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Functions32,732 in github.com/StrongPC123/Far-Cry-1-Source-Full

↓ 25 callersFunctionbegin
returns the begin iterator of the contained sequence there is no end iterator in this array, if you need one, use std::vector
CryCommon/TArrays.h:152
↓ 25 callersFunctionbegin
STLPORT/stlport/stl/_bvector.h:440
↓ 25 callersMethodempty
STLPORT/stlport/stl/_stack.h:66
↓ 25 callersFunctionfind
Editor/Util/StlUtil.h:133
↓ 25 callersFunctioninit
Editor/Util/Variable.h:618
↓ 25 callersFunctionpoolStoreString
CryMovie/xml/Expat/xmlparse.c:4446
↓ 25 callersFunctionpoolStoreString
Editor/xml/Expat/xmlparse.c:4449
↓ 25 callersFunctionpoolStoreString
CrySystem/XML/Expat/xmlparse.c:4446
↓ 25 callersFunctionsBool
RenderDll/XRenderD3D9/D3DLog.cpp:34
↓ 24 callersMethodAdapterFormat
RenderDll/XRenderD3D9/D3DSettings.h:45
↓ 24 callersMethodAddRef
///////////////////////////////////////////////////////////////////// Reference counting.
Editor/xml/xml.h:107
↓ 24 callersMethodAdjustRect
-------------------------------------------------------------------------------------------------
CryGame/UISystem.cpp:2087
↓ 24 callersMethodBeginIteration
CryScriptSystem/ScriptObject.cpp:1173
↓ 24 callersMethodClearSelection
/////////////////////////////////////////////////////////////////////
Editor/IEditorImpl.cpp:862
↓ 24 callersMethodCreateStatic
------------------------------------------------------------------------------------------------- ----------------------------------------------------
CryGame/UISystem.cpp:2811
↓ 24 callersMethodCreateTexture
RenderDll/XRenderD3D9/D3DLog.cpp:559
↓ 24 callersFunctionCryLog
///////////////////////////////////////////////////////////////////// Simple log of data with low verbosity.
CryCommon/ISystem.h:429
↓ 24 callersMethodDeleteObject
/////////////////////////////////////////////////////////////////////
Editor/Objects/ObjectManager.cpp:468
↓ 24 callersMethodDrawIndexedPrimitive
RenderDll/XRenderD3D9/D3DLog.cpp:1293
↓ 24 callersMethodDrawLabelEx
/////////////////////////////////////////////////////////////////
RenderDll/Common/Renderer.cpp:1392
↓ 24 callersMethodEF_CheckOverflow
================================================================================= Check buffer overflow during geometry batching
RenderDll/XRenderOGL/GLRendPipeline.cpp:2978
↓ 24 callersFunctionFT_Vector_From_Polar
CryFont/FreeType2/src/base/fttrigon.c:467
↓ 24 callersMethodGetBoneByName
/////////////////////////////////////////////////////////////////////
CryAnimation/AnimObject.cpp:602
↓ 24 callersMethodGetDataSize
returns the chunk data size, in bytes
CryCommon/CryCompiledFile.h:546
↓ 24 callersMethodGetINetwork
CrySystem/System.h:116
↓ 24 callersMethodGetMyPlayer
///////////////////////////////////////////////////////////////// Retrieve the local player-entity
CryGame/GameMisc.cpp:105
↓ 24 callersMethodGetNumInstances
Get total number of vegetation instances.
Editor/VegetationMap.h:87
↓ 24 callersMethodGetPlayerId
CryGame/XClient.cpp:1514
↓ 24 callersMethodGetRenderer
/////////////////////////////////////////////////////////////////////
Editor/IEditorImpl.cpp:310
↓ 24 callersMethodGetType
CryPhysics/raybv.h:8
↓ 24 callersMethodGetUnitSize
Get size of every heightmap unit in meters.
