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Types & classes542 in github.com/Spuckwaffel/UEDumper

↓ 277 callersClassImVec4
ImVec4: 4D vector used to store clipping rectangles, colors etc. [Compile-time configurable type]
UEDumper/Frontend/ImGui/imgui.h:262
↓ 6 callersClassImGuiStoragePair
UEDumper/Frontend/ImGui/imgui.h:2255
↓ 6 callersClassImVec2ih
Helper: ImVec2ih (2D vector, half-size integer, for long-term packed storage)
UEDumper/Frontend/ImGui/imgui_internal.h:488
↓ 6 callersClassMyDocument
Simplified structure to mimic a Document model
UEDumper/Frontend/ImGui/imgui_demo.cpp:7680
↓ 5 callersClassdiyfp
UEDumper/Resources/Json/json.hpp:16839
↓ 4 callersClassImFontConfig
Opaque interface to a font builder (stb_truetype or FreeType).
UEDumper/Frontend/ImGui/imgui.h:144
↓ 4 callersClassout_of_range
@brief exception indicating access out of the defined range @sa https://json.nlohmann.me/api/basic_json/out_of_range/
UEDumper/Resources/Json/json.hpp:4487
↓ 3 callersClassObjectInfo
objectinfo struct that holds the info of a defined struct/class/enum/function
UEDumper/Engine/Core/EngineStructs.h:11
↓ 2 callersClassEngineCore
UEDumper/Engine/Core/ObjectsManager.h:33
↓ 2 callersClassImColor
Helper to build glyph ranges from text/string data
UEDumper/Frontend/ImGui/imgui.h:147
↓ 2 callersClassImGuiPtrOrIndex
UEDumper/Frontend/ImGui/imgui_internal.h:1156
↓ 2 callersClassImGuiStyleMod
Storage of stack sizes for debugging/asserting
UEDumper/Frontend/ImGui/imgui_internal.h:134
↓ 2 callersClassImGuiTextRange
UEDumper/Frontend/ImGui/imgui.h:2208
↓ 2 callersClassImGuiWindowSettings
Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame, in practice we currently keep it for each wi
UEDumper/Frontend/ImGui/imgui_internal.h:145
↓ 2 callersClassMyItem
UEDumper/Frontend/ImGui/imgui_demo.cpp:3587
↓ 2 callersClassValueType
UEDumper/Resources/Json/json.hpp:21387
↓ 2 callersClassinput_stream_adapter
! Input adapter for a (caching) istream. Ignores a UFT Byte Order Mark at beginning of input. Does not support changing the underlying std::st
UEDumper/Resources/Json/json.hpp:6154
↓ 1 callersClassDumpProgress
UEDumper/Frontend/Windows/DumpProgress.h:8
↓ 1 callersClassFName
https://github.com/EpicGames/UnrealEngine/blob/4.19/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h#L1096 https://github.com/EpicGames/UnrealEng
UEDumper/Engine/structs.h:63
↓ 1 callersClassHelloWindow
UEDumper/Frontend/Windows/HelloWindow.h:7
↓ 1 callersClassIGHelper
UEDumper/Frontend/IGHelper.h:14
↓ 1 callersClassImDrawChannel
Forward declarations
UEDumper/Frontend/ImGui/imgui.h:134
↓ 1 callersClassImDrawCmd
Temporary storage to output draw commands out of order, used by ImDrawListSplitter and ImDrawList::ChannelsSplit()
UEDumper/Frontend/ImGui/imgui.h:135
↓ 1 callersClassImDrawList
All draw command lists required to render the frame + pos/size coordinates to use for the projection matrix.
UEDumper/Frontend/ImGui/imgui.h:137
↓ 1 callersClassImDrawListSharedData
Helper to build a ImDrawData instance
UEDumper/Frontend/ImGui/imgui_internal.h:116
↓ 1 callersClassImGuiListClipperData
Temporary clipper data, buffers shared/reused between instances
UEDumper/Frontend/ImGui/imgui_internal.h:1257
↓ 1 callersClassImGuiOldColumns
Storage data for a single column for legacy Columns() api
UEDumper/Frontend/ImGui/imgui_internal.h:130
↓ 1 callersClassImGuiStackLevelInfo
UEDumper/Frontend/ImGui/imgui_internal.h:1530
↓ 1 callersClassImGuiTabBar
Stacked style modifier, backup of modified data so we can restore it
UEDumper/Frontend/ImGui/imgui_internal.h:135
↓ 1 callersClassImGuiTabItem
Storage for a tab bar
UEDumper/Frontend/ImGui/imgui_internal.h:136
↓ 1 callersClassImGuiTableColumn
Storage for a table
UEDumper/Frontend/ImGui/imgui_internal.h:138
↓ 1 callersClassImGuiTableColumnSettings
sizeof() ~ 12
UEDumper/Frontend/ImGui/imgui_internal.h:2467
↓ 1 callersClassImGuiTableInstanceData
Storage for one column of a table
UEDumper/Frontend/ImGui/imgui_internal.h:139
↓ 1 callersClassImGuiTableSettings
Temporary storage for one table (one per table in the stack), shared between tables.
UEDumper/Frontend/ImGui/imgui_internal.h:141
↓ 1 callersClassImGuiWindow
Storage for a column .ini settings
UEDumper/Frontend/ImGui/imgui_internal.h:143
↓ 1 callersClassLiveEditor
UEDumper/Frontend/Windows/LiveEditor.h:18
↓ 1 callersClassLogWindow
UEDumper/Frontend/Windows/LogWindow.h:7
↓ 1 callersClassMDKGeneration
UEDumper/Engine/Generation/MDK.h:5
↓ 1 callersClassMemory
Core memory class, every function that does any memory operations will use this class. Feel free to add any members here and your own logic. However,
UEDumper/Memory/Memory.h:26
↓ 1 callersClassNewType
UEDumper/Frontend/Windows/EditWindow.h:18
↓ 1 callersClassObjectsManager
Objects manager class that keeps track of all the UObjects at SDK generation and Runtime (live editor)
UEDumper/Engine/Core/ObjectsManager.h:44
↓ 1 callersClassPackageViewerWindow
UEDumper/Frontend/Windows/PackageViewerWindow.h:10
↓ 1 callersClassPackageWindow
UEDumper/Frontend/Windows/PackageWindow.h:7
↓ 1 callersClassTextureCreator
UEDumper/Frontend/Texture/TextureCreator.h:7
↓ 1 callersClassTopRowButtons
UEDumper/Frontend/Windows/TopRowButtons.h:7
↓ 1 callersClassUClass
UEDumper/Engine/UEClasses/UnrealClasses.h:18
↓ 1 callersClassiteration_proxy_value
UEDumper/Resources/Json/json.hpp:5115
↓ 1 callersClasslog
UEDumper/Frontend/Windows/LogWindow.h:30
↓ 1 callersClassprimitive_iterator_t
@brief an iterator for primitive JSON types This class models an iterator for primitive JSON types (boolean, number, string). It's only purpo
UEDumper/Resources/Json/json.hpp:12649
ClassAActor
* \brief AActor class just used fot the static name */
UEDumper/Engine/UEClasses/UnrealClasses.h:109
ClassAES
UEDumper/Resources/AES/AES.h:39
EnumAESKeyLength
UEDumper/Resources/AES/AES.h:37
ClassBACKUP_DX11_STATE
Backup DX state that will be modified to restore it afterwards (unfortunately this is very ugly looking and verbose. Close your eyes!)
UEDumper/Frontend/ImGui/imgui_impl_dx11.cpp:197
ClassBitInfo
UEDumper/Engine/UEClasses/UnrealClasses.h:601
ClassBitInfo
UEDumper/Engine/UEClasses/UnrealClasses.h:1098
EnumCacheState
UEDumper/Engine/Core/ObjectsManager.h:92
ClassColors
UEDumper/Frontend/IGHelper.h:120
EnumContentsType
Expose a few Borders related flags interactively
UEDumper/Frontend/ImGui/imgui_demo.cpp:3832
EnumCopyStatus
copystatus error used in the dump progress
UEDumper/Engine/Core/EngineStructs.h:217
ClassCustomConstraints
UEDumper/Frontend/ImGui/imgui_demo.cpp:7265
ClassDefinedStruct
UEDumper/Engine/Generation/BasicType.h:27
EnumEArrayPropertyFlags
UEDumper/Engine/enums.h:443
EnumEClassCastFlags
https://github.com/EpicGames/UnrealEngine/blob/4.25/Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectMacros.h#L292 * Flags used for quickly cast
UEDumper/Engine/enums.h:376
EnumEClassFlags
https://github.com/EpicGames/UnrealEngine/blob/4.25/Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectMacros.h#L166
UEDumper/Engine/enums.h:292
EnumECppForm
UEDumper/Engine/UEClasses/UnrealClasses.h:144
EnumEFunctionFlags
UEDumper/Engine/enums.h:126
EnumEObjectFlags
https://github.com/EpicGames/UnrealEngine/blob/4.25/Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectMacros.h#L474
UEDumper/Engine/enums.h:245
EnumEPropertyFlags
