | return 0; |
| 643 | } |
| 644 | |
| 645 | const char *nameo2 = luaL_checkstring(L,1); |
| 646 | char nameo[2048]; |
| 647 | strncpy(nameo, nameo2, sizeof(nameo)); |
| 648 | if (!ALoad(nameo)) { |
| 649 | extern void LoadRecentRom(int slot); |
| 650 | LoadRecentRom(0); |
| 651 | } |
| 652 | if ( GameInfo ) |
| 653 | { |
| 654 | //printf("Currently Loaded ROM: '%s'\n", GameInfo->filename ); |
| 655 | lua_pushstring(L, GameInfo->filename); |
| 656 | return 1; |
| 657 | } |
| 658 | return 0; |
| 659 | #elif defined(__QT_DRIVER__) |
| 660 | const char *nameo2 = luaL_checkstring(L,1); |
| 661 | std::string nameo; |
| 662 | |
| 663 | nameo.assign( nameo2 ); |
| 664 | |
| 665 | LoadGameFromLua( nameo.c_str() ); |
| 666 | |
| 667 | //lua_cpcall(L, emu_wait_for_rom_load, NULL); |
| 668 | //printf("Attempting to Load ROM: '%s'\n", nameo ); |
| 669 | //if (!LoadGame(nameo, true)) |
| 670 | //{ |
| 671 | // //printf("Failed to Load ROM: '%s'\n", nameo ); |
| 672 | // reloadLastGame(); |
| 673 | //} |
| 674 | if ( GameInfo ) |
| 675 | { |
| 676 | //printf("Currently Loaded ROM: '%s'\n", GameInfo->filename ); |
| 677 | lua_pushstring(L, GameInfo->filename); |
| 678 | return 1; |
| 679 | } else { |
| 680 | return 0; |
| 681 | } |
| 682 | #endif |
| 683 | return 0; |
| 684 | } |
| 685 | |
| 686 | // emu.exit() |
| 687 | // |
nothing calls this directly
no test coverage detected