Editor/Heightmap.h:73
↓ 24 callersMethodInit
RenderDll/XRenderD3D9/D3DSystem.cpp:719
↓ 24 callersMethodSetToNull
CryScriptSystem/ScriptObject.cpp:321
↓ 24 callersMethodSetToNullChain
CryScriptSystem/ScriptObject.cpp:314
↓ 24 callersFunctionSnap_s360
normalize the val to 0-360 range
CryCommon/Cry_Vector3.h:483
↓ 24 callersMethodUnlock
RenderDll/XRenderD3D8/StaticIB.h:64
↓ 24 callersFunctionluaA_index
CryScriptSystem/LUA/lapi.c:45
↓ 24 callersFunctionsgn
CryPhysics/quotient.h:114
↓ 24 callersFunctionstrnicmp
Cry3DEngine/StdAfx.h:112
↓ 23 callersMethodCanBeConvertedTo
CryAISystem/Puppet.cpp:402
↓ 23 callersMethodEF_CreateRE
RenderDll/Common/Renderer.cpp:2487
↓ 23 callersMethodEnableTMU
/////////////////////////////////////////////////////////////////
RenderDll/XRenderOGL/GL_Renderer.cpp:305
↓ 23 callersMethodGetIAnimationSystem
CrySystem/System.h:124
↓ 23 callersMethodGetIMusicSystem
CrySystem/System.h:126
↓ 23 callersMethodGetId
///////////////////////////////////////////////////////////////////// Object Id. /////////////////////////////////////////////////////////////////////
Editor/Objects/BaseObject.h:220
↓ 23 callersMethodGetLighting
/////////////////////////////////////////////////////////////////////
Editor/CryEditDoc.cpp:2088
↓ 23 callersMethodGetWidget
-------------------------------------------------------------------------------------------------
CryGame/ScriptObjectUI.cpp:497
↓ 23 callersMethodInvert44
! * * calculate a real inversion of a Matrix44. * an inverse-matrix is an UnDo-matrix for all kind of transformations * * Example 1: *
CryCommon/Cry_Matrix.h:1768
↓ 23 callersMethodMapViewToCP
/////////////////////////////////////////////////////////////////////
Editor/Viewport.cpp:1114
↓ 23 callersMethodNormalizeFast
CryCommon/Cry_Vector3.h:190
↓ 23 callersMethodOpen
/////////////////////////////////////////////////////////////////////
Editor/Util/PakFile.cpp:46
↓ 23 callersMethodPopMatrix
/////////////////////////////////////////////////////////////////////
Editor/Objects/DisplayContext.cpp:353
↓ 23 callersMethodPushMatrix
/////////////////////////////////////////////////////////////////////
Editor/Objects/DisplayContext.cpp:341
↓ 23 callersMethodRelease
CryPhysics/geometry.h:37
↓ 23 callersMethodReleaseObject
Cry3DEngine/ObjMan.cpp:488
↓ 23 callersMethodSerialize
Editor/CryEditDoc.cpp:339
↓ 23 callersMethodSetImageList
Editor/XT/Include/XTComboBoxEx.h:183
↓ 23 callersMethodSetItemText
CrySystem/LuaDebugger/_TinyWindow.h:567
↓ 23 callersFunctionSetMinBB
CryCommon/Cry_Geo.h:432
↓ 23 callersMethodSize
RenderDll/Common/Shaders/Shader.h:3026
↓ 23 callersFunction_Invalidate_all
STLPORT/stlport/stl/debug/_debug.h:334
↓ 23 callersFunctioncry_floorf
CryCommon/Cry_Math.h:115
↓ 23 callersFunctionfastftol_positive
CryCommon/Cry_XOptimise.h:61
↓ 23 callersMethodgetheight
CryCommon/primitives.h:52
↓ 23 callersFunctionlength
STLPORT/stlport/stl/_rope.h:1696
↓ 23 callersFunctionlua_rawgeti
CryScriptSystem/LUA/lapi.c:358
