↓ 9 callersMethoddecode(self, codedict, rendering=True, vis_lmk=True, return_vis=True,
render_orig=False, original_ima
tools/spectre_inverse/src/spectre.py:157
↓ 7 callersFunctionface_vertices :param vertices: [batch size, number of vertices, 3] :param faces: [batch size, number of faces, 3] :return: [batch size, number of face
tools/smirk_inverse/src/renderer/util.py:10
↓ 4 callersMethod_make_layer(self, block, planes, blocks, stride=1, dilate=False)
tools/smirk_inverse/src/models/MICA/arcface.py:121
↓ 3 callersFunctionvertex_normals :param vertices: [batch size, number of vertices, 3] :param faces: [batch size, number of faces, 3] :return: [batch size, number of verti
tools/smirk_inverse/src/renderer/util.py:30
↓ 2 callersMethod__init__(self,
block, layers, dropout=0, num_features=512, zero_init_residual=False,
tools/smirk_inverse/src/models/MICA/arcface.py:68
↓ 2 callersMethod__init__(self, block, layers, num_classes=1000, include_top=True, emoca_specific=False)
tools/smirk_inverse/src/losses/resnet.py:90
↓ 2 callersMethodadd_directionlight normals: [bz, nv, 3] lights: [bz, nlight, 6] returns: shading: [bz, nv, 3]
tools/spectre_inverse/src/utils/renderer.py:248
↓ 2 callersMethodadd_directionlight normals: [bz, nv, 3] lights: [bz, nlight, 6] returns: shading: [bz, nv, 3]
tools/smirk_inverse/src/renderer/renderer.py:239
↓ 2 callersFunctionbatch_orth_proj orthgraphic projection X: 3d vertices, [bz, n_point, 3] camera: scale and translation, [bz, 3], [scale, tx, ty]
tools/smirk_inverse/src/renderer/util.py:64
↓ 2 callersFunctionconv_bn(in_channels, out_channels, kernel_size, stride, padding, groups=1)
tools/spectre_inverse/6DRepNet/sixdrepnet/backbone/repvgg.py:9
↓ 2 callersMethodrasterize(self, vertices, faces, attributes=None, h=None, w=None)
tools/smirk_inverse/src/renderer/renderer.py:171
↓ 1 callersMethod__init__(self, num_blocks, num_classes=1000, width_multiplier=None, override_groups_map=None, deploy=False, use_se=Fal
tools/spectre_inverse/6DRepNet/sixdrepnet/backbone/repvgg.py:148
↓ 1 callersMethodadd_pointlight vertices: [bz, nv, 3] lights: [bz, nlight, 6] returns: shading: [bz, nv, 3]
tools/spectre_inverse/src/utils/renderer.py:234