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Functions5,040 in github.com/Sh0ckFR/Universal-Dear-ImGui-Hook

↓ 1 callersFunctionImGui_ImplSDLRenderer2_RenderDrawData
imgui/backends/imgui_impl_sdlrenderer2.cpp:118
↓ 1 callersFunctionImGui_ImplSDLRenderer2_Shutdown
imgui/backends/imgui_impl_sdlrenderer2.cpp:87
↓ 1 callersFunctionImGui_ImplSDLRenderer3_CreateDeviceObjects
imgui/backends/imgui_impl_sdlrenderer3.cpp:279
↓ 1 callersFunctionImGui_ImplSDLRenderer3_CreateFontsTexture
Called by Init/NewFrame/Shutdown
imgui/backends/imgui_impl_sdlrenderer3.cpp:239
↓ 1 callersFunctionImGui_ImplSDLRenderer3_DestroyDeviceObjects
imgui/backends/imgui_impl_sdlrenderer3.cpp:284
↓ 1 callersFunctionImGui_ImplSDLRenderer3_DestroyFontsTexture
imgui/backends/imgui_impl_sdlrenderer3.cpp:267
↓ 1 callersFunctionImGui_ImplSDLRenderer3_Init
Functions
imgui/backends/imgui_impl_sdlrenderer3.cpp:68
↓ 1 callersFunctionImGui_ImplSDLRenderer3_NewFrame
imgui/backends/imgui_impl_sdlrenderer3.cpp:108
↓ 1 callersFunctionImGui_ImplSDLRenderer3_RenderDrawData
imgui/backends/imgui_impl_sdlrenderer3.cpp:135
↓ 1 callersFunctionImGui_ImplSDLRenderer3_Shutdown
imgui/backends/imgui_impl_sdlrenderer3.cpp:86
↓ 1 callersFunctionImGui_ImplVulkanH_CreateWindowCommandBuffers
imgui/imgui_impl_vulkan.cpp:1425
↓ 1 callersFunctionImGui_ImplVulkanH_CreateWindowCommandBuffers
imgui/backends/imgui_impl_vulkan.cpp:1425
↓ 1 callersFunctionImGui_ImplVulkanH_CreateWindowSwapChain
Also destroy old swap chain and in-flight frames data, if any.
imgui/imgui_impl_vulkan.cpp:1488
↓ 1 callersFunctionImGui_ImplVulkanH_CreateWindowSwapChain
Also destroy old swap chain and in-flight frames data, if any.
imgui/backends/imgui_impl_vulkan.cpp:1488
↓ 1 callersFunctionImGui_ImplVulkanH_GetMinImageCountFromPresentMode
imgui/imgui_impl_vulkan.cpp:1475
↓ 1 callersFunctionImGui_ImplVulkanH_GetMinImageCountFromPresentMode
imgui/backends/imgui_impl_vulkan.cpp:1475
↓ 1 callersFunctionImGui_ImplVulkan_AddTexture
Register a texture by creating a descriptor FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem, please
imgui/imgui_impl_vulkan.cpp:1236
↓ 1 callersFunctionImGui_ImplVulkan_AddTexture
Register a texture by creating a descriptor FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem, please
imgui/backends/imgui_impl_vulkan.cpp:1236
↓ 1 callersFunctionImGui_ImplVulkan_CreateDeviceObjects
imgui/imgui_impl_vulkan.cpp:991
↓ 1 callersFunctionImGui_ImplVulkan_CreateDeviceObjects
imgui/backends/imgui_impl_vulkan.cpp:991
↓ 1 callersFunctionImGui_ImplVulkan_CreateFontsTexture
imgui/imgui_impl_vulkan.cpp:636
↓ 1 callersFunctionImGui_ImplVulkan_CreateFontsTexture
imgui/backends/imgui_impl_vulkan.cpp:636
↓ 1 callersFunctionImGui_ImplVulkan_CreatePipeline
imgui/imgui_impl_vulkan.cpp:876
↓ 1 callersFunctionImGui_ImplVulkan_CreatePipeline
imgui/backends/imgui_impl_vulkan.cpp:876
↓ 1 callersFunctionImGui_ImplVulkan_CreateShaderModules
imgui/imgui_impl_vulkan.cpp:852
↓ 1 callersFunctionImGui_ImplVulkan_CreateShaderModules
imgui/backends/imgui_impl_vulkan.cpp:852
↓ 1 callersFunctionImGui_ImplVulkan_DestroyDeviceObjects
imgui/imgui_impl_vulkan.cpp:1067
↓ 1 callersFunctionImGui_ImplVulkan_DestroyDeviceObjects
imgui/backends/imgui_impl_vulkan.cpp:1067
↓ 1 callersFunctionImGui_ImplVulkan_DestroyFrameRenderBuffers
imgui/imgui_impl_vulkan.cpp:1279
↓ 1 callersFunctionImGui_ImplVulkan_DestroyFrameRenderBuffers
imgui/backends/imgui_impl_vulkan.cpp:1279
↓ 1 callersFunctionImGui_ImplVulkan_Init
imgui/imgui_impl_vulkan.cpp:1134
↓ 1 callersFunctionImGui_ImplVulkan_NewFrame
imgui/imgui_impl_vulkan.cpp:1211
↓ 1 callersFunctionImGui_ImplVulkan_RemoveTexture
imgui/imgui_impl_vulkan.cpp:1271
↓ 1 callersFunctionImGui_ImplVulkan_RemoveTexture
imgui/backends/imgui_impl_vulkan.cpp:1271
↓ 1 callersFunctionImGui_ImplWGPU_CreateFontsTexture
imgui/backends/imgui_impl_wgpu.cpp:537
↓ 1 callersFunctionImGui_ImplWGPU_CreateImageBindGroup
imgui/backends/imgui_impl_wgpu.cpp:294
↓ 1 callersFunctionImGui_ImplWGPU_CreateUniformBuffer
imgui/backends/imgui_impl_wgpu.cpp:617
↓ 1 callersFunctionImGui_ImplWGPU_Init
imgui/backends/imgui_impl_wgpu.cpp:799
↓ 1 callersFunctionImGui_ImplWGPU_NewFrame
imgui/backends/imgui_impl_wgpu.cpp:871
↓ 1 callersFunctionImGui_ImplWGPU_RenderDrawData
Render function (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
imgui/backends/imgui_impl_wgpu.cpp:374
↓ 1 callersFunctionImGui_ImplWGPU_Shutdown
imgui/backends/imgui_impl_wgpu.cpp:851
↓ 1 callersFunctionImGui_ImplWin32_GetDpiScaleForMonitor
imgui/imgui_impl_win32.cpp:883
↓ 1 callersFunctionImGui_ImplWin32_GetDpiScaleForMonitor
imgui/backends/imgui_impl_win32.cpp:883
↓ 1 callersFunctionImGui_ImplWin32_InitForOpenGL
imgui/backends/imgui_impl_win32.cpp:213
↓ 1 callersFunctionImGui_ImplWin32_KeyEventToImGuiKey
imgui/imgui_impl_win32.cpp:427
↓ 1 callersFunctionImGui_ImplWin32_KeyEventToImGuiKey
imgui/backends/imgui_impl_win32.cpp:427
↓ 1 callersFunctionImGui_ImplWin32_ProcessKeyEventsWorkarounds
imgui/imgui_impl_win32.cpp:282
↓ 1 callersFunctionImGui_ImplWin32_ProcessKeyEventsWorkarounds
imgui/backends/imgui_impl_win32.cpp:282
↓ 1 callersFunctionImGui_ImplWin32_UpdateGamepads
Gamepad navigation mapping
imgui/imgui_impl_win32.cpp:334
↓ 1 callersFunctionImGui_ImplWin32_UpdateGamepads
Gamepad navigation mapping
imgui/backends/imgui_impl_win32.cpp:334
↓ 1 callersFunctionImGui_ImplWin32_UpdateKeyModifiers
imgui/imgui_impl_win32.cpp:297
↓ 1 callersFunctionImGui_ImplWin32_UpdateKeyModifiers
imgui/backends/imgui_impl_win32.cpp:297
↓ 1 callersFunctionImGui_ImplWin32_UpdateMouseData
imgui/imgui_impl_win32.cpp:305
↓ 1 callersFunctionImGui_ImplWin32_UpdateMouseData
imgui/backends/imgui_impl_win32.cpp:305
↓ 1 callersFunctionImGui_ImplWin32_WndProcHandler
imgui/imgui_impl_win32.cpp:611
↓ 1 callersFunctionImGui_ImplWin32_WndProcHandlerEx
This version is in theory thread-safe in the sense that no path should access ImGui::GetCurrentContext().
imgui/imgui_impl_win32.cpp:621
↓ 1 callersFunctionImGui_ImplWin32_WndProcHandlerEx
This version is in theory thread-safe in the sense that no path should access ImGui::GetCurrentContext().
imgui/backends/imgui_impl_win32.cpp:621
↓ 1 callersFunctionImLinearRemapClamp
imgui/imgui_internal.h:503
↓ 1 callersFunctionImLinearSweep
imgui/imgui_internal.h:502
↓ 1 callersFunctionImParseFormatSanitizeForPrinting
Sanitize format - Zero terminate so extra characters after format (e.g. "%f123") don't confuse atof/atoi - stb_sprintf.h supports several new modifier
imgui/imgui_widgets.cpp:3541
↓ 1 callersFunctionImParseFormatSanitizeForScanning
- For scanning we need to remove all width and precision fields and flags "%+3.7f" -> "%f". BUT don't strip types like "%I64d" which includes digits.
imgui/imgui_widgets.cpp:3556
↓ 1 callersFunctionImParseFormatTrimDecorations
Extract the format out of a format string with leading or trailing decorations fmt = "blah blah" -> return "" fmt = "%.3f" -> return fmt fmt =
imgui/imgui_widgets.cpp:3526
↓ 1 callersFunctionImRsqrt
imgui/imgui_internal.h:469
↓ 1 callersFunctionImSign
imgui/imgui_internal.h:466
↓ 1 callersFunctionImStrTrimBlanks
Trim str by offsetting contents when there's leading data + writing a \0 at the trailing position. We use this in situation where the cost is negligib
imgui/imgui.cpp:2067
↓ 1 callersFunctionImStrdup
imgui/imgui.cpp:1994
↓ 1 callersFunctionImStrdupcpy
imgui/imgui.cpp:2001
↓ 1 callersFunctionImStreolRange
Find end-of-line. Return pointer will point to either first \n, either str_end.
imgui/imgui.cpp:2030
↓ 1 callersFunctionImTextCountLines
imgui/imgui.cpp:2574
↓ 1 callersFunctionImTextCountUtf8BytesFromStr
imgui/imgui.cpp:2549
↓ 1 callersFunctionImTriangleArea
imgui/imgui_internal.h:518
↓ 1 callersFunctionImTriangleBarycentricCoords
imgui/imgui.cpp:1939
↓ 1 callersFunctionImTriangleClosestPoint
imgui/imgui.cpp:1950
↓ 1 callersFunctionInit
imgui/examples/example_android_opengl3/main.cpp:94
↓ 1 callersMethodInitFont
imgui/misc/freetype/imgui_freetype.cpp:188
↓ 1 callersFunctionInitViewportDrawData
imgui/imgui.cpp:5506
↓ 1 callersFunctionInitWGPU
imgui/examples/example_glfw_wgpu/main.cpp:298
↓ 1 callersFunctionInputTextCalcTextLenAndLineCount
This is only used in the path where the multiline widget is inactive.
imgui/imgui_widgets.cpp:3895
↓ 1 callersMethodIsActive
imgui/imgui.h:2587
↓ 1 callersMethodIsBuilt
4 bytes-per-pixel
imgui/imgui.h:3412
↓ 1 callersMethodIsDataType
imgui/imgui.h:2553
↓ 1 callersFunctionIsGamepadKey
imgui/imgui_internal.h:3210
↓ 1 callersMethodIsGlyphRangeUnused
API is designed this way to avoid exposing the 8K page size e.g. use with IsGlyphRangeUnused(0, 255)
imgui/imgui_draw.cpp:3819
↓ 1 callersFunctionIsKeyboardKey
imgui/imgui_internal.h:3209
↓ 1 callersFunctionIsLegacyKey
imgui/imgui_internal.h:3208
↓ 1 callersFunctionIsMouseKey
imgui/imgui_internal.h:3211
↓ 1 callersMethodLoadGlyph
imgui/misc/freetype/imgui_freetype.cpp:266
↓ 1 callersFunctionLogGlobals
Log initial global values for debugging
globals.cpp:27
↓ 1 callersFunctionMainLoopStep
imgui/examples/example_android_opengl3/main.cpp:194
↓ 1 callersFunctionNavBiasScoringRect
Bias scoring rect ahead of scoring + update preferred pos (if missing) using source position
imgui/imgui.cpp:13208
↓ 1 callersMethodNotifyOfDocumentsClosedElsewhere
[Optional] Notify the system of Tabs/Windows closure that happened outside the regular tab interface. If a tab has been closed programmatically (aka c
imgui/imgui_demo.cpp:10130
↓ 1 callersFunctionPathBezierCubicCurveToCasteljau
Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp
imgui/imgui_draw.cpp:1323
↓ 1 callersMethodPathBezierQuadraticCurveTo
imgui/imgui_draw.cpp:1382
↓ 1 callersFunctionPathBezierQuadraticCurveToCasteljau
imgui/imgui_draw.cpp:1348
↓ 1 callersMethodPathFillConcave
imgui/imgui.h:3195
↓ 1 callersFunctionPollUnicodeChars
Unfortunately, the native KeyEvent implementation has no getUnicodeChar() function. Therefore, we implement the processing of KeyEvents in MainActivit
imgui/examples/example_android_opengl3/main.cpp:335
↓ 1 callersMethodPopTextureID
imgui/imgui_draw.cpp:663
↓ 1 callersMethodPrimRectUV
imgui/imgui_draw.cpp:734
↓ 1 callersMethodPushClipRectFullScreen
imgui/imgui_draw.cpp:644
↓ 1 callersMethodRemove
imgui/imgui_internal.h:703
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