↓ 23 callersFunctionlua_setglobal
CryScriptSystem/LUA/lapi.c:433
↓ 23 callersMethodrend
STLPORT/stlport/stl/_deque.h:393
↓ 23 callersFunctionsDWFloat
RenderDll/XRenderD3D9/D3DLog.cpp:27
↓ 22 callersFunctionAddToBounds
CryCommon/Cry_Geo.h:434
↓ 22 callersMethodCheckFlags
Editor/Objects/BaseObject.h:187
↓ 22 callersMethodCreateLeafBufferInitialized
Creates the leaf buffer with the materials, secondary buffer (system buffer) indices and perhaps some other stuff initialized. NOTE: if the pVertBuffe
RenderDll/Common/Renderer.cpp:3813
↓ 22 callersMethodGetAxisConstrains
/////////////////////////////////////////////////////////////////////
Editor/IEditorImpl.cpp:771
↓ 22 callersMethodGetCharacter
Editor/ModelViewport.h:79
↓ 22 callersMethodGetCount
/////////////////////////////////////////////////////////////////////
Editor/Objects/SelectionGroup.cpp:82
↓ 22 callersMethodGetCurrentKey
CryScriptSystem/ScriptObject.cpp:1313
↓ 22 callersMethodGetDistance
CryCommon/Cry_Vector3.h:206
↓ 22 callersMethodGetFileName
/////////////////////////////////////////////////////////////////////
Editor/LogFile.cpp:111
↓ 22 callersMethodGetFlags
Cry3DEngine/3dEngine.h:187
↓ 22 callersFunctionGetISystem
CryPhysics/CryPhysics.cpp:29
↓ 22 callersMethodGetISystem
CryGame/UISystem.h:274
↓ 22 callersMethodGetItemCount
Editor/XT/Include/XTOutBarCtrl.h:746
↓ 22 callersMethodGetKeyTime
CryMovie/AnimTrack.h:184
↓ 22 callersMethodGetLayer
/////////////////////////////////////////////////////////////////////
Editor/TerrainTexGen.cpp:1954
↓ 22 callersMethodGetLayersManager
///////////////////////////////////////////////////////////////////// Get acess to object layers manager.
Editor/Objects/ObjectManager.h:216
↓ 22 callersMethodGetType
Editor/Objects/BaseObject.h:172
↓ 22 callersMethodHitTest
/////////////////////////////////////////////////////////////////////
Editor/Objects/Group.cpp:246
↓ 22 callersMethodIsAABBVisibleFast
! * Very fast approach to check if an AABB and the camera-frustum overlap, or if the AABB * is totally inside the camera-frustum. The bounding-box of
CryCommon/Cry_Camera.h:592
↓ 22 callersMethodLock
RenderDll/XRenderD3D9/StaticIB.h:40
↓ 22 callersMethodRead
Editor/Heightmap.cpp:1848
↓ 22 callersFunctionReallocateList
CryPhysics/physicalworld.cpp:275
↓ 22 callersFunctionSetMaxBB
CryCommon/Cry_Geo.h:431
↓ 22 callersMethodSetParent
CryGame/SynchedRandomSeed.cpp:68
↓ 22 callersFunctionend
Editor/Util/ThreadWin32.h:43
↓ 22 callersFunctionfill_n
STLPORT/stlport/stl/_algobase.h:362
↓ 22 callersFunctionfind
STLPORT/stlport/stl/_set.h:176
↓ 22 callersFunctionfrand
Return random value in [-1,1] range.
CryGame/BugsFlock.cpp:31
↓ 22 callersFunctionisPBmultiplayerMode
isPBmultiplayerMode
CryNetwork/PunkBusterInterface.cpp:680
↓ 22 callersFunctionluaO_verror
this function needs to handle only '%d' and '%.XXs' formats */
CryScriptSystem/LUA/lobject.c:63
↓ 22 callersFunctionlua_pushcclosure
CryScriptSystem/LUA/lapi.c:317
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