↓ 4 callersFunctionwrite_icon_font(dir: &Path, local_dir: &str, game_path: &str, full: &HashMap<&str, Vec<(bool, image::ImageBuffer<Rgba<u8>, Ve
tools/preprocessor/src/icons.rs:612
↓ 1 callersFunctionwalk_dir2(path: &Path, path_rel: String, target: &Path, files: &mut HashMap<Option<(String, String)>, HashMap<String, S
tools/preprocessor/src/main.rs:121