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github.com/Spuckwaffel/UEDumper
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Functions
2,435 in github.com/Spuckwaffel/UEDumper
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Functions
2,435
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Types & classes
542
↓ 3 callers
Function
ImTriangleContainsPoint
UEDumper/Frontend/ImGui/imgui.cpp:1497
↓ 3 callers
Method
Initialize
UEDumper/Frontend/ImGui/imgui.cpp:4501
↓ 3 callers
Method
IsLoaded
UEDumper/Frontend/ImGui/imgui.h:2896
↓ 3 callers
Method
IsPacked
UEDumper/Frontend/ImGui/imgui.h:2735
↓ 3 callers
Function
IsWindowContentHoverable
UEDumper/Frontend/ImGui/imgui.cpp:3480
↓ 3 callers
Method
Merge
UEDumper/Frontend/ImGui/imgui_draw.cpp:1720
↓ 3 callers
Function
PatchFormatStringFloatToInt
FIXME-LEGACY: Prior to 1.61 our DragInt() function internally used floats and because of this the compile-time default value for format was "%.0f". Ev
UEDumper/Frontend/ImGui/imgui_widgets.cpp:2390
↓ 3 callers
Method
PathFillConvex
UEDumper/Frontend/ImGui/imgui.h:2592
↓ 3 callers
Method
PrimReserve
Reserve space for a number of vertices and indices. You must finish filling your reserved data before calling PrimReserve() again, as it may reallocat
UEDumper/Frontend/ImGui/imgui_draw.cpp:631
↓ 3 callers
Method
Reserve
UEDumper/Frontend/ImGui/imgui_internal.h:654
↓ 3 callers
Function
SetCurrentWindow
UEDumper/Frontend/ImGui/imgui.cpp:3345
↓ 3 callers
Function
SetWindowConditionAllowFlags
UEDumper/Frontend/ImGui/imgui.cpp:5333
↓ 3 callers
Method
Split
UEDumper/Frontend/ImGui/imgui_draw.cpp:1690
↓ 3 callers
Function
StartLockWheelingWindow
UEDumper/Frontend/ImGui/imgui.cpp:4094
↓ 3 callers
Method
Value
UEDumper/Frontend/ImGui/imgui_widgets.cpp:7195
↓ 3 callers
Method
alloc_chunk
UEDumper/Frontend/ImGui/imgui_internal.h:680
↓ 3 callers
Method
appendfv
Helper: Text buffer for logging/accumulating text
UEDumper/Frontend/ImGui/imgui.cpp:2427
↓ 3 callers
Function
begin
UEDumper/Frontend/ImGui/imgui.h:1814
↓ 3 callers
Function
cbegin
@brief returns a const iterator to the first element @sa https://json.nlohmann.me/api/basic_json/cbegin/
UEDumper/Resources/Json/json.hpp:21951
↓ 3 callers
Function
clear
UEDumper/Frontend/ImGui/imgui.h:1802
↓ 3 callers
Function
emplace
UEDumper/Resources/Json/json.hpp:18933
↓ 3 callers
Function
getPropertyTypeFromString
UEDumper/Engine/enums.h:41
↓ 3 callers
Function
is_number_float
@brief return whether value is a floating-point number @sa https://json.nlohmann.me/api/basic_json/is_number_float/
UEDumper/Resources/Json/json.hpp:20514
↓ 3 callers
Function
is_number_integer
@brief return whether value is an integer number @sa https://json.nlohmann.me/api/basic_json/is_number_integer/
UEDumper/Resources/Json/json.hpp:20500
↓ 3 callers
Method
moved_or_copied
UEDumper/Resources/Json/json.hpp:14725
↓ 3 callers
Method
set_begin
set iterator to a defined beginning
UEDumper/Resources/Json/json.hpp:12667
↓ 3 callers
Function
stb__lit
UEDumper/Frontend/ImGui/imgui_draw.cpp:4046
↓ 3 callers
Function
stb_textedit_move_to_last
move cursor to last character of selection
UEDumper/Frontend/ImGui/imstb_textedit.h:638
↓ 3 callers
Function
stbrp_pack_rects
UEDumper/Frontend/ImGui/imstb_truetype.h:3936
↓ 3 callers
Function
stbtt_GetFontVMetrics
UEDumper/Frontend/ImGui/imstb_truetype.h:2639
↓ 3 callers
Function
stbtt_GetGlyphHMetrics
UEDumper/Frontend/ImGui/imstb_truetype.h:2310
↓ 3 callers
Function
stbtt__GetGlyfOffset
UEDumper/Frontend/ImGui/imstb_truetype.h:1608
↓ 3 callers
Function
stbtt__buf_get
UEDumper/Frontend/ImGui/imstb_truetype.h:1163
↓ 3 callers
Function
stbtt__cff_int
UEDumper/Frontend/ImGui/imstb_truetype.h:1209
↓ 3 callers
Function
stbtt__csctx_rmove_to
UEDumper/Frontend/ImGui/imstb_truetype.h:1947
↓ 3 callers
Function
stbtt__isfont
UEDumper/Frontend/ImGui/imstb_truetype.h:1299
↓ 3 callers
Function
stbtt__run_charstring
UEDumper/Frontend/ImGui/imstb_truetype.h:2015
↓ 3 callers
Function
stbtt__track_vertex
UEDumper/Frontend/ImGui/imstb_truetype.h:1916
↓ 3 callers
Function
unget
! @brief unget current character (read it again on next get) We implement unget by setting variable next_unget to true. The input is
UEDumper/Resources/Json/json.hpp:8676
↓ 2 callers
Method
AddGlyph
x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero. Not to be mistaken wi
UEDumper/Frontend/ImGui/imgui_draw.cpp:3254
↓ 2 callers
Method
AddPolyline
TODO: Thickness anti-aliased lines cap are missing their AA fringe. We avoid using the ImVec2 math operators here to reduce cost to a minimum for debu
UEDumper/Frontend/ImGui/imgui_draw.cpp:721
↓ 2 callers
Function
AddRootWindowToDrawData
Layer is locked for the root window, however child windows may use a different viewport (e.g. extruding menu)
UEDumper/Frontend/ImGui/imgui.cpp:4688
↓ 2 callers
Method
AddTriangle
UEDumper/Frontend/ImGui/imgui_draw.cpp:1461
↓ 2 callers
Function
ApplyWindowSettings
UEDumper/Frontend/ImGui/imgui.cpp:5352
↓ 2 callers
Function
BeginPopupContextWindow
OBSOLETED in 1.77 (from June 2020)
UEDumper/Frontend/ImGui/imgui.h:3015
↓ 2 callers
Function
CalcFontSize
UEDumper/Frontend/ImGui/imgui_internal.h:2151
↓ 2 callers
Function
CalcMaxPopupHeightFromItemCount
UEDumper/Frontend/ImGui/imgui_widgets.cpp:2058
↓ 2 callers
Function
CalcResizePosSizeFromAnyCorner
UEDumper/Frontend/ImGui/imgui.cpp:5543
↓ 2 callers
Function
CalcScrollEdgeSnap
Helper to snap on edges when aiming at an item very close to the edge, So the difference between WindowPadding and ItemSpacing will be in the visible
UEDumper/Frontend/ImGui/imgui.cpp:8758
↓ 2 callers
Function
CalcWindowAutoFitSize
UEDumper/Frontend/ImGui/imgui.cpp:5486
↓ 2 callers
Function
CalcWindowContentSizes
UEDumper/Frontend/ImGui/imgui.cpp:5466
↓ 2 callers
Method
ClearBit
UEDumper/Frontend/ImGui/imgui_internal.h:563
↓ 2 callers
Function
CreateTextureFromWIC
---------------------------------------------------------------------------------
UEDumper/Frontend/Texture/WICTextureLoader/WICTextureLoader.cpp:268
↓ 2 callers
Method
DeclColumns
UEDumper/Frontend/ImGui/imgui_widgets.cpp:7271
↓ 2 callers
Function
DragFloat4
UEDumper/Frontend/ImGui/imgui.h:3007
↓ 2 callers
Method
FindGlyph
UEDumper/Frontend/ImGui/imgui_draw.cpp:3313
↓ 2 callers
Function
FixRectCornerFlags
UEDumper/Frontend/ImGui/imgui_draw.cpp:1324
↓ 2 callers
Method
GetAliveCount
To iterate a ImPool: for (int n = 0; n < pool.GetMapSize(); n++) if (T* t = pool.TryGetMapData(n)) { ... } Can be avoided if you know .Remove() has ne
UEDumper/Frontend/ImGui/imgui_internal.h:658
↓ 2 callers
Method
GetArenaSizeInBytes
UEDumper/Frontend/ImGui/imgui_internal.h:623
↓ 2 callers
Function
GetCursorPos
UEDumper/Frontend/ImGui/imgui_internal.h:1035
↓ 2 callers
Method
GetCustomRectByIndex
UEDumper/Frontend/ImGui/imgui.h:2819
↓ 2 callers
Method
GetDebugName
UEDumper/Frontend/ImGui/imgui.h:2897
↓ 2 callers
Method
GetIDFromRectangle
This is only used in rare/specific situations to manufacture an ID out of nowhere.
UEDumper/Frontend/ImGui/imgui.cpp:3337
↓ 2 callers
Function
GetInputSourceName
UEDumper/Frontend/ImGui/imgui.cpp:7849
↓ 2 callers
Method
GetOrAddByKey
UEDumper/Frontend/ImGui/imgui_internal.h:648
↓ 2 callers
Function
GetResizeBorderRect
UEDumper/Frontend/ImGui/imgui.cpp:5587
↓ 2 callers
Function
GetSkipItemForListClipping
FIXME-TABLE: This prevents us from using ImGuiListClipper _inside_ a table cell. The problem we have is that without a Begin/End scheme for rows using
UEDumper/Frontend/ImGui/imgui.cpp:2461
↓ 2 callers
Function
GetViewportDrawList
UEDumper/Frontend/ImGui/imgui.cpp:3796
↓ 2 callers
Function
ImAlphaBlendColors
UEDumper/Frontend/ImGui/imgui.cpp:2057
↓ 2 callers
Function
ImBezierCubicCalc
UEDumper/Frontend/ImGui/imgui_draw.cpp:1230
↓ 2 callers
Function
ImBitArrayClearBit
UEDumper/Frontend/ImGui/imgui_internal.h:537
↓ 2 callers
Function
ImBitArraySetBit
UEDumper/Frontend/ImGui/imgui_internal.h:538
↓ 2 callers
Function
ImFileLoadToMemory
Helper: Load file content into memory Memory allocated with IM_ALLOC(), must be freed by user using IM_FREE() == ImGui::MemFree() This can't really be
UEDumper/Frontend/ImGui/imgui.cpp:1833
↓ 2 callers
Function
ImFileWrite
UEDumper/Frontend/ImGui/imgui.cpp:1827
↓ 2 callers
Function
ImFontAtlasBuildRender32bppRectFromString
UEDumper/Frontend/ImGui/imgui_draw.cpp:2658
↓ 2 callers
Function
ImFontAtlasBuildRender8bppRectFromString
UEDumper/Frontend/ImGui/imgui_draw.cpp:2648
↓ 2 callers
Function
ImGetDirQuadrantFromDelta
UEDumper/Frontend/ImGui/imgui.cpp:9658
↓ 2 callers
Function
ImGui_ImplDX11_InvalidateDeviceObjects
UEDumper/Frontend/ImGui/imgui_impl_dx11.cpp:522
↓ 2 callers
Function
ImGui_ImplDX11_SetupRenderState
Functions
UEDumper/Frontend/ImGui/imgui_impl_dx11.cpp:79
↓ 2 callers
Function
ImGui_ImplWin32_UpdateMouseCursor
UEDumper/Frontend/ImGui/imgui_impl_win32.cpp:189
↓ 2 callers
Function
ImIsFloatAboveGuaranteedIntegerPrecision
UEDumper/Frontend/ImGui/imgui_internal.h:462
↓ 2 callers
Function
ImMul
UEDumper/Frontend/ImGui/imgui_internal.h:461
↓ 2 callers
Function
ImStrbolW
UEDumper/Frontend/ImGui/imgui.cpp:1602
↓ 2 callers
Function
ImStrchrRange
UEDumper/Frontend/ImGui/imgui.cpp:1581
↓ 2 callers
Function
ImStristr
UEDumper/Frontend/ImGui/imgui.cpp:1609
↓ 2 callers
Function
ImTextCharToUtf8
UEDumper/Frontend/ImGui/imgui.cpp:1999
↓ 2 callers
Function
ImTextCharToUtf8_inline
Based on stb_to_utf8() from github.com/nothings/stb/
UEDumper/Frontend/ImGui/imgui.cpp:1964
↓ 2 callers
Function
ImTextCountUtf8BytesFromChar
Not optimal but we very rarely use this function.
UEDumper/Frontend/ImGui/imgui.cpp:2007
↓ 2 callers
Function
InputScalar_DefaultCharsFilter
UEDumper/Frontend/ImGui/imgui_widgets.cpp:3850
↓ 2 callers
Function
IsGamepadKey
UEDumper/Frontend/ImGui/imgui_internal.h:2701
↓ 2 callers
Function
IsRootOfOpenMenuSet
UEDumper/Frontend/ImGui/imgui_widgets.cpp:7428
↓ 2 callers
Function
LogTextV
Pass text data straight to log (without being displayed)
UEDumper/Frontend/ImGui/imgui.cpp:11396
↓ 2 callers
Function
NavScoreItemDistInterval
UEDumper/Frontend/ImGui/imgui.cpp:9665
↓ 2 callers
Function
NavUpdateWindowingHighlightWindow
UEDumper/Frontend/ImGui/imgui.cpp:10838
↓ 2 callers
Method
PathClear
Stateful path API, add points then finish with PathFillConvex() or PathStroke() - Filled shapes must always use clockwise winding order. The anti-alia
UEDumper/Frontend/ImGui/imgui.h:2589
↓ 2 callers
Method
PopTextureID
UEDumper/Frontend/ImGui/imgui_draw.cpp:621
↓ 2 callers
Function
RenderArrowsForVerticalBar
Helper for ColorPicker4()
UEDumper/Frontend/ImGui/imgui_widgets.cpp:5676
↓ 2 callers
Method
RenderChar
Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
UEDumper/Frontend/ImGui/imgui_draw.cpp:3527
↓ 2 callers
Method
SetTexID
Bit ambiguous: used to detect when user didn't built texture but effectively we should check TexID != 0 except that would be backend dependent...
UEDumper/Frontend/ImGui/imgui.h:2788
↓ 2 callers
Function
SliderFloat3
UEDumper/Frontend/ImGui/imgui.h:3012
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