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Types & classes92 in github.com/Scythe-Anticheat/Scythe-Anticheat

Class
scripts/modules/AntiArmorStandCluster.js:6
Class
scripts/modules/OreAlerts.js:6
Class
scripts/modules/AntiSpam.js:6
Class
scripts/modules/WorldBorder.js:4
Class
scripts/modules/ChatExtensions.js:6
Class
scripts/modules/Module.js:3
Class
scripts/modules/WelcomeMessage.js:5
Class
scripts/checks/Check.js:5
Class
scripts/checks/movement/Invalidsprint/InvalidsprintB.js:4
Class
scripts/checks/movement/Invalidsprint/InvalidsprintC.js:4
Class
scripts/checks/movement/Invalidsprint/InvalidsprintE.js:4
Class
scripts/checks/movement/Invalidsprint/InvalidsprintF.js:6
Class
scripts/checks/movement/Invalidsprint/InvalidsprintA.js:4
Class
scripts/checks/movement/Invalidsprint/InvalidsprintD.js:4
Class
scripts/checks/legacy/CrasherA.js:4
Class
scripts/checks/legacy/InventoryModsB.js:8
Class
scripts/checks/legacy/NoslowA.js:13
Class
scripts/checks/combat/Killaura/KillauraC.js:5
Class
scripts/checks/combat/Killaura/KillauraB.js:5
Class
scripts/checks/combat/Killaura/KillauraA.js:5
Class
scripts/checks/combat/Fastuse/FastuseA.js:5
Class
scripts/checks/combat/Reach/ReachA.js:5
Class
scripts/checks/combat/Reach/ReachC.js:5
Class
scripts/checks/combat/Autoclicker/AutoclickerA.js:5
Class
scripts/checks/misc/Spammer/SpammerA.js:5
Class
scripts/checks/misc/Spammer/SpammerB.js:5
Class
scripts/checks/misc/Spammer/SpammerC.js:5
Class
scripts/checks/misc/Spammer/SpammerD.js:5
Class
scripts/checks/exploit/BadPackets/BadPackets5.js:5
Class
scripts/checks/exploit/BadPackets/BadPackets4.js:5
Class
scripts/checks/exploit/BadPackets/BadPackets1.js:4
Class
scripts/checks/exploit/BadPackets/BadPackets3.js:5
Class
scripts/checks/exploit/BadPackets/BadPackets2.js:7
Class
scripts/checks/exploit/Namespoof/NamespoofB.js:5
Class
scripts/checks/exploit/Namespoof/NamespoofA.js:5
Class
scripts/checks/exploit/Instabreak/InstabreakA.js:16
Class
scripts/checks/world/Scaffold/ScaffoldE.js:5
Class
scripts/checks/world/Scaffold/ScaffoldC.js:5
Class
scripts/checks/world/Scaffold/ScaffoldD.js:5
Class
scripts/checks/world/Scaffold/ScaffoldA.js:5
Class
scripts/checks/world/Scaffold/ScaffoldB.js:5
Class
scripts/checks/world/Autotool/AutotoolA.js:12
Class
scripts/checks/world/Nuker/NukerA.js:5
Class
scripts/checks/inventory/InventoryMods/InventoryModsA.js:12
Class
scripts/checks/inventory/AutoOffhand/AutoOffhandA.js:4
ClassAntiArmorStandCluster
scripts/modules/AntiArmorStandCluster.js:6
ClassAntiSpam
scripts/modules/AntiSpam.js:6
ClassAutoOffhandA
scripts/checks/inventory/AutoOffhand/AutoOffhandA.js:4
ClassAutoclickerA
scripts/checks/combat/Autoclicker/AutoclickerA.js:5
ClassAutotoolA
* Most implementations of autotool in hack clients wait for the player to start breaking a block and immedietly switch the currently held item to one
scripts/checks/world/Autotool/AutotoolA.js:12
ClassBadPackets1
scripts/checks/exploit/BadPackets/BadPackets1.js:4
ClassBadPackets2
scripts/checks/exploit/BadPackets/BadPackets2.js:7
ClassBadPackets3
scripts/checks/exploit/BadPackets/BadPackets3.js:5
ClassBadPackets4
scripts/checks/exploit/BadPackets/BadPackets4.js:5
ClassBadPackets5
scripts/checks/exploit/BadPackets/BadPackets5.js:5
ClassChatExtensions
scripts/modules/ChatExtensions.js:6
ClassCheck
scripts/checks/Check.js:5
ClassCrasherA
scripts/checks/legacy/CrasherA.js:4
InterfaceEntity
scripts/index.d.ts:59
ClassFastuseA
scripts/checks/combat/Fastuse/FastuseA.js:5
ClassInstabreakA
* Before 1.16.210, breaking blocks by the client involved the PlayerAction Packet which did not validate whether a player was actually able to break a
scripts/checks/exploit/Instabreak/InstabreakA.js:16
ClassInvalidsprintA
scripts/checks/movement/Invalidsprint/InvalidsprintA.js:4
ClassInvalidsprintB
scripts/checks/movement/Invalidsprint/InvalidsprintB.js:4
ClassInvalidsprintC
scripts/checks/movement/Invalidsprint/InvalidsprintC.js:4
ClassInvalidsprintD
scripts/checks/movement/Invalidsprint/InvalidsprintD.js:4
ClassInvalidsprintE
scripts/checks/movement/Invalidsprint/InvalidsprintE.js:4
ClassInvalidsprintF
scripts/checks/movement/Invalidsprint/InvalidsprintF.js:6
ClassInventoryModsA
* This module is disabled due to false flags * To determine if a player has a GUI open, such as a chest, we have an environmental sensor in the playe
scripts/checks/inventory/InventoryMods/InventoryModsA.js:12
ClassInventoryModsB
* This check could detect Inventory Move cheats by seeing if the player was interacting with the inventory and moving items into their cursor * Serve
scripts/checks/legacy/InventoryModsB.js:8
ClassKillauraA
scripts/checks/combat/Killaura/KillauraA.js:5
ClassKillauraB
scripts/checks/combat/Killaura/KillauraB.js:5
ClassKillauraC
scripts/checks/combat/Killaura/KillauraC.js:5
ClassModule
scripts/modules/Module.js:3
ClassNamespoofA
scripts/checks/exploit/Namespoof/NamespoofA.js:5
ClassNamespoofB
scripts/checks/exploit/Namespoof/NamespoofB.js:5
ClassNoslowA
* The hack NoSlowDown allows a player to not be slowed down when using an item * When this check was created (and for most of its lifespan), Server A
scripts/checks/legacy/NoslowA.js:13
ClassNukerA
scripts/checks/world/Nuker/NukerA.js:5
ClassOreAlerts
scripts/modules/OreAlerts.js:6
InterfacePlayer
scripts/index.d.ts:4
ClassReachA
scripts/checks/combat/Reach/ReachA.js:5
ClassReachC
scripts/checks/combat/Reach/ReachC.js:5
ClassScaffoldA
scripts/checks/world/Scaffold/ScaffoldA.js:5
ClassScaffoldB
scripts/checks/world/Scaffold/ScaffoldB.js:5
ClassScaffoldC
scripts/checks/world/Scaffold/ScaffoldC.js:5
ClassScaffoldD
scripts/checks/world/Scaffold/ScaffoldD.js:5
ClassScaffoldE
scripts/checks/world/Scaffold/ScaffoldE.js:5
ClassSpammerA
scripts/checks/misc/Spammer/SpammerA.js:5
ClassSpammerB
scripts/checks/misