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Functions5,040 in github.com/Sh0ckFR/Universal-Dear-ImGui-Hook

↓ 1 callersFunctionImGui_ImplDX10_CreateDeviceObjects
imgui/backends/imgui_impl_dx10.cpp:362
↓ 1 callersFunctionImGui_ImplDX10_CreateFontsTexture
imgui/imgui_impl_dx10.cpp:305
↓ 1 callersFunctionImGui_ImplDX10_CreateFontsTexture
imgui/backends/imgui_impl_dx10.cpp:305
↓ 1 callersFunctionImGui_ImplDX10_DestroyFontsTexture
imgui/imgui_impl_dx10.cpp:351
↓ 1 callersFunctionImGui_ImplDX10_DestroyFontsTexture
imgui/backends/imgui_impl_dx10.cpp:351
↓ 1 callersFunctionImGui_ImplDX10_Init
imgui/imgui_impl_dx10.cpp:552
↓ 1 callersFunctionImGui_ImplDX10_Init
imgui/backends/imgui_impl_dx10.cpp:552
↓ 1 callersFunctionImGui_ImplDX10_NewFrame
imgui/imgui_impl_dx10.cpp:597
↓ 1 callersFunctionImGui_ImplDX10_NewFrame
imgui/backends/imgui_impl_dx10.cpp:597
↓ 1 callersFunctionImGui_ImplDX10_RenderDrawData
Render function
imgui/imgui_impl_dx10.cpp:140
↓ 1 callersFunctionImGui_ImplDX10_RenderDrawData
Render function
imgui/backends/imgui_impl_dx10.cpp:140
↓ 1 callersFunctionImGui_ImplDX10_Shutdown
imgui/imgui_impl_dx10.cpp:582
↓ 1 callersFunctionImGui_ImplDX10_Shutdown
imgui/backends/imgui_impl_dx10.cpp:582
↓ 1 callersFunctionImGui_ImplDX11_CreateDeviceObjects
imgui/backends/imgui_impl_dx11.cpp:378
↓ 1 callersFunctionImGui_ImplDX11_CreateFontsTexture
imgui/imgui_impl_dx11.cpp:321
↓ 1 callersFunctionImGui_ImplDX11_CreateFontsTexture
imgui/backends/imgui_impl_dx11.cpp:321
↓ 1 callersFunctionImGui_ImplDX11_DestroyFontsTexture
imgui/imgui_impl_dx11.cpp:367
↓ 1 callersFunctionImGui_ImplDX11_DestroyFontsTexture
imgui/backends/imgui_impl_dx11.cpp:367
↓ 1 callersFunctionImGui_ImplDX11_Init
imgui/imgui_impl_dx11.cpp:568
↓ 1 callersFunctionImGui_ImplDX11_NewFrame
imgui/imgui_impl_dx11.cpp:617
↓ 1 callersFunctionImGui_ImplDX11_RenderDrawData
Render function
imgui/imgui_impl_dx11.cpp:146
↓ 1 callersFunctionImGui_ImplDX11_Shutdown
imgui/imgui_impl_dx11.cpp:601
↓ 1 callersFunctionImGui_ImplDX12_CreateDeviceObjects
imgui/imgui_impl_dx12.cpp:459
↓ 1 callersFunctionImGui_ImplDX12_CreateDeviceObjects
imgui/backends/imgui_impl_dx12.cpp:459
↓ 1 callersFunctionImGui_ImplDX12_CreateFontsTexture
imgui/imgui_impl_dx12.cpp:317
↓ 1 callersFunctionImGui_ImplDX12_CreateFontsTexture
imgui/backends/imgui_impl_dx12.cpp:317
↓ 1 callersFunctionImGui_ImplDX12_Init
imgui/backends/imgui_impl_dx12.cpp:720
↓ 1 callersFunctionImGui_ImplDX12_NewFrame
imgui/backends/imgui_impl_dx12.cpp:827
↓ 1 callersFunctionImGui_ImplDX12_RenderDrawData
Render function
imgui/backends/imgui_impl_dx12.cpp:180
↓ 1 callersFunctionImGui_ImplDX12_Shutdown
imgui/backends/imgui_impl_dx12.cpp:811
↓ 1 callersFunctionImGui_ImplDX9_CheckFormatSupport
imgui/imgui_impl_dx9.cpp:296
↓ 1 callersFunctionImGui_ImplDX9_CheckFormatSupport
imgui/backends/imgui_impl_dx9.cpp:296
↓ 1 callersFunctionImGui_ImplDX9_CopyTextureRegion
Convert RGBA32 to BGRA32 (because RGBA32 is not well supported by DX9 devices)
imgui/imgui_impl_dx9.cpp:348
↓ 1 callersFunctionImGui_ImplDX9_CopyTextureRegion
Convert RGBA32 to BGRA32 (because RGBA32 is not well supported by DX9 devices)
imgui/backends/imgui_impl_dx9.cpp:348
↓ 1 callersFunctionImGui_ImplDX9_CreateFontsTexture
imgui/imgui_impl_dx9.cpp:369
↓ 1 callersFunctionImGui_ImplDX9_CreateFontsTexture
imgui/backends/imgui_impl_dx9.cpp:369
↓ 1 callersFunctionImGui_ImplDX9_Init
imgui/imgui_impl_dx9.cpp:314
↓ 1 callersFunctionImGui_ImplDX9_Init
imgui/backends/imgui_impl_dx9.cpp:314
↓ 1 callersFunctionImGui_ImplDX9_NewFrame
imgui/imgui_impl_dx9.cpp:413
↓ 1 callersFunctionImGui_ImplDX9_NewFrame
imgui/backends/imgui_impl_dx9.cpp:413
↓ 1 callersFunctionImGui_ImplDX9_RenderDrawData
Render function.
imgui/imgui_impl_dx9.cpp:157
↓ 1 callersFunctionImGui_ImplDX9_RenderDrawData
Render function.
imgui/backends/imgui_impl_dx9.cpp:157
↓ 1 callersFunctionImGui_ImplDX9_Shutdown
imgui/imgui_impl_dx9.cpp:333
↓ 1 callersFunctionImGui_ImplDX9_Shutdown
imgui/backends/imgui_impl_dx9.cpp:333
↓ 1 callersFunctionImGui_ImplGLUT_Init
imgui/backends/imgui_impl_glut.cpp:167
↓ 1 callersFunctionImGui_ImplGLUT_InstallFuncs
imgui/backends/imgui_impl_glut.cpp:182
↓ 1 callersFunctionImGui_ImplGLUT_NewFrame
imgui/backends/imgui_impl_glut.cpp:203
↓ 1 callersFunctionImGui_ImplGLUT_Shutdown
imgui/backends/imgui_impl_glut.cpp:197
↓ 1 callersFunctionImGui_ImplGlfw_EmscriptenOpenURL
imgui/backends/imgui_impl_glfw.cpp:581
↓ 1 callersFunctionImGui_ImplGlfw_InitForOther
imgui/backends/imgui_impl_glfw.cpp:696
↓ 1 callersFunctionImGui_ImplGlfw_InitForVulkan
imgui/backends/imgui_impl_glfw.cpp:691
↓ 1 callersFunctionImGui_ImplGlfw_InstallCallbacks
imgui/backends/imgui_impl_glfw.cpp:527
↓ 1 callersFunctionImGui_ImplGlfw_KeyToImGuiKey
imgui/backends/imgui_impl_glfw.cpp:196
↓ 1 callersFunctionImGui_ImplGlfw_OnCanvasSizeChange
imgui/backends/imgui_impl_glfw.cpp:881
↓ 1 callersFunctionImGui_ImplGlfw_RestoreCallbacks
imgui/backends/imgui_impl_glfw.cpp:544
↓ 1 callersFunctionImGui_ImplGlfw_TranslateUntranslatedKey
FIXME: should this be baked into ImGui_ImplGlfw_KeyToImGuiKey()? then what about the values passed to io.SetKeyEventNativeData()?
imgui/backends/imgui_impl_glfw.cpp:370
↓ 1 callersFunctionImGui_ImplGlfw_UpdateGamepads
imgui/backends/imgui_impl_glfw.cpp:789
↓ 1 callersFunctionImGui_ImplGlfw_UpdateMouseCursor
imgui/backends/imgui_impl_glfw.cpp:761
↓ 1 callersFunctionImGui_ImplGlfw_UpdateMouseData
imgui/backends/imgui_impl_glfw.cpp:730
↓ 1 callersFunctionImGui_ImplOpenGL2_CreateDeviceObjects
imgui/backends/imgui_impl_opengl2.cpp:305
↓ 1 callersFunctionImGui_ImplOpenGL2_DestroyDeviceObjects
imgui/backends/imgui_impl_opengl2.cpp:310
↓ 1 callersFunctionImGui_ImplOpenGL2_DestroyFontsTexture
imgui/backends/imgui_impl_opengl2.cpp:293
↓ 1 callersFunctionImGui_ImplOpenGL3_CreateDeviceObjects
imgui/backends/imgui_impl_opengl3.cpp:770
↓ 1 callersFunctionImGui_ImplOpenGL3_DestroyDeviceObjects
imgui/backends/imgui_impl_opengl3.cpp:967
↓ 1 callersFunctionImGui_ImplOpenGL3_DestroyFontsTexture
imgui/backends/imgui_impl_opengl3.cpp:720
↓ 1 callersFunctionImGui_ImplSDL2_InitForD3D
imgui/backends/imgui_impl_sdl2.cpp:584
↓ 1 callersFunctionImGui_ImplSDL2_InitForSDLRenderer
imgui/backends/imgui_impl_sdl2.cpp:597
↓ 1 callersFunctionImGui_ImplSDL2_InitForVulkan
imgui/backends/imgui_impl_sdl2.cpp:576
↓ 1 callersFunctionImGui_ImplSDL2_KeyEventToImGuiKey
imgui/backends/imgui_impl_sdl2.cpp:196
↓ 1 callersFunctionImGui_ImplSDL2_UpdateGamepads
imgui/backends/imgui_impl_sdl2.cpp:743
↓ 1 callersFunctionImGui_ImplSDL2_UpdateKeyModifiers
imgui/backends/imgui_impl_sdl2.cpp:342
↓ 1 callersFunctionImGui_ImplSDL2_UpdateMouseCursor
