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github.com/Scythe-Anticheat/Scythe-Anticheat
/ types & classes
Types & classes
92 in github.com/Scythe-Anticheat/Scythe-Anticheat
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Functions
210
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Types & classes
92
Class
scripts/modules/AntiArmorStandCluster.js:6
Class
scripts/modules/OreAlerts.js:6
Class
scripts/modules/AntiSpam.js:6
Class
scripts/modules/WorldBorder.js:4
Class
scripts/modules/ChatExtensions.js:6
Class
scripts/modules/Module.js:3
Class
scripts/modules/WelcomeMessage.js:5
Class
scripts/checks/Check.js:5
Class
scripts/checks/movement/Invalidsprint/InvalidsprintB.js:4
Class
scripts/checks/movement/Invalidsprint/InvalidsprintC.js:4
Class
scripts/checks/movement/Invalidsprint/InvalidsprintE.js:4
Class
scripts/checks/movement/Invalidsprint/InvalidsprintF.js:6
Class
scripts/checks/movement/Invalidsprint/InvalidsprintA.js:4
Class
scripts/checks/movement/Invalidsprint/InvalidsprintD.js:4
Class
scripts/checks/legacy/CrasherA.js:4
Class
scripts/checks/legacy/InventoryModsB.js:8
Class
scripts/checks/legacy/NoslowA.js:13
Class
scripts/checks/combat/Killaura/KillauraC.js:5
Class
scripts/checks/combat/Killaura/KillauraB.js:5
Class
scripts/checks/combat/Killaura/KillauraA.js:5
Class
scripts/checks/combat/Fastuse/FastuseA.js:5
Class
scripts/checks/combat/Reach/ReachA.js:5
Class
scripts/checks/combat/Reach/ReachC.js:5
Class
scripts/checks/combat/Autoclicker/AutoclickerA.js:5
Class
scripts/checks/misc/Spammer/SpammerA.js:5
Class
scripts/checks/misc/Spammer/SpammerB.js:5
Class
scripts/checks/misc/Spammer/SpammerC.js:5
Class
scripts/checks/misc/Spammer/SpammerD.js:5
Class
scripts/checks/exploit/BadPackets/BadPackets5.js:5
Class
scripts/checks/exploit/BadPackets/BadPackets4.js:5
Class
scripts/checks/exploit/BadPackets/BadPackets1.js:4
Class
scripts/checks/exploit/BadPackets/BadPackets3.js:5
Class
scripts/checks/exploit/BadPackets/BadPackets2.js:7
Class
scripts/checks/exploit/Namespoof/NamespoofB.js:5
Class
scripts/checks/exploit/Namespoof/NamespoofA.js:5
Class
scripts/checks/exploit/Instabreak/InstabreakA.js:16
Class
scripts/checks/world/Scaffold/ScaffoldE.js:5
Class
scripts/checks/world/Scaffold/ScaffoldC.js:5
Class
scripts/checks/world/Scaffold/ScaffoldD.js:5
Class
scripts/checks/world/Scaffold/ScaffoldA.js:5
Class
scripts/checks/world/Scaffold/ScaffoldB.js:5
Class
scripts/checks/world/Autotool/AutotoolA.js:12
Class
scripts/checks/world/Nuker/NukerA.js:5
Class
scripts/checks/inventory/InventoryMods/InventoryModsA.js:12
Class
scripts/checks/inventory/AutoOffhand/AutoOffhandA.js:4
Class
AntiArmorStandCluster
scripts/modules/AntiArmorStandCluster.js:6
Class
AntiSpam
scripts/modules/AntiSpam.js:6
Class
AutoOffhandA
scripts/checks/inventory/AutoOffhand/AutoOffhandA.js:4
Class
AutoclickerA
scripts/checks/combat/Autoclicker/AutoclickerA.js:5
Class
AutotoolA
* Most implementations of autotool in hack clients wait for the player to start breaking a block and immedietly switch the currently held item to one
scripts/checks/world/Autotool/AutotoolA.js:12
Class
BadPackets1
scripts/checks/exploit/BadPackets/BadPackets1.js:4
Class
BadPackets2
scripts/checks/exploit/BadPackets/BadPackets2.js:7
Class
BadPackets3
scripts/checks/exploit/BadPackets/BadPackets3.js:5
Class
BadPackets4
scripts/checks/exploit/BadPackets/BadPackets4.js:5
Class
BadPackets5
scripts/checks/exploit/BadPackets/BadPackets5.js:5
Class
ChatExtensions
scripts/modules/ChatExtensions.js:6
Class
Check
scripts/checks/Check.js:5
Class
CrasherA
scripts/checks/legacy/CrasherA.js:4
Interface
Entity
scripts/index.d.ts:59
Class
FastuseA
scripts/checks/combat/Fastuse/FastuseA.js:5
Class
InstabreakA
* Before 1.16.210, breaking blocks by the client involved the PlayerAction Packet which did not validate whether a player was actually able to break a
scripts/checks/exploit/Instabreak/InstabreakA.js:16
Class
InvalidsprintA
scripts/checks/movement/Invalidsprint/InvalidsprintA.js:4
Class
InvalidsprintB
scripts/checks/movement/Invalidsprint/InvalidsprintB.js:4
Class
InvalidsprintC
scripts/checks/movement/Invalidsprint/InvalidsprintC.js:4
Class
InvalidsprintD
scripts/checks/movement/Invalidsprint/InvalidsprintD.js:4
Class
InvalidsprintE
scripts/checks/movement/Invalidsprint/InvalidsprintE.js:4
Class
InvalidsprintF
scripts/checks/movement/Invalidsprint/InvalidsprintF.js:6
Class
InventoryModsA
* This module is disabled due to false flags * To determine if a player has a GUI open, such as a chest, we have an environmental sensor in the playe
scripts/checks/inventory/InventoryMods/InventoryModsA.js:12
Class
InventoryModsB
* This check could detect Inventory Move cheats by seeing if the player was interacting with the inventory and moving items into their cursor * Serve
scripts/checks/legacy/InventoryModsB.js:8
Class
KillauraA
scripts/checks/combat/Killaura/KillauraA.js:5
Class
KillauraB
scripts/checks/combat/Killaura/KillauraB.js:5
Class
KillauraC
scripts/checks/combat/Killaura/KillauraC.js:5
Class
Module
scripts/modules/Module.js:3
Class
NamespoofA
scripts/checks/exploit/Namespoof/NamespoofA.js:5
Class
NamespoofB
scripts/checks/exploit/Namespoof/NamespoofB.js:5
Class
NoslowA
* The hack NoSlowDown allows a player to not be slowed down when using an item * When this check was created (and for most of its lifespan), Server A
scripts/checks/legacy/NoslowA.js:13
Class
NukerA
scripts/checks/world/Nuker/NukerA.js:5
Class
OreAlerts
scripts/modules/OreAlerts.js:6
Interface
Player
scripts/index.d.ts:4
Class
ReachA
scripts/checks/combat/Reach/ReachA.js:5
Class
ReachC
scripts/checks/combat/Reach/ReachC.js:5
Class
ScaffoldA
scripts/checks/world/Scaffold/ScaffoldA.js:5
Class
ScaffoldB
scripts/checks/world/Scaffold/ScaffoldB.js:5
Class
ScaffoldC
scripts/checks/world/Scaffold/ScaffoldC.js:5
Class
ScaffoldD
scripts/checks/world/Scaffold/ScaffoldD.js:5
Class
ScaffoldE
scripts/checks/world/Scaffold/ScaffoldE.js:5
Class
SpammerA
scripts/checks/misc/Spammer/SpammerA.js:5
Class
SpammerB
scripts/checks/misc/Spammer/SpammerB.js:5
Class
SpammerC
scripts/checks/misc/Spammer/SpammerC.js:5
Class
SpammerD
scripts/checks/misc/Spammer/SpammerD.js:5
Class
WelcomeMessage
scripts/modules/WelcomeMessage.js:5
Class
WorldBorder
scripts/modules/WorldBorder.js:4