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Functions2,435 in github.com/Spuckwaffel/UEDumper

↓ 12 callersFunctionSliderFloat2
UEDumper/Frontend/ImGui/imgui.h:3011
↓ 12 callersMethodnumber_float
UEDumper/Resources/Json/json.hpp:7250
↓ 12 callersMethodstringify
UEDumper/Engine/Core/EngineStructs.h:130
↓ 11 callersMethodAddCircle
UEDumper/Frontend/ImGui/imgui_draw.cpp:1483
↓ 11 callersMethodClearFlags
UEDumper/Frontend/ImGui/imgui_internal.h:1108
↓ 11 callersMethodContains
UEDumper/Frontend/ImGui/imgui_internal.h:649
↓ 11 callersFunctionImLengthSqr
UEDumper/Frontend/ImGui/imgui_internal.h:450
↓ 11 callersFunctionstb_textedit_prep_selection_at_cursor
update selection and cursor to match each other
UEDumper/Frontend/ImGui/imstb_textedit.h:689
↓ 10 callersMethodAddImage
UEDumper/Frontend/ImGui/imgui_draw.cpp:1611
↓ 10 callersFunctionImTextCharFromUtf8
Convert UTF-8 to 32-bit character, process single character input. A nearly-branchless UTF-8 decoder, based on work of Christopher Wellons (https://gi
UEDumper/Frontend/ImGui/imgui.cpp:1879
↓ 10 callersFunctionSTB_TEXTEDIT_STRINGLEN
UEDumper/Frontend/ImGui/imgui_widgets.cpp:4150
↓ 10 callersMethodboolean
UEDumper/Resources/Json/json.hpp:7235
↓ 10 callersFunctionparser
UEDumper/Resources/Json/json.hpp:19305
↓ 10 callersFunctionset_parent
UEDumper/Resources/Json/json.hpp:19920
↓ 10 callersMethodstring
UEDumper/Resources/Json/json.hpp:7255
↓ 9 callersMethodHasSelection
UEDumper/Frontend/ImGui/imgui.h:2117
↓ 9 callersFunctionImAbs
UEDumper/Frontend/ImGui/imgui_internal.h:421
↓ 9 callersFunctionIsNamedKey
Inputs FIXME: Eventually we should aim to move e.g. IsActiveIdUsingKey() into IsKeyXXX functions.
UEDumper/Frontend/ImGui/imgui_internal.h:2699
↓ 9 callersFunctionLowerBound
std::lower_bound but without the bullshit
UEDumper/Frontend/ImGui/imgui.cpp:2143
↓ 9 callersMethodPathArcToFast
0: East, 3: South, 6: West, 9: North, 12: East
UEDumper/Frontend/ImGui/imgui_draw.cpp:1170
↓ 9 callersMethodPushClipRect
Push a clipping rectangle for both ImGui logic (hit-testing etc.) and low-level ImDrawList rendering. - When using this function it is sane to ensure
UEDumper/Frontend/ImGui/imgui.cpp:4737
↓ 9 callersFunctionWindowRectAbsToRel
UEDumper/Frontend/ImGui/imgui_internal.h:2530
↓ 9 callersMethodend_array
UEDumper/Resources/Json/json.hpp:7285
↓ 9 callersFunctionis_binary
@brief return whether value is a binary array @sa https://json.nlohmann.me/api/basic_json/is_binary/
UEDumper/Resources/Json/json.hpp:20542
↓ 9 callersMethodnext_chunk
UEDumper/Frontend/ImGui/imgui_internal.h:682
↓ 9 callersMethodstart_array
UEDumper/Resources/Json/json.hpp:7280
↓ 9 callersFunctionstbtt__buf_seek
UEDumper/Frontend/ImGui/imstb_truetype.h:1152
↓ 9 callersFunctionstbtt__new_buf
UEDumper/Frontend/ImGui/imstb_truetype.h:1173
↓ 9 callersFunctionstbtt_setvertex
UEDumper/Frontend/ImGui/imstb_truetype.h:1599
↓ 8 callersMethodAddRectFilledMultiColor
p_min = upper-left, p_max = lower-right
UEDumper/Frontend/ImGui/imgui_draw.cpp:1422
↓ 8 callersMethodBegin
Use case A: Begin() called from constructor with items_height<0, then called again from Step() in StepNo 1 Use case B: Begin() called from constructor
