MCPcopy Create free account
hub / github.com/TASEmulators/fceux / updateGameDependentMenusDebugger

Function updateGameDependentMenusDebugger

src/drivers/win/debugger.cpp:2761–2766  ·  view source on GitHub ↗

Updates debugger controls that should be enabled/disabled if a game is loaded. @param enable Flag that indicates whether the menus should be enabled (1) or disabled (0).

Source from the content-addressed store, hash-verified

2759/// Updates debugger controls that should be enabled/disabled if a game is loaded.
2760/// @param enable Flag that indicates whether the menus should be enabled (1) or disabled (0).
2761void updateGameDependentMenusDebugger() {
2762 if (!hDebug)
2763 return;
2764
2765 // EnableWindow(GetDlgItem(hDebug,DEBUGLOADDEB), GameInfo != 0 ? FALSE : TRUE);
2766}
2767
2768void DoDebug(uint8 halt)
2769{

Callers 4

CloseGameFunction · 0.85
ALoadFunction · 0.85
CreateMainWindowFunction · 0.85
DoDebugFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected