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Functions9,745 in github.com/TASEmulators/fceux

↓ 4 callersFunctionue
()
web/help/vendors/jquery-3.5.1/jquery.min.js:2
↓ 4 callersFunctionun
(t)
web/help/taseditor/vendors/interactjs-1.9.22/interact.min.js:2
↓ 4 callersFunctionun
(t)
web/help/vendors/interactjs-1.9.22/interact.min.js:2
↓ 4 callersFunctionunzClose
Close a ZipFile opened with unzipOpen. If there is files inside the .Zip opened with unzipOpenCurrentFile (see later), these files MUST be close
src/drivers/win/zlib/unzip.c:441
↓ 4 callersFunctionunzCloseCurrentFile
Close the file in zip opened with unzipOpenCurrentFile Return UNZ_CRCERROR if all the file was read but the CRC is not good */
src/utils/unzip.cpp:2004
↓ 4 callersFunctionunzGoToFirstFile
Set the current file of the zipfile to the first file. return UNZ_OK if there is no problem */
src/utils/unzip.cpp:1178
↓ 4 callersFunctionunzGoToFirstFile
Set the current file of the zipfile to the first file. return UNZ_OK if there is no problem */
src/drivers/win/zlib/unzip.c:702
↓ 4 callersMethodupdate
src/drivers/win/taseditor/splicer.cpp:65
↓ 4 callersMethodupdate
src/drivers/Qt/TasEditor/splicer.cpp:60
↓ 4 callersFunctionupdateAllDebuggerWindows
----------------------------------------------------------------------------
src/drivers/Qt/ConsoleDebugger.cpp:4675
↓ 4 callersFunctionupdateGameDependentMenusDebugger
Updates debugger controls that should be enabled/disabled if a game is loaded. @param enable Flag that indicates whether the menus should be enabled (
src/drivers/win/debugger.cpp:2761
↓ 4 callersMethodupdateName
-------------------------------------------------------------- debugSymbol_t --------------------------------------------------------------
src/debugsymboltable.cpp:28
↓ 4 callersFunctionv
(a)
web/help/vendors/uri-1.19.2/uri.min.js:73
↓ 3 callersFunction$t
(e,t)
web/help/taseditor/vendors/jquery-3.5.1/jquery.min.js:2
↓ 3 callersFunction$t
(e,t)
web/help/vendors/jquery-3.5.1/jquery.min.js:2
↓ 3 callersFunctionAddMemWatch
src/drivers/win/memwatch.cpp:1054
↓ 3 callersFunctionApplyDeemphasisComplete
src/palette.cpp:281
↓ 3 callersFunctionAskSaveRamWatch
src/drivers/win/ramwatch.cpp:230
↓ 3 callersFunctionButtonConfigBegin
* Begin configuring the buttons by placing the video and joystick * subsystems into a well-known state. Button configuration really * needs to b
src/drivers/Qt/input.cpp:1382
↓ 3 callersFunctionButtonConfigEnd
* Finish configuring the buttons by reverting the video and joystick * subsystems to their previous state. Button configuration really * needs t
src/drivers/Qt/input.cpp:1397
↓ 3 callersFunctionCOOLGIRL_Sync
src/boards/coolgirl.cpp:476
↓ 3 callersFunctionCalcVideoDimensions
src/drivers/Qt/sdl-video.cpp:127
↓ 3 callersFunctionCheckTrashSound
src/drivers/win/sound.cpp:293
↓ 3 callersFunctionCloseMemoryWatch
src/drivers/win/memwatch.cpp:663
↓ 3 callersFunctionCollapseWindow
src/drivers/win/memwatch.cpp:1159
↓ 3 callersFunctionCommonInit
src/boards/coolboy.cpp:408
↓ 3 callersFunctionConvert32To24_32bytes
src/drivers/videolog/rgbtorgb.cpp:64
↓ 3 callersFunctionCt
(t,n,r)
web/help/taseditor/vendors/interactjs-1.9.22/interact.min.js:2
↓ 3 callersFunctionCt
(t,n,r)
web/help/vendors/interactjs-1.9.22/interact.min.js:2
↓ 3 callersFunctionD
(e,t)
web/help/taseditor/vendors/jquery-3.5.1/jquery.min.js:2
↓ 3 callersFunctionD
(e,t)
web/help/vendors/jquery-3.5.1/jquery.min.js:2
↓ 3 callersFunctionDWaitButton
* Waits for a button input and returns the information as to which * button was pressed. Used in button configuration. */
src/drivers/Qt/input.cpp:2108
↓ 3 callersFunctionDebugger_CheckClickingOnAnAddressOrSymbolicName
returns the address, or EOF if selection cursor points to something else
src/drivers/win/debugger.cpp:1690
↓ 3 callersFunctionDetermineFileBase
src/file.cpp:176
↓ 3 callersFunctionDoFun
src/drivers/sdl/sdl.cpp:286
↓ 3 callersFunctionDoPriority
Changes the thread priority of the main thread.
src/drivers/win/main.cpp:560
↓ 3 callersFunctionDrawTextHookerChr
* This is used to update the pixel colors for a given tile * It's called once for each tile on the screen */
src/drivers/win/texthook.cpp:152
↓ 3 callersFunctionDriverKill
src/attic/pc/main.c:438
↓ 3 callersFunctionEncodeGG
---------------------------------------------------------------------------- The code in this function is a modified version of Chris Covell's work -
src/drivers/Qt/GameGenie.cpp:407
↓ 3 callersMethodEnd
src/drivers/win/ram_search.cpp:1126
↓ 3 callersFunctionEr
(t)
web/help/taseditor/vendors/interactjs-1.9.22/interact.min.js:2
↓ 3 callersFunctionEr
(t)
web/help/vendors/interactjs-1.9.22/interact.min.js:2
↓ 3 callersFunctionFCEUD_BlitScreen
static uint8 *XBSave;
src/drivers/win/video.cpp:564
↓ 3 callersFunctionFCEUD_FlushTrace
* Unimplemented. */
src/drivers/sdl/sdl.cpp:532
↓ 3 callersFunctionFCEUD_Message
src/attic/pc/main.c:89
↓ 3 callersFunctionFCEUD_NetworkClose
src/drivers/Qt/unix-netplay.cpp:329
↓ 3 callersFunctionFCEUD_NetworkClose
src/drivers/sdl/unix-netplay.cpp:328
↓ 3 callersFunctionFCEUD_NetworkClose
src/attic/pc/unix-netplay.c:258
↓ 3 callersFunctionFCEUD_RecvData
src/drivers/win/netplay.cpp:345
↓ 3 callersFunctionFCEUD_SetEmulationSpeed
* Set the emulation speed throttling to a specific value. */
src/drivers/Qt/sdl-throttle.cpp:522
↓ 3 callersFunctionFCEUD_TraceLoggerRunning
----------------------------------------------------
src/drivers/Qt/TraceLogger.cpp:1313
↓ 3 callersFunctionFCEUD_UpdateInput
src/drivers/win/input.cpp:516
↓ 3 callersFunctionFCEUD_UpdateNTView
src/drivers/win/ntview.cpp:375
↓ 3 callersFunctionFCEUD_VerticalSync
src/drivers/win/video.cpp:542
↓ 3 callersFunctionFCEUI_AviBegin
src/drivers/win/aviout.cpp:340
↓ 3 callersFunctionFCEUI_AviEnd
src/drivers/win/aviout.cpp:461
↓ 3 callersFunctionFCEUI_CheatSearchGetRange
src/cheat.cpp:732
↓ 3 callersFunctionFCEUI_CheatSearchSetCurrentAsOriginal
src/cheat.cpp:669
↓ 3 callersFunctionFCEUI_DatachSet
src/boards/bandai.cpp:395
↓ 3 callersFunctionFCEUI_FDSInsert
src/input.cpp:718
↓ 3 callersFunctionFCEUI_FDSSelect
src/input.cpp:709
↓ 3 callersFunctionFCEUI_FrameAdvance
src/fceu.cpp:1280
↓ 3 callersFunctionFCEUI_GetMovieName
src/movie.cpp:1961
↓ 3 callersFunctionFCEUI_LoadGame
src/fceu.cpp:608
↓ 3 callersFunctionFCEUI_MoviePlayFromBeginning