UEDumper/Frontend/ImGui/imgui.cpp:2587
↓ 8 callersFunctionClear
UEDumper/Frontend/ImGui/imgui_internal.h:574
↓ 8 callersFunctionIM_DELETE
UEDumper/Frontend/ImGui/imgui.h:1770
↓ 8 callersFunctionImAddClampOverflow
UEDumper/Frontend/ImGui/imgui_internal.h:440
↓ 8 callersFunctionImLog
UEDumper/Frontend/ImGui/imgui_internal.h:419
↓ 8 callersFunctionImSubClampOverflow
UEDumper/Frontend/ImGui/imgui_internal.h:441
↓ 8 callersFunctionIsNavInputDown
UEDumper/Frontend/ImGui/imgui_internal.h:2710
↓ 8 callersMethodPopClipRect
UEDumper/Frontend/ImGui/imgui.cpp:4744
↓ 8 callersFunctionSTB_TEXTEDIT_LAYOUTROW
UEDumper/Frontend/ImGui/imgui_widgets.cpp:4155
↓ 8 callersFunctiondump_integer
UEDumper/Resources/Json/json.hpp:18597
↓ 8 callersMethodend_object
UEDumper/Resources/Json/json.hpp:7275
↓ 8 callersMethodgetFullName
UEDumper/Engine/UEClasses/UnrealClasses.cpp:34
↓ 8 callersMethodstart_object
UEDumper/Resources/Json/json.hpp:7265
↓ 8 callersFunctionstbtt_ScaleForPixelHeight
UEDumper/Frontend/ImGui/imstb_truetype.h:2665
↓ 8 callersFunctionstbtt__buf_skip
UEDumper/Frontend/ImGui/imstb_truetype.h:1158
↓ 7 callersMethodAdd
UEDumper/Frontend/ImGui/imgui_internal.h:651
↓ 7 callersMethodAddDrawCmd
UEDumper/Frontend/ImGui/imgui_draw.cpp:450
↓ 7 callersMethodAddTriangleFilled
UEDumper/Frontend/ImGui/imgui_draw.cpp:1472
↓ 7 callersMethodGetCenter
Helpers
UEDumper/Frontend/ImGui/imgui.h:2950
↓ 7 callersFunctionImCharIsBlankA
UEDumper/Frontend/ImGui/imgui_internal.h:334
↓ 7 callersFunctionImFileClose
We should in theory be using fseeko()/ftello() with off_t and _fseeki64()/_ftelli64() with __int64, waiting for the PR that does that in a very portab
UEDumper/Frontend/ImGui/imgui.cpp:1824
↓ 7 callersFunctionImGui_ImplDX11_GetBackendData
Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts It is STRONGLY preferred that you use docking bran
UEDumper/Frontend/ImGui/imgui_impl_dx11.cpp:73
↓ 7 callersFunctionImPow
UEDumper/Frontend/ImGui/imgui_internal.h:417
↓ 7 callersFunctionImStrSkipBlank
UEDumper/Frontend/ImGui/imgui.cpp:1647
↓ 7 callersMethodInsertChars
UEDumper/Frontend/ImGui/imgui_widgets.cpp:4304
↓ 7 callersMethodPathArcTo
UEDumper/Frontend/ImGui/imgui_draw.cpp:1180
↓ 7 callersFunctioncompares_unordered
UEDumper/Resources/Json/json.hpp:22842
↓ 7 callersFunctionfind
UEDumper/Resources/Json/json.hpp:19165
↓ 7 callersFunctionif
UEDumper/Resources/Json/json.hpp:22813
↓ 7 callersFunctionstbtt_GetGlyphBitmapBoxSubpixel
UEDumper/Frontend/ImGui/imstb_truetype.h:2726
↓ 7 callersFunctionstbtt__cff_get_index
UEDumper/Frontend/ImGui/imstb_truetype.h:1195
↓ 6 callersFunctionCalcWindowSizeAfterConstraint
UEDumper/Frontend/ImGui/imgui.cpp:5431
↓ 6 callersMethodDraw
UEDumper/Frontend/ImGui/imgui.cpp:2301
↓ 6 callersMethodGetColumnSettings
UEDumper/Frontend/ImGui/imgui_internal.h:2501
↓ 6 callersMethodGetMapSize
UEDumper/Frontend/ImGui/imgui_internal.h:660
↓ 6 callersFunctionImQsort
UEDumper/Frontend/ImGui/imgui_internal.h:310
↓ 6 callersFunctionImTextCountUtf8BytesFromStr
UEDumper/Frontend/ImGui/imgui.cpp:2038
↓ 6 callersFunctionMetricsHelpMarker
Avoid naming collision with imgui_demo.cpp's HelpMarker() for unity builds.
UEDumper/Frontend/ImGui/imgui.cpp:12298
↓ 6 callersMethodPrimVtx
UEDumper/Frontend/ImGui/imgui.h:2625
↓ 6 callersFunctionSTB_TEXTEDIT_INSERTCHARS
UEDumper/Frontend/ImGui/imgui_widgets.cpp:4198
↓ 6 callersMethodStep
UEDumper/Frontend/ImGui/imgui_demo.cpp:7269
↓ 6 callersFunctionTabItemGetSectionIdx
UEDumper/Frontend/ImGui/imgui_widgets.cpp:7787
↓ 6 callersFunctionTableGetInstanceData
UEDumper/Frontend/ImGui/imgui_internal.h:2757
↓ 6 callersMethodTryGetMapData
It is the map we need iterate to find valid items, since we don't have "alive" storage anywhere
UEDumper/Frontend/ImGui/imgui_internal.h:661
↓ 6 callersFunctionWindowRectRelToAbs
UEDumper/Frontend/ImGui/imgui_internal.h:2531
↓ 6 callersMethodclear
UEDumper/Frontend/ImGui/imgui_internal.h:677
↓ 6 callersMethodgetMemberForIndex
UEDumper/Engine/Core/EngineStructs.h:360
↓ 6 callersFunctionis_string
@brief return whether value is a string @sa https://json.nlohmann.me/api/basic_json/is_string/
UEDumper/Resources/Json/json.hpp:20535
↓ 6 callersFunctionjson_pointer
@brief create JSON pointer @sa https://json.nlohmann.me/api/json_pointer/json_pointer/
UEDumper/Resources/Json/json.hpp:13742
↓ 6 callersMethodnull
UEDumper/Resources/Json/json.hpp:7230
↓ 6 callersFunctionpush_back
@brief append an unescaped token at the end of the reference pointer @sa https://json.nlohmann.me/api/json_pointer/push_back/
UEDumper/Resources/Json/json.hpp:13863
↓ 6 callersMethodsize_in_bytes
UEDumper/Frontend/ImGui/imgui_internal.h:596
↓ 6 callersFunctionstb__match
UEDumper/Frontend/ImGui/imgui_draw.cpp:4037
↓ 6 callersFunctionstbtt_InitFont
UEDumper/Frontend/ImGui/imstb_truetype.h:4960
↓ 6 callersFunctionstbtt__buf_range
UEDumper/Frontend/ImGui/imstb_truetype.h:1186
↓ 6 callersFunctionstbtt__dict_get_ints
UEDumper/Frontend/ImGui/imstb_truetype.h:1251
↓ 6 callersFunctionstbtt__matchpair
UEDumper/Frontend/ImGui/imstb_truetype.h:4851
↓ 5 callersMethodAddFontFromMemoryCompressedTTF
UEDumper/Frontend/ImGui/imgui_draw.cpp:2180
↓ 5 callersFunctionDecode85Byte
UEDumper/Frontend/ImGui/imgui_draw.cpp:2111
↓ 5 callersMethodDeleteChars
Public API to manipulate UTF-8 text We expose UTF-8 to the user (unlike the STB_TEXTEDIT_* functions which are manipulating wchar) FIXME: The existenc
UEDumper/Frontend/ImGui/imgui_widgets.cpp:4286
↓ 5 callersMethodGetIndex
UEDumper/Frontend/ImGui/imgui_internal.h:647
↓ 5 callersMethodGetMainRect
Helpers to retrieve ImRect (we don't need to store BuildWorkRect as every access tend to change it, hence the code asymmetry)
UEDumper/Frontend/ImGui/imgui_internal.h:1453
↓ 5 callersFunctionGetWindowDisplayLayer
UEDumper/Frontend/ImGui/imgui.cpp:4682
↓ 5 callersFunctionImFloorSigned
UEDumper/Frontend/ImGui/imgui_internal.h:454
↓ 5 callersFunctionImFormatStringToTempBufferV
UEDumper/Frontend/ImGui/imgui.cpp:1721
↓ 5 callersFunctionImGui_ImplWin32_GetBackendData
Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts It is STRONGLY preferred that you use docking bran
UEDumper/Frontend/ImGui/imgui_impl_win32.cpp:94
↓ 5 callersFunctionImHashData
Known size hash It is ok to call ImHashData on a string with known length but the ### operator won't be supported. FIXME-OPT: Replace with e.g. FNV1a
UEDumper/Frontend/ImGui/imgui.cpp:1755
↓ 5 callersFunctionImLineClosestPoint
UEDumper/Frontend/ImGui/imgui.cpp:1484
↓ 5 callersFunctionImRotate
UEDumper/Frontend/ImGui/imgui_internal.h:459
↓ 5 callersFunctionImTextCountCharsFromUtf8
UEDumper/Frontend/ImGui/imgui.cpp:1949
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