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github.com/Sezzary/SilentEngine
/ functions
Functions
1,649 in github.com/Sezzary/SilentEngine
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Functions
1,649
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Types & classes
585
Method
WriteVector2i
Source/Utils/Stream.cpp:342
Method
WriteVector3
Source/Utils/Stream.cpp:357
Method
WriteVector3i
Source/Utils/Stream.cpp:352
Method
__init__
(self, path, log=False, convert=False)
Tools/kdt-tool/kdt-tool.py:45
Function
_convert_tracks
Convert `KDT` and `VAB` asset files to usable formats. Exported to `ASSETS_TRACKS_PATH`
Tools/Launcher.py:306
Method
_u
Source/Game/Bodyprog/Chara/Chara.h:616
Method
doMasterMix
Does the final mix and attenuation of dry sound and reverb sound, and scales according to the master volume
Source/Audio/Spu.cpp:677
Function
func_8002E8D4
Source/Game/Bodyprog/MemCard.cpp:179
Function
func_8002E914
Source/Game/Bodyprog/MemCard.cpp:195
Function
func_80032CE8
Source/Game/Bodyprog/Sys/FsScreens.cpp:44
Function
func_8003708C
Source/Game/Bodyprog/Events/MapMsg.cpp:339
Function
func_80037E78
Source/Game/Bodyprog/Events/NpcMain.cpp:39
Function
func_8003A16C
Source/Game/Bodyprog/Events/GameSysStates.cpp:744
Function
func_80045BC8
Source/Game/Bodyprog/Sound/SdCall.cpp:153
Function
func_80046620
Plays audio, but it's only used on player's movement sounds and features pitch option unlike `Sd_PlaySfx`.
Source/Game/Bodyprog/Sound/SdCall.cpp:554
Function
func_800485B0
Source/Game/Bodyprog/Sound/SdCall.cpp:1631
Function
func_800485B8
Source/Game/Bodyprog/Sound/SdCall.cpp:1633
Function
func_80048E3C
Source/Game/Bodyprog/View/VwMain.cpp:169
Function
func_8004B658
Source/Game/Bodyprog/Text/TextDraw.cpp:461
Function
func_8004B6D4
Source/Game/Bodyprog/Text/TextDraw.cpp:476
Function
func_8004B74C
Source/Game/Bodyprog/Text/TextDraw.cpp:490
Function
func_8004B76C
Source/Game/Bodyprog/Text/TextDraw.cpp:501
Function
func_80080A10
Source/Game/Bodyprog/View/VcMain.cpp:109
Function
func_8008F520
Source/Game/Bodyprog/Demo.cpp:271
Function
func_801E737C
Source/Game/Screens/SaveLoad/SaveLoad.cpp:2207
Function
handle_click
()
Tools/Launcher.py:405
Function
main
Source/Main.cpp:5
Function
master_vol_set
Source/Game/Bodyprog/LibSd/SmfIo.cpp:387
Method
mixExternalInput
Mixes sound from an external input; does nothing if there is no current external input
Source/Audio/Spu.cpp:479
Function
open_main
Source/Game/Screens/Stream/Stream.cpp:93
Method
operator!=
Source/Utils/Bitfield.cpp:338
Method
operator!=
Source/Math/Objects/Quaternion.cpp:128
Method
operator!=
Source/Math/Objects/EulerAngles.cpp:99
Method
operator!=
Source/Math/Objects/BoundingSphere.cpp:171
Method
operator!=
Source/Math/Objects/BezierCurve2.cpp:120
Method
operator!=
Source/Math/Objects/Ray.cpp:65
Method
operator!=
Source/Math/Objects/OrientedBoundingBox.cpp:208
Method
operator!=
Source/Math/Objects/Vector2.cpp:141
Method
operator!=
Source/Math/Objects/Matrix.cpp:174
Method
operator!=
Source/Math/Objects/Vector3.cpp:168
Method
operator!=
Source/Math/Objects/Vector2i.cpp:120
Method
operator!=
Source/Math/Objects/Vector3i.cpp:126
Method
operator!=
Source/Math/Objects/AxisAlignedBoundingBox.cpp:262
Method
operator!=
Source/Math/Objects/Color.cpp:169
Method
operator!=
Source/Math/Objects/AxisAngle.cpp:116
Method
operator!=
Source/Math/Objects/Plane.cpp:11
Method
operator&
Source/Utils/Bitfield.cpp:381
Method
operator()
Source/Utils/Translator.cpp:148
Method
operator()
Source/Utils/Bitfield.h:271
Method
operator()
Source/Assets/Loaders/Ilm.h:71
Method
operator()
Source/Assets/Loaders/Tmd.h:90
Method
operator()
Source/Math/Objects/Vector2.h:253
Method
operator()
Source/Math/Objects/Vector2i.h:219
Method
operator()
Source/Math/Objects/Color.h:265
Method
operator()
Source/Math/Objects/Vector4.h:48
Method
operator()
Source/Math/Objects/Vector3.h:287
Method
operator()
Source/Math/Objects/Vector3i.h:223
Method
operator*
Convenience overloads for attenuating by a 16-bit volume level
Source/Audio/Spu.h:163
Method
operator*
Source/Audio/Spu.h:248
Method
operator*
Source/Math/Objects/Quaternion.cpp:173
Method
operator*
Source/Math/Objects/EulerAngles.cpp:162
Method
operator*
Source/Math/Objects/Vector2.cpp:186
Method
operator*
Source/Math/Objects/Vector3.cpp:219
Method
operator*
Source/Math/Objects/Vector2i.cpp:167
Method
operator*
Source/Math/Objects/Vector3i.cpp:173
Method
operator*
Source/Math/Objects/Color.cpp:206
Method
operator*
Source/Math/Objects/AxisAngle.cpp:134
Method
operator*=
Source/Audio/Spu.h:168
Method
operator*=
Source/Audio/Spu.h:266
Method
operator+
Source/Audio/Spu.h:175
Method
operator+
Source/Audio/Spu.h:218
Method
operator+
Source/Math/Objects/Quaternion.cpp:163
Method
operator+
Source/Math/Objects/EulerAngles.cpp:152
Method
operator+
Source/Math/Objects/Vector2.cpp:176
Method
operator+
Source/Math/Objects/Vector3.cpp:209
Method
operator+
Source/Math/Objects/Vector2i.cpp:157
Method
operator+
Source/Math/Objects/Vector3i.cpp:163
Method
operator+
Source/Math/Objects/Color.cpp:196
Method
operator+=
Source/Audio/Spu.h:176
Method
operator+=
Source/Audio/Spu.h:227
Method
operator-
Source/Audio/Spu.h:177
Method
operator-
Source/Audio/Spu.h:233
Method
operator-
Source/Math/Objects/Quaternion.cpp:168
Method
operator-
Source/Math/Objects/EulerAngles.cpp:157
Method
operator-
Source/Math/Objects/Vector2.cpp:181
Method
operator-
Source/Math/Objects/Vector3.cpp:214
Method
operator-
Source/Math/Objects/Vector2i.cpp:162
Method
operator-
Source/Math/Objects/Vector3i.cpp:168
Method
operator-=
Source/Audio/Spu.h:178
Method
operator-=
Source/Audio/Spu.h:242
Method
operator->
Source/Savegame/Savegame.cpp:105
Method
operator->
Source/Services/Options.cpp:325
Method
operator/
Source/Math/Objects/Quaternion.cpp:183
Method
operator/
Source/Math/Objects/EulerAngles.cpp:172
Method
operator/
Source/Math/Objects/Vector2.cpp:196
Method
operator/
Source/Math/Objects/Vector3.cpp:229
Method
operator/
Source/Math/Objects/Vector2i.cpp:178
Method
operator/
Source/Math/Objects/Vector3i.cpp:184
Method
operator==
Source/Utils/Bitfield.cpp:320
Method
operator==
Source/Assets/Loaders/Ilm.h:16
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