imgui/backends/imgui_impl_sdl2.cpp:669
↓ 1 callersFunctionImGui_ImplSDL2_UpdateMouseData
imgui/backends/imgui_impl_sdl2.cpp:627
↓ 1 callersFunctionImGui_ImplSDL3_InitForOpenGL
imgui/backends/imgui_impl_sdl3.cpp:534
↓ 1 callersFunctionImGui_ImplSDL3_InitForSDLGPU
imgui/backends/imgui_impl_sdl3.cpp:563
↓ 1 callersFunctionImGui_ImplSDL3_InitForSDLRenderer
imgui/backends/imgui_impl_sdl3.cpp:558
↓ 1 callersFunctionImGui_ImplSDL3_InitForVulkan
imgui/backends/imgui_impl_sdl3.cpp:540
↓ 1 callersFunctionImGui_ImplSDL3_KeyEventToImGuiKey
imgui/backends/imgui_impl_sdl3.cpp:173
↓ 1 callersFunctionImGui_ImplSDL3_SetupPlatformHandles
imgui/backends/imgui_impl_sdl3.cpp:448
↓ 1 callersFunctionImGui_ImplSDL3_UpdateGamepads
imgui/backends/imgui_impl_sdl3.cpp:711
↓ 1 callersFunctionImGui_ImplSDL3_UpdateKeyModifiers
imgui/backends/imgui_impl_sdl3.cpp:324
↓ 1 callersFunctionImGui_ImplSDL3_UpdateMouseCursor
imgui/backends/imgui_impl_sdl3.cpp:637
↓ 1 callersFunctionImGui_ImplSDL3_UpdateMouseData
imgui/backends/imgui_impl_sdl3.cpp:593
↓ 1 callersFunctionImGui_ImplSDLGPU3_CreateDeviceObjects
imgui/backends/imgui_impl_sdlgpu3.cpp:509
↓ 1 callersFunctionImGui_ImplSDLGPU3_CreateGraphicsPipeline
imgui/backends/imgui_impl_sdlgpu3.cpp:426
↓ 1 callersFunctionImGui_ImplSDLGPU3_CreateShaders
imgui/backends/imgui_impl_sdlgpu3.cpp:365
↓ 1 callersFunctionImGui_ImplSDLGPU3_DestroyDeviceObjects
imgui/backends/imgui_impl_sdlgpu3.cpp:555
↓ 1 callersFunctionImGui_ImplSDLGPU3_DestroyFrameData
imgui/backends/imgui_impl_sdlgpu3.cpp:540
↓ 1 callersFunctionImGui_ImplSDLGPU3_Init
imgui/backends/imgui_impl_sdlgpu3.cpp:569
↓ 1 callersFunctionImGui_ImplSDLGPU3_NewFrame
imgui/backends/imgui_impl_sdlgpu3.cpp:604
↓ 1 callersFunctionImGui_ImplSDLGPU3_PrepareDrawData
SDL_GPU doesn't allow copy passes to occur while a render or compute pass is bound! The only way to allow a user to supply their own RenderPass (to re
imgui/backends/imgui_impl_sdlgpu3.cpp:148
↓ 1 callersFunctionImGui_ImplSDLGPU3_RenderDrawData
imgui/backends/imgui_impl_sdlgpu3.cpp:203
↓ 1 callersFunctionImGui_ImplSDLGPU3_SetupRenderState
imgui/backends/imgui_impl_sdlgpu3.cpp:80
↓ 1 callersFunctionImGui_ImplSDLGPU3_Shutdown
imgui/backends/imgui_impl_sdlgpu3.cpp:591
↓ 1 callersFunctionImGui_ImplSDLRenderer2_CreateDeviceObjects
imgui/backends/imgui_impl_sdlrenderer2.cpp:262
↓ 1 callersFunctionImGui_ImplSDLRenderer2_CreateFontsTexture
Called by Init/NewFrame/Shutdown
imgui/backends/imgui_impl_sdlrenderer2.cpp:222
↓ 1 callersFunctionImGui_ImplSDLRenderer2_DestroyDeviceObjects
imgui/backends/imgui_impl_sdlrenderer2.cpp:267
↓ 1 callersFunctionImGui_ImplSDLRenderer2_DestroyFontsTexture
imgui/backends/imgui_impl_sdlrenderer2.cpp:250
↓ 1 callersFunctionImGui_ImplSDLRenderer2_Init
Functions
imgui/backends/imgui_impl_sdlrenderer2.cpp:69
↓ 1 callersFunctionImGui_ImplSDLRenderer2_NewFrame
imgui/backends/imgui_impl_sdlrenderer2.cpp:109
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