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Functions2,435 in github.com/Spuckwaffel/UEDumper

↓ 3 callersFunctionImTriangleContainsPoint
UEDumper/Frontend/ImGui/imgui.cpp:1497
↓ 3 callersMethodInitialize
UEDumper/Frontend/ImGui/imgui.cpp:4501
↓ 3 callersMethodIsLoaded
UEDumper/Frontend/ImGui/imgui.h:2896
↓ 3 callersMethodIsPacked
UEDumper/Frontend/ImGui/imgui.h:2735
↓ 3 callersFunctionIsWindowContentHoverable
UEDumper/Frontend/ImGui/imgui.cpp:3480
↓ 3 callersMethodMerge
UEDumper/Frontend/ImGui/imgui_draw.cpp:1720
↓ 3 callersFunctionPatchFormatStringFloatToInt
FIXME-LEGACY: Prior to 1.61 our DragInt() function internally used floats and because of this the compile-time default value for format was "%.0f". Ev
UEDumper/Frontend/ImGui/imgui_widgets.cpp:2390
↓ 3 callersMethodPathFillConvex
UEDumper/Frontend/ImGui/imgui.h:2592
↓ 3 callersMethodPrimReserve
Reserve space for a number of vertices and indices. You must finish filling your reserved data before calling PrimReserve() again, as it may reallocat
UEDumper/Frontend/ImGui/imgui_draw.cpp:631
↓ 3 callersMethodReserve
UEDumper/Frontend/ImGui/imgui_internal.h:654
↓ 3 callersFunctionSetCurrentWindow
UEDumper/Frontend/ImGui/imgui.cpp:3345
↓ 3 callersFunctionSetWindowConditionAllowFlags
UEDumper/Frontend/ImGui/imgui.cpp:5333
↓ 3 callersMethodSplit
UEDumper/Frontend/ImGui/imgui_draw.cpp:1690
↓ 3 callersFunctionStartLockWheelingWindow
UEDumper/Frontend/ImGui/imgui.cpp:4094
↓ 3 callersMethodValue
UEDumper/Frontend/ImGui/imgui_widgets.cpp:7195
↓ 3 callersMethodalloc_chunk
UEDumper/Frontend/ImGui/imgui_internal.h:680
↓ 3 callersMethodappendfv
Helper: Text buffer for logging/accumulating text
UEDumper/Frontend/ImGui/imgui.cpp:2427
↓ 3 callersFunctionbegin
UEDumper/Frontend/ImGui/imgui.h:1814
↓ 3 callersFunctioncbegin
@brief returns a const iterator to the first element @sa https://json.nlohmann.me/api/basic_json/cbegin/
UEDumper/Resources/Json/json.hpp:21951
↓ 3 callersFunctionclear
UEDumper/Frontend/ImGui/imgui.h:1802
↓ 3 callersFunctionemplace
UEDumper/Resources/Json/json.hpp:18933
↓ 3 callersFunctiongetPropertyTypeFromString
UEDumper/Engine/enums.h:41
↓ 3 callersFunctionis_number_float
@brief return whether value is a floating-point number @sa https://json.nlohmann.me/api/basic_json/is_number_float/
UEDumper/Resources/Json/json.hpp:20514
↓ 3 callersFunctionis_number_integer
@brief return whether value is an integer number @sa https://json.nlohmann.me/api/basic_json/is_number_integer/
UEDumper/Resources/Json/json.hpp:20500
↓ 3 callersMethodmoved_or_copied
UEDumper/Resources/Json/json.hpp:14725
↓ 3 callersMethodset_begin
set iterator to a defined beginning
UEDumper/Resources/Json/json.hpp:12667
↓ 3 callersFunctionstb__lit
UEDumper/Frontend/ImGui/imgui_draw.cpp:4046
↓ 3 callersFunctionstb_textedit_move_to_last
move cursor to last character of selection
UEDumper/Frontend/ImGui/imstb_textedit.h:638
↓ 3 callersFunctionstbrp_pack_rects
UEDumper/Frontend/ImGui/imstb_truetype.h:3936
↓ 3 callersFunctionstbtt_GetFontVMetrics
UEDumper/Frontend/ImGui/imstb_truetype.h:2639
↓ 3 callersFunctionstbtt_GetGlyphHMetrics
UEDumper/Frontend/ImGui/imstb_truetype.h:2310
↓ 3 callersFunctionstbtt__GetGlyfOffset
UEDumper/Frontend/ImGui/imstb_truetype.h:1608
↓ 3 callersFunctionstbtt__buf_get
UEDumper/Frontend/ImGui/imstb_truetype.h:1163
↓ 3 callersFunctionstbtt__cff_int
UEDumper/Frontend/ImGui/imstb_truetype.h:1209
↓ 3 callersFunctionstbtt__csctx_rmove_to
UEDumper/Frontend/ImGui/imstb_truetype.h:1947
↓ 3 callersFunctionstbtt__isfont
UEDumper/Frontend/ImGui/imstb_truetype.h:1299
↓ 3 callersFunctionstbtt__run_charstring
UEDumper/Frontend/ImGui/imstb_truetype.h:2015
↓ 3 callersFunctionstbtt__track_vertex
UEDumper/Frontend/ImGui/imstb_truetype.h:1916
↓ 3 callersFunctionunget
! @brief unget current character (read it again on next get) We implement unget by setting variable next_unget to true. The input is
UEDumper/Resources/Json/json.hpp:8676
↓ 2 callersMethodAddGlyph
x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero. Not to be mistaken wi
UEDumper/Frontend/ImGui/imgui_draw.cpp:3254
↓ 2 callersMethodAddPolyline
TODO: Thickness anti-aliased lines cap are missing their AA fringe. We avoid using the ImVec2 math operators here to reduce cost to a minimum for debu
UEDumper/Frontend/ImGui/imgui_draw.cpp:721
↓ 2 callersFunctionAddRootWindowToDrawData
Layer is locked for the root window, however child windows may use a different viewport (e.g. extruding menu)
UEDumper/Frontend/ImGui/imgui.cpp:4688
↓ 2 callersMethodAddTriangle
UEDumper/Frontend/ImGui/imgui_draw.cpp:1461
↓ 2 callersFunctionApplyWindowSettings
UEDumper/Frontend/ImGui/imgui.cpp:5352
↓ 2 callersFunctionBeginPopupContextWindow
OBSOLETED in 1.77 (from June 2020)
UEDumper/Frontend/ImGui/imgui.h:3015
↓ 2 callersFunctionCalcFontSize
UEDumper/Frontend/ImGui/imgui_internal.h:2151
↓ 2 callersFunctionCalcMaxPopupHeightFromItemCount
UEDumper/Frontend/ImGui/imgui_widgets.cpp:2058
↓ 2 callersFunctionCalcResizePosSizeFromAnyCorner
UEDumper/Frontend/ImGui/imgui.cpp:5543
↓ 2 callersFunctionCalcScrollEdgeSnap
Helper to snap on edges when aiming at an item very close to the edge, So the difference between WindowPadding and ItemSpacing will be in the visible
UEDumper/Frontend/ImGui/imgui.cpp:8758
↓ 2 callersFunctionCalcWindowAutoFitSize
UEDumper/Frontend/ImGui/imgui.cpp:5486
↓ 2 callersFunctionCalcWindowContentSizes
UEDumper/Frontend/ImGui/imgui.cpp:5466
↓ 2 callersMethodClearBit
UEDumper/Frontend/ImGui/imgui_internal.h:563
↓ 2 callersFunctionCreateTextureFromWIC
---------------------------------------------------------------------------------
UEDumper/Frontend/Texture/WICTextureLoader/WICTextureLoader.cpp:268
↓ 2 callersMethodDeclColumns
UEDumper/Frontend/ImGui/imgui_widgets.cpp:7271
↓ 2 callersFunctionDragFloat4
UEDumper/Frontend/ImGui/imgui.h:3007
↓ 2 callersMethodFindGlyph
UEDumper/Frontend/ImGui/imgui_draw.cpp:3313
↓ 2 callersFunctionFixRectCornerFlags
UEDumper/Frontend/ImGui/imgui_draw.cpp:1324
↓ 2 callersMethodGetAliveCount
To iterate a ImPool: for (int n = 0; n < pool.GetMapSize(); n++) if (T* t = pool.TryGetMapData(n)) { ... } Can be avoided if you know .Remove() has ne
UEDumper/Frontend/ImGui/imgui_internal.h:658
↓ 2 callersMethodGetArenaSizeInBytes
UEDumper/Frontend/ImGui/imgui_internal.h:623
↓ 2 callersFunctionGetCursorPos
UEDumper/Frontend/ImGui/imgui_internal.h:1035
↓ 2 callersMethodGetCustomRectByIndex
UEDumper/Frontend/ImGui/imgui.h:2819
↓ 2 callersMethodGetDebugName
UEDumper/Frontend/ImGui/imgui.h:2897
↓ 2 callersMethodGetIDFromRectangle
This is only used in rare/specific situations to manufacture an ID out of nowhere.
UEDumper/Frontend/ImGui/imgui.cpp:3337
↓ 2 callersFunctionGetInputSourceName
UEDumper/Frontend/ImGui/imgui.cpp:7849
↓ 2 callersMethodGetOrAddByKey
UEDumper/Frontend/ImGui/imgui_internal.h:648
↓ 2 callersFunctionGetResizeBorderRect
UEDumper/Frontend/ImGui/imgui.cpp:5587
↓ 2 callersFunctionGetSkipItemForListClipping
FIXME-TABLE: This prevents us from using ImGuiListClipper _inside_ a table cell. The problem we have is that without a Begin/End scheme for rows using
UEDumper/Frontend/ImGui/imgui.cpp:2461
↓ 2 callersFunctionGetViewportDrawList
UEDumper/Frontend/ImGui/imgui.cpp:3796
↓ 2 callersFunctionImAlphaBlendColors
UEDumper/Frontend/ImGui/imgui.cpp:2057
↓ 2 callersFunctionImBezierCubicCalc
UEDumper/Frontend/ImGui/imgui_draw.cpp:1230
↓ 2 callersFunctionImBitArrayClearBit
UEDumper/Frontend/ImGui/imgui_internal.h:537
↓ 2 callersFunctionImBitArraySetBit
UEDumper/Frontend/ImGui/imgui_internal.h:538
↓ 2 callersFunctionImFileLoadToMemory
Helper: Load file content into memory Memory allocated with IM_ALLOC(), must be freed by user using IM_FREE() == ImGui::MemFree() This can't really be
UEDumper/Frontend/ImGui/imgui.cpp:1833
↓ 2 callersFunctionImFileWrite
UEDumper/Frontend/ImGui/imgui.cpp:1827
↓ 2 callersFunctionImFontAtlasBuildRender32bppRectFromString
UEDumper/Frontend/ImGui/imgui_draw.cpp:2658
↓ 2 callersFunctionImFontAtlasBuildRender8bppRectFromString
UEDumper/Frontend/ImGui/imgui_draw.cpp:2648
↓ 2 callersFunctionImGetDirQuadrantFromDelta
UEDumper/Frontend/ImGui/imgui.cpp:9658
↓ 2 callersFunctionImGui_ImplDX11_InvalidateDeviceObjects
UEDumper/Frontend/ImGui/imgui_impl_dx11.cpp:522
↓ 2 callersFunctionImGui_ImplDX11_SetupRenderState
Functions
UEDumper/Frontend/ImGui/imgui_impl_dx11.cpp:79
↓ 2 callersFunctionImGui_ImplWin32_UpdateMouseCursor
UEDumper/Frontend/ImGui/imgui_impl_win32.cpp:189
↓ 2 callersFunctionImIsFloatAboveGuaranteedIntegerPrecision
UEDumper/Frontend/ImGui/imgui_internal.h:462
↓ 2 callersFunctionImMul
UEDumper/Frontend/ImGui/imgui_internal.h:461
↓ 2 callersFunctionImStrbolW
UEDumper/Frontend/ImGui/imgui.cpp:1602
↓ 2 callersFunctionImStrchrRange
UEDumper/Frontend/ImGui/imgui.cpp:1581
↓ 2 callersFunctionImStristr
UEDumper/Frontend/ImGui/imgui.cpp:1609
↓ 2 callersFunctionImTextCharToUtf8
UEDumper/Frontend/ImGui/imgui.cpp:1999
↓ 2 callersFunctionImTextCharToUtf8_inline
Based on stb_to_utf8() from github.com/nothings/stb/
UEDumper/Frontend/ImGui/imgui.cpp:1964
↓ 2 callersFunctionImTextCountUtf8BytesFromChar
Not optimal but we very rarely use this function.
UEDumper/Frontend/ImGui/imgui.cpp:2007
↓ 2 callersFunctionInputScalar_DefaultCharsFilter
UEDumper/Frontend/ImGui/imgui_widgets.cpp:3850
↓ 2 callersFunctionIsGamepadKey
UEDumper/Frontend/ImGui/imgui_internal.h:2701
↓ 2 callersFunctionIsRootOfOpenMenuSet
UEDumper/Frontend/ImGui/imgui_widgets.cpp:7428
↓ 2 callersFunctionLogTextV
Pass text data straight to log (without being displayed)
UEDumper/Frontend/ImGui/imgui.cpp:11396
↓ 2 callersFunctionNavScoreItemDistInterval
UEDumper/Frontend/ImGui/imgui.cpp:9665
↓ 2 callersFunctionNavUpdateWindowingHighlightWindow
UEDumper/Frontend/ImGui/imgui.cpp:10838
↓ 2 callersMethodPathClear
Stateful path API, add points then finish with PathFillConvex() or PathStroke() - Filled shapes must always use clockwise winding order. The anti-alia
UEDumper/Frontend/ImGui/imgui.h:2589
↓ 2 callersMethodPopTextureID
UEDumper/Frontend/ImGui/imgui_draw.cpp:621
↓ 2 callersFunctionRenderArrowsForVerticalBar
Helper for ColorPicker4()
UEDumper/Frontend/ImGui/imgui_widgets.cpp:5676
↓ 2 callersMethodRenderChar
Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
UEDumper/Frontend/ImGui/imgui_draw.cpp:3527
↓ 2 callersMethodSetTexID
Bit ambiguous: used to detect when user didn't built texture but effectively we should check TexID != 0 except that would be backend dependent...
UEDumper/Frontend/ImGui/imgui.h:2788
↓ 2 callersFunctionSliderFloat3
UEDumper/Frontend/ImGui/imgui.h:3012
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