unchanged since 4.19 however 4.19 did not use any enums, it used definition macros https://github.com/EpicGames/UnrealEngine/blob/4.19/Engine/Source/R
UEDumper/Engine/enums.h:182
ClassEditWindow
class handler for edit popups
UEDumper/Frontend/Windows/EditWindow.h:9
ClassEditorTab
UEDumper/Frontend/Windows/LiveEditor.h:33
EnumEditorTabType
UEDumper/Frontend/Windows/LiveEditor.h:26
EnumElement
UEDumper/Frontend/ImGui/imgui_demo.cpp:740
ClassEngineSettings
engine settings class. Hold some data that are informative for the editor
UEDumper/Settings/EngineSettings.h:8
ClassEngineVersion
UEDumper/Settings/EngineSettings.h:11
ClassEnum
UEDumper/Engine/Core/EngineStructs.h:419
ClassEnum
UEDumper/Engine/Core/Core.h:30
ClassEnumDesc
UEDumper/Frontend/ImGui/imgui_demo.cpp:3651
ClassExampleAppConsole
UEDumper/Frontend/ImGui/imgui_demo.cpp:6508
ClassExampleAppDocuments
UEDumper/Frontend/ImGui/imgui_demo.cpp:7735
ClassExampleAppLog
UEDumper/Frontend/ImGui/imgui_demo.cpp:6869
ClassExtend
UEDumper/Resources/Json/json.hpp:3128
ClassExtend<integer_sequence<T, Ints...>, SeqSize, 0>
UEDumper/Resources/Json/json.hpp:3132
ClassExtend<integer_sequence<T, Ints...>, SeqSize, 1>
UEDumper/Resources/Json/json.hpp:3138
ClassFArrayProperty
https://github.com/EpicGames/UnrealEngine/blob/4.25/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h#L2734 https://github.com/EpicGames/U
UEDumper/Engine/UEClasses/UnrealClasses.h:1051
ClassFBoolProperty
https://github.com/EpicGames/UnrealEngine/blob/4.25/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h#L1864
UEDumper/Engine/UEClasses/UnrealClasses.h:1083
ClassFByteProperty
https://github.com/EpicGames/UnrealEngine/blob/4.25/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h#L1517
UEDumper/Engine/UEClasses/UnrealClasses.h:1186
ClassFChunkedFixedUObjectArray
UEDumper/Engine/Core/ObjectsManager.h:69
ClassFEnumProperty
UEDumper/Engine/UEClasses/UnrealClasses.h:1112
ClassFField
UEDumper/Engine/UEClasses/UnrealClasses.h:14
ClassFFieldClass
https://github.com/EpicGames/UnrealEngine/blob/4.25/Engine/Source/Runtime/CoreUObject/Public/UObject/Field.h#L34 * \brief Object representing a type o
UEDumper/Engine/UEClasses/UnrealClasses.h:891
ClassFFieldClass
UEDumper/Engine/Core/ObjectsManager.h:39
ClassFFieldClass
UEDumper/Engine/Core/Core.h:22
ClassFFieldManager
UEDumper/Engine/Core/ObjectsManager.h:133
ClassFFieldPathProperty
UEDumper/Engine/UEClasses/UnrealClasses.h:1175
ClassFFieldVariant
UEDumper/Engine/UEClasses/UnrealClasses.h:884
ClassFFixedUObjectArray
UEDumper/Engine/Core/ObjectsManager.h:51
ClassFInterfaceProperty
https://github.com/EpicGames/UnrealEngine/blob/5.2/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h#L3486
UEDumper/Engine/UEClasses/UnrealClasses.h:1125
ClassFMapProperty
https://github.com/EpicGames/UnrealEngine/blob/5.2/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h#L3846
UEDumper/Engine/UEClasses/UnrealClasses.h:1141
ClassFObjectPropertyBase
https://github.com/EpicGames/UnrealEngine/blob/4.25/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h#L1997
UEDumper/Engine/UEClasses/UnrealClasses.h:1018
ClassFObjectPtr
https://github.com/EpicGames/UnrealEngine/blob/5.3/Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectPtr.h#L55
UEDumper/Engine/structs.h:480
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