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Functions16,728 in github.com/SpecialKO/SpecialK

↓ 3 callersFunctionSK_COMPAT_UnloadFraps
src/diagnostics/compatibility.cpp:1122
↓ 3 callersFunctionSK_COMPAT_WarnIfRTSSIsIncompatible
src/diagnostics/compatibility.cpp:1005
↓ 3 callersFunctionSK_CPU_GetIntelMicroarch
src/widgets/cpu_widget.cpp:639
↓ 3 callersFunctionSK_CanModifySwapchain
include/SpecialK/render/dxgi/dxgi_util.h:141
↓ 3 callersFunctionSK_D3D11_CheckForMatchingDevicesUsingPrivateData
src/render/dxgi/dxgi_util.cpp:2291
↓ 3 callersFunctionSK_D3D11_ClearShaderState
src/render/d3d11/d3d11_shader.cpp:1006
↓ 3 callersFunctionSK_D3D11_EndFrame
src/render/d3d11/d3d11.cpp:9181
↓ 3 callersFunctionSK_D3D11_GetDebugNameA
src/render/d3d11/d3d11_debug.cpp:198
↓ 3 callersFunctionSK_D3D11_InitTextures
src/render/d3d11/tex_mgr/d3d11_tex_mgr.cpp:78
↓ 3 callersFunctionSK_D3D11_IsValidRTV
src/render/d3d11/mod_tools/d3d11_shader_mods.cpp:102
↓ 3 callersFunctionSK_D3D11_LoadShaderStateEx
src/render/d3d11/d3d11_shader.cpp:1085
↓ 3 callersFunctionSK_D3D11_MakeDrawableCopy
Creates a temporary texture with an internal format (i.e. single-sampled or not typeless) that can actually be drawn. The returned SRV holds a referen
src/render/d3d11/d3d11_shader.cpp:1834
↓ 3 callersFunctionSK_D3D11_MipmapCacheTexture2DEx
src/render/d3d11/tex_mgr/d3d11_tex_mgr.cpp:1070
↓ 3 callersFunctionSK_D3D11_Resampler_GetWaitingJobCount
src/render/d3d11/tex_mgr/d3d11_tex_resampler.cpp:445
↓ 3 callersFunctionSK_D3D11_SetWrappedImmediateContext
src/render/d3d11/d3d11.cpp:479
↓ 3 callersFunctionSK_D3D11_ShouldTrackMMIO
src/render/d3d11/d3d11_state_tracker.cpp:160
↓ 3 callersFunctionSK_D3D11_ShowGameHUD
src/render/d3d11/d3d11_screenshot.cpp:919
↓ 3 callersFunctionSK_D3D11_StoreShaderState
src/render/d3d11/d3d11_shader.cpp:1689
↓ 3 callersFunctionSK_D3D11_TexHashToName
src/render/d3d11/tex_mgr/d3d11_tex_mgr.cpp:706
↓ 3 callersFunctionSK_D3D12_CaptureScreenshot
--------------------------------------------------------------------------------------
src/render/d3d12/d3d12_screenshot.cpp:462
↓ 3 callersFunctionSK_D3D12_EndFrame
src/render/d3d12/d3d12_screenshot.cpp:2344
↓ 3 callersFunctionSK_D3D12_GetDebugNameUTF8
src/render/d3d12/d3d12_debug.cpp:169
↓ 3 callersFunctionSK_D3D12_HideGameHUD
src/render/d3d12/d3d12_device.cpp:199
↓ 3 callersFunctionSK_D3D12_HotSwapChainHook
src/render/d3d12/d3d12.cpp:163
↓ 3 callersFunctionSK_D3D9_FixUpBehaviorFlags
src/render/d3d9/d3d9.cpp:1269
↓ 3 callersFunctionSK_D3D9_PresentParameterFlagsToStr
src/render/d3d9/d3d9.cpp:9087
↓ 3 callersFunctionSK_D3D9_QuickHook
src/render/d3d9/d3d9.cpp:10018
↓ 3 callersFunctionSK_D3D9_UsageToStr
src/render/d3d9/d3d9.cpp:8886
↓ 3 callersFunctionSK_D3DKMT_QueryAdapterInfo
src/render/d3dkmt/d3dkmt.cpp:66
↓ 3 callersFunctionSK_D3DX9_GetModule
src/render/d3d9/d3d9.cpp:799
↓ 3 callersFunctionSK_DLL_SetAttached
src/SpecialK.cpp:430
↓ 3 callersFunctionSK_DStorage_Init
src/render/dstorage/dstorage.cpp:246
↓ 3 callersFunctionSK_DXGI_BytesPerPixel
src/render/dxgi/dxgi_util.cpp:391
↓ 3 callersFunctionSK_DXGI_CreateSwapChain_PostInit
src/render/dxgi/dxgi.cpp:6039
↓ 3 callersFunctionSK_DXGI_DescribePresentStatus
src/render/dxgi/dxgi.cpp:2499
↓ 3 callersFunctionSK_DXGI_DescribeSwapEffect
src/render/dxgi/dxgi.cpp:644
↓ 3 callersFunctionSK_DXGI_GetColorSpace1
src/render/dxgi/dxgi_util.cpp:2369
↓ 3 callersFunctionSK_DXGI_InitHooksBeforePlugIn
src/render/dxgi/dxgi.cpp:10552
↓ 3 callersFunctionSK_DXGI_OutputDebugString
src/render/dxgi/dxgi.cpp:5029
↓ 3 callersFunctionSK_DXGI_PresentBase
src/render/dxgi/dxgi.cpp:2761
↓ 3 callersFunctionSK_DXGI_SignalBudgetThread
src/render/dxgi/dxgi.cpp:11101
↓ 3 callersFunctionSK_DXGI_UpdateSwapChain
src/render/dxgi/dxgi.cpp:1554
↓ 3 callersFunctionSK_Debug_FlagAsDebugging
src/diagnostics/debug_utils.cpp:1717
↓ 3 callersFunctionSK_EOS_SetNotifyCorner
src/storefront/epic.cpp:1889
↓ 3 callersFunctionSK_Etw_RegisterSession
src/injection/injection.cpp:930
↓ 3 callersFunctionSK_ExitProcess
src/diagnostics/debug_utils.cpp:1242
↓ 3 callersFunctionSK_FAR_SetFramerateCap
src/plugins/nier.cpp:643
↓ 3 callersFunctionSK_FAR_SetLimiterWait
src/plugins/nier.cpp:663
↓ 3 callersFunctionSK_FPU_SetControlWord
src/diagnostics/cpu.cpp:530
↓ 3 callersFunctionSK_File_FullCopy
Copies a file preserving file times
src/utility.cpp:580
↓ 3 callersFunctionSK_File_GetModificationTime
src/ini.cpp:97
↓ 3 callersFunctionSK_FlushLog
src/log.cpp:150
↓ 3 callersFunctionSK_Framerate_WaitForVBlank
src/framerate.cpp:1782
↓ 3 callersFunctionSK_Framerate_WaitUntilQPC
src/framerate.cpp:4902
↓ 3 callersFunctionSK_GL_GetCurrentContext
src/render/gl/opengl.cpp:5072
↓ 3 callersFunctionSK_GPU_GetTempInC
src/performance/gpu_monitor.cpp:1251
↓ 3 callersFunctionSK_Galaxy_Stats_RequestUserStatsAndAchievements
src/storefront/gog.cpp:2088
↓ 3 callersFunctionSK_Galaxy_UnlockAchievement
src/storefront/gog.cpp:767
↓ 3 callersFunctionSK_Get7ZFileContents
src/update/archive.cpp:42
↓ 3 callersFunctionSK_GetDXGIAdapterInterface
src/render/dxgi/dxgi.cpp:1404
↓ 3 callersFunctionSK_GetRootPath
src/core.cpp:149
↓ 3 callersFunctionSK_GetThreadDescription
src/thread.cpp:83
↓ 3 callersFunctionSK_HDR_ConvertImageToPNG
src/render/screenshot.cpp:204
↓ 3 callersFunctionSK_HDR_SavePNGToDisk
src/render/screenshot.cpp:300
↓ 3 callersFunctionSK_HID_IsDisconnectedError
Sometimes device change notifications outright fail, and our first and only indication that the device was removed is one of these error codes...
src/input/hid_reports/playstation.cpp:70
↓ 3 callersFunctionSK_HID_PlayStation_LatencyReportWatchdog
src/input/hid_reports/playstation.cpp:1391
↓ 3 callersFunctionSK_HasGlobalInjector
src/core.cpp:1546
↓ 3 callersFunctionSK_Hook_PreCacheModule
src/hooks.cpp:376
↓ 3 callersFunctionSK_Hook_RemoveTarget
src/hooks.cpp:219
↓ 3 callersFunctionSK_ImGui_ConfirmDisplaySettings
src/control_panel.cpp:607
↓ 3 callersFunctionSK_ImGui_ControlPanelTitle
src/control_panel.cpp:813
↓ 3 callersFunctionSK_ImGui_CursorWarpingCooledDown
src/input/cursor.cpp:1173
↓ 3 callersFunctionSK_ImGui_DrawGraph_Latency
src/widgets/latency.cpp:117
↓ 3 callersFunctionSK_ImGui_ProcessGamepadStatusBar
src/input/input.cpp:867
↓ 3 callersFunctionSK_ImGui_UpdateCursor
src/control_panel/cfg_input.cpp:88
↓ 3 callersFunctionSK_ImGui_UpdateMouseTracker
src/input/cursor.cpp:1514
↓ 3 callersFunctionSK_ImGui_WantTextCapture
src/input/keyboard.cpp:279
↓ 3 callersFunctionSK_Inject_GetFocusWindow
src/injection/injection.cpp:833
↓ 3 callersFunctionSK_Inject_GetInjectionDelayInSeconds
src/injection/injection.cpp:2714
↓ 3 callersFunctionSK_Inject_IsHookActive
src/injection/injection.cpp:657
↓ 3 callersFunctionSK_Inject_ParseWhiteAndBlacklists
src/injection/injection.cpp:2389
↓ 3 callersFunctionSK_Inject_TestBlacklists
src/injection/injection.cpp:2563
↓ 3 callersFunctionSK_Input_ClassifyRawInput
src/input/raw_input.cpp:1099
↓ 3 callersFunctionSK_Input_HookAkMotion
src/input/hid.cpp:3486
↓ 3 callersFunctionSK_Input_HookGameInput
src/input/game_input.cpp:1583
↓ 3 callersFunctionSK_Input_HookXInput1_1
src/input/xinput_core.cpp:2494
↓ 3 callersFunctionSK_Input_HookXInput1_2
src/input/xinput_core.cpp:2431
↓ 3 callersFunctionSK_Input_HookXInputUap
src/input/xinput_core.cpp:2301
↓ 3 callersFunctionSK_Input_SaveClipRect
src/window.cpp:1825
↓ 3 callersFunctionSK_Input_ShouldIgnoreSetWindowsHook
Poke holes in SK's Windows Hook management for various known overlays that use them, SK is interested in blocking input through these APIs to the game
src/input/winhook_input.cpp:678
↓ 3 callersFunctionSK_IsConsoleVisible
src/console.cpp:506
↓ 3 callersFunctionSK_IsD3D11
src/osd/text.cpp:321
↓ 3 callersFunctionSK_KeyMap_StandardizeNames
src/config.cpp:7988
↓ 3 callersFunctionSK_LatentSync_AllowFrameSkip
src/framerate.cpp:330
↓ 3 callersFunctionSK_LatentSync_BeginSwap
src/framerate.cpp:219
↓ 3 callersFunctionSK_LatentSync_EndSwap
src/framerate.cpp:225
↓ 3 callersFunctionSK_LoadLibrary_IsPinnable
src/diagnostics/load_library.cpp:187
↓ 3 callersFunctionSK_LoadLibrary_PinModule
src/diagnostics/load_library.cpp:162
↓ 3 callersFunctionSK_LoadRealGL
src/render/gl/opengl.cpp:176
↓ 3 callersFunctionSK_MinHook_UnInit
src/hooks.cpp:1781
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