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Functions2,435 in github.com/Spuckwaffel/UEDumper

MethodEncryptCFB
UEDumper/Resources/AES/AES.cpp:113
MethodEndChild
UEDumper/Frontend/ImGui/imgui.cpp:5267
MethodEndChildFrame
UEDumper/Frontend/ImGui/imgui.cpp:5328
MethodEndColumns
UEDumper/Frontend/ImGui/imgui_tables.cpp:3972
MethodEndCombo
UEDumper/Frontend/ImGui/imgui_widgets.cpp:2200
MethodEndComboPreview
UEDumper/Frontend/ImGui/imgui_widgets.cpp:2234
MethodEndDisabled
UEDumper/Frontend/ImGui/imgui.cpp:6948
MethodEndDragDropSource
UEDumper/Frontend/ImGui/imgui.cpp:11213
MethodEndDragDropTarget
We don't really use/need this now, but added it for the sake of consistency and because we might need it later.
UEDumper/Frontend/ImGui/imgui.cpp:11380
MethodEndFrame
This is normally called by Render(). You may want to call it directly if you want to avoid calling Render() but the gain will be very minimal.
UEDumper/Frontend/ImGui/imgui.cpp:4834
MethodEndGroup
UEDumper/Frontend/ImGui/imgui.cpp:8689
MethodEndListBox
UEDumper/Frontend/ImGui/imgui_widgets.cpp:6957
MethodEndMainMenuBar
UEDumper/Frontend/ImGui/imgui_widgets.cpp:7415
MethodEndMenu
UEDumper/Frontend/ImGui/imgui_widgets.cpp:7637
MethodEndMenuBar
UEDumper/Frontend/ImGui/imgui_widgets.cpp:7314
MethodEndPopup
UEDumper/Frontend/ImGui/imgui.cpp:9381
MethodEndTabBar
UEDumper/Frontend/ImGui/imgui_widgets.cpp:7896
MethodEndTabItem
UEDumper/Frontend/ImGui/imgui_widgets.cpp:8500
MethodEndTable
UEDumper/Frontend/ImGui/imgui_tables.cpp:1200
MethodEndTooltip
UEDumper/Frontend/ImGui/imgui.cpp:9041
MethodEngineCore
UEDumper/Engine/Core/Core.cpp:852
MethodEngineSettings
UEDumper/Settings/EngineSettings.cpp:7
MethodErrorCheckEndFrameRecover
Experimental recovery from incorrect usage of BeginXXX/EndXXX/PushXXX/PopXXX calls. Must be called during or before EndFrame(). This is generally flaw
UEDumper/Frontend/ImGui/imgui.cpp:8114
MethodErrorCheckEndFrameSanityChecks
UEDumper/Frontend/ImGui/imgui.cpp:8073
MethodErrorCheckEndWindowRecover
Must be called before End()/EndChild()
UEDumper/Frontend/ImGui/imgui.cpp:8141
MethodErrorCheckNewFrameSanityChecks
UEDumper/Frontend/ImGui/imgui.cpp:8034
MethodExampleAppConsole
UEDumper/Frontend/ImGui/imgui_demo.cpp:6519
MethodExampleAppDocuments
UEDumper/Frontend/ImGui/imgui_demo.cpp:7739
MethodExampleAppLog
UEDumper/Frontend/ImGui/imgui_demo.cpp:6876
FunctionExpand
UEDumper/Frontend/ImGui/imgui_internal.h:522
MethodFNameToString
we always compare this function to FName::ToString(FString& Out) in the source code
UEDumper/Engine/Core/Core.cpp:36
MethodFString
UEDumper/Engine/structs.h:171
MethodFileBox
UEDumper/Frontend/ImGui/imgui_widgets.cpp:922
MethodFilterImGuiLetters
Return 0 (pass) if the character is 'i' or 'm' or 'g' or 'u' or 'i'
UEDumper/Frontend/ImGui/imgui_demo.cpp:1370
MethodFindBestWindowPosForPopup
UEDumper/Frontend/ImGui/imgui.cpp:9563
MethodFindBestWindowPosForPopupEx