src/movie.cpp:1919
↓ 3 callersFunctionFCEUI_RefreshCheatMap
src/cheat.cpp:923
↓ 3 callersFunctionFCEUI_SetCheatMapByte
src/cheat.cpp:911
↓ 3 callersFunctionFCEUI_SetInputFourscore
src/input.cpp:655
↓ 3 callersFunctionFCEUI_SetShowFPS
src/video.cpp:726
↓ 3 callersFunctionFCEUI_ToggleCheat
Convenience function. */
src/cheat.cpp:624
↓ 3 callersFunctionFCEUMOV_ClearCommands
src/movie.cpp:954
↓ 3 callersFunctionFCEUNET_SendCommand
src/netplay.cpp:82
↓ 3 callersFunctionFCEU_CloseGame
src/fceu.cpp:175
↓ 3 callersFunctionFCEU_LuaFrameBoundary
src/lua-engine.cpp:6311
↓ 3 callersFunctionFCEU_LuaUpdatePalette
src/lua-engine.cpp:3738
↓ 3 callersFunctionFCEU_MakePath
src/file.cpp:586
↓ 3 callersFunctionFCEU_ReadRomByte
src/fceu.cpp:1541
↓ 3 callersFunctionFCEU_SaveGameCheats
src/cheat.cpp:288
↓ 3 callersFunctionFCEU_StateRecorderSetEnabled
src/state.cpp:1484
↓ 3 callersFunctionFCEU_StateRecorderStart
src/state.cpp:1452
↓ 3 callersFunctionFCEU_StateRecorderStop
src/state.cpp:1461
↓ 3 callersFunctionFCEU_VSUniService
src/vsuni.cpp:101
↓ 3 callersFunctionFCEU_en16lsb
src/utils/endian.cpp:198
↓ 3 callersFunctionFCEU_isFileInArchive
src/file.cpp:785
↓ 3 callersFunctionFCEU_profiler_log_thread_activity
-------------------------------------------------------------------------
src/profiler.cpp:362
↓ 3 callersFunctionFindJoystickByInstanceID
src/drivers/Qt/sdl-joystick.cpp:1352
↓ 3 callersFunctionFinishPlayback
Stop movie playback without closing the movie.
src/movie.cpp:853
↓ 3 callersFunctionFixCDis
src/drivers/win/netplay.cpp:89
↓ 3 callersFunctionFixCache
src/boards/n106.cpp:153
↓ 3 callersFunctionFixWXY
src/drivers/win/window.cpp:2647
↓ 3 callersFunctionFixit1
src/ppu.cpp:1295
↓ 3 callersFunctionFlipByteOrder
endian-flips count bytes. count should be even and nonzero.
src/types-des.h:283
↓ 3 callersFunctionFreeUNIF
src/unif.cpp:85
↓ 3 callersFunctionGetBackupFileName
src/state.cpp:1109
↓ 3 callersFunctionGetCurrentValue
src/drivers/win/ramwatch.cpp:71
↓ 3 callersFunctionGetFirstStdOutLine
(cmd)
vc/defaultconfig/make_scmrev.h.js:47
↓ 3 callersFunctionGetGamepadPressedImmediate
src/drivers/Qt/input.cpp:203
↓ 3 callersFunctionGetMfn
src/file.cpp:449
↓ 3 callersFunctionGetNesCHRPointer
src/debug.cpp:325
↓ 3 callersFunctionGetUICheatInfo
src/drivers/win/cheat.cpp:1404
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