r_avoid = the rectangle to avoid (e.g. for tooltip it is a rectangle around the mouse cursor which we want to avoid. for popups it's a small point aro
UEDumper/Frontend/ImGui/imgui.cpp:9478
MethodFindBlockingModal
When a modal popup is open, newly created windows that want focus (i.e. are not popups and do not specify ImGuiWindowFlags_NoFocusOnAppearing) should
UEDumper/Frontend/ImGui/imgui.cpp:5988
MethodFindBottomMostVisibleWindowWithinBeginStack
UEDumper/Frontend/ImGui/imgui.cpp:4778
MethodFindOrCreateColumns
UEDumper/Frontend/ImGui/imgui_tables.cpp:3814
MethodFindOrCreateWindowSettings
UEDumper/Frontend/ImGui/imgui.cpp:11726
MethodFindRenderedTextEnd
UEDumper/Frontend/ImGui/imgui.cpp:3003
MethodFindSettingsHandler
UEDumper/Frontend/ImGui/imgui.cpp:11747
MethodFindWindowByID
UEDumper/Frontend/ImGui/imgui.cpp:5340
MethodFindWindowByName
UEDumper/Frontend/ImGui/imgui.cpp:5346
MethodFindWindowDisplayIndex
UEDumper/Frontend/ImGui/imgui.cpp:6793
MethodFindWindowFocusIndex
UEDumper/Frontend/ImGui/imgui.cpp:10819
MethodFindWindowSettings
UEDumper/Frontend/ImGui/imgui.cpp:11717
FunctionFloor
Full version, ensure both points are fully clipped.
UEDumper/Frontend/ImGui/imgui_internal.h:529
MethodFocusTopMostWindowUnderOne
UEDumper/Frontend/ImGui/imgui.cpp:6840
MethodFocusWindow
Moving window to front of display and set focus (which happens to be back of our sorted list)
UEDumper/Frontend/ImGui/imgui.cpp:6800
FunctionFocusableItemRegister
Currently refactoring focus/nav/tabbing system If you have old/custom copy-and-pasted widgets that used FocusableItemRegister(): (Old) IMGUI_VERSION_N
UEDumper/Frontend/ImGui/imgui_internal.h:2636
FunctionFocusableItemUnregister
-> pass ImGuiItemAddFlags_Inputable flag to ItemAdd()
UEDumper/Frontend/ImGui/imgui_internal.h:2637
MethodForceDisplayRangeByIndices
UEDumper/Frontend/ImGui/imgui.cpp:2633
FunctionFreeWrapper
UEDumper/Frontend/ImGui/imgui.cpp:1028
MethodFromIndices
UEDumper/Frontend/ImGui/imgui_internal.h:1252
MethodFromPositions
UEDumper/Frontend/ImGui/imgui_internal.h:1253
MethodGcAwakeTransientWindowBuffers
UEDumper/Frontend/ImGui/imgui.cpp:3378
MethodGcCompactTransientMiscBuffers
UEDumper/Frontend/ImGui/imgui.cpp:3354
MethodGcCompactTransientWindowBuffers
Free up/compact internal window buffers, we can use this when a window becomes unused. Not freed: - ImGuiWindow, ImGuiWindowSettings, Name, StateStora
UEDumper/Frontend/ImGui/imgui.cpp:3366
MethodGenerate
UEDumper/Engine/Generation/SDK.cpp:579
MethodGet
UEDumper/Engine/structs.h:485
MethodGet
UEDumper/Engine/structs.h:534
FunctionGetActiveID
UEDumper/Frontend/ImGui/imgui_internal.h:2599
MethodGetAllocatorFunctions
This is provided to facilitate copying allocators from one static/DLL boundary to another (e.g. retrieve default allocator of your executable address
UEDumper/Frontend/ImGui/imgui.cpp:3713
FunctionGetArea
UEDumper/Frontend/ImGui/imgui_internal.h:512
FunctionGetBL
Top-right
UEDumper/Frontend/ImGui/imgui_internal.h:515
FunctionGetBR
Bottom-left
UEDumper/Frontend/ImGui/imgui_internal.h:516
MethodGetBackgroundDrawList
UEDumper/Frontend/ImGui/imgui.cpp:3820
MethodGetBit
UEDumper/Frontend/ImGui/imgui.h:2717
MethodGetBool
UEDumper/Frontend/ImGui/imgui.cpp:2189
MethodGetBoolRef
UEDumper/Frontend/ImGui/imgui.cpp:2219
MethodGetBufSize
Number of active/alive items in the pool (for display purpose)
UEDumper/Frontend/ImGui/imgui_internal.h:659
FunctionGetCenter
UEDumper/Frontend/ImGui/imgui_internal.h:508
MethodGetClipRectMax
UEDumper/Frontend/ImGui/imgui.h:2551
MethodGetClipRectMin
UEDumper/Frontend/ImGui/imgui.h:2550
MethodGetClipboardText
UEDumper/Frontend/ImGui/imgui.cpp:3671
FunctionGetClipboardTextFn_DefaultImpl
Win32 clipboard implementation We use g.ClipboardHandlerData for temporary storage to ensure it is freed on Shutdown()
UEDumper/Frontend/ImGui/imgui.cpp:12025
MethodGetColorU32
UEDumper/Frontend/ImGui/imgui.cpp:2779
MethodGetColumnIndex
UEDumper/Frontend/ImGui/imgui_tables.cpp:3661
MethodGetColumnNormFromOffset
UEDumper/Frontend/ImGui/imgui_tables.cpp:3678
MethodGetColumnOffset
UEDumper/Frontend/ImGui/imgui_tables.cpp:3702
MethodGetColumnOffsetFromNorm
UEDumper/Frontend/ImGui/imgui_tables.cpp:3673
MethodGetColumnWidth
UEDumper/Frontend/ImGui/imgui_tables.cpp:3731
MethodGetColumnsCount
UEDumper/Frontend/ImGui/imgui_tables.cpp:3667
MethodGetColumnsID
UEDumper/Frontend/ImGui/imgui_tables.cpp:3827
MethodGetContentRegionAvail
UEDumper/Frontend/ImGui/imgui.cpp:8640
MethodGetContentRegionMax
FIXME: This is in window space (not screen space!).
UEDumper/Frontend/ImGui/imgui.cpp:8619
MethodGetContentRegionMaxAbs
[Internal] Absolute coordinate. Saner. This is not exposed until we finishing refactoring work rect features.
UEDumper/Frontend/ImGui/imgui.cpp:8630
MethodGetCurrentContext
Internal state access - if you want to share Dear ImGui state between modules (e.g. DLL) or allocate it yourself Note that we still point to some stat
UEDumper/Frontend/ImGui/imgui.cpp:3691
FunctionGetCurrentTable
Tables: Internals
UEDumper/Frontend/ImGui/imgui_internal.h:2745
MethodGetCursorPos
User generally sees positions in window coordinates. Internally we store CursorPos in absolute screen coordinates because it is more convenient. Conve
UEDumper/Frontend/ImGui/imgui.cpp:8445
MethodGetCursorPosX
UEDumper/Frontend/ImGui/imgui.cpp:8451
MethodGetCursorPosY
UEDumper/Frontend/ImGui/imgui.cpp:8457
MethodGetCursorScreenPos
UEDumper/Frontend/ImGui/imgui.cpp:8430
MethodGetCursorStartPos
UEDumper/Frontend/ImGui/imgui.cpp:8484
MethodGetDragDropPayload
UEDumper/Frontend/ImGui/imgui.cpp:11373
MethodGetDrawData
Pass this to your backend rendering function! Valid after Render() and until the next call to NewFrame()
UEDumper/Frontend/ImGui/imgui.cpp:3779
MethodGetDrawListSharedData
UEDumper/Frontend/ImGui/imgui.cpp:3842
MethodGetFloat
UEDumper/Frontend/ImGui/imgui.cpp:2194
MethodGetFloatRef
UEDumper/Frontend/ImGui/imgui.cpp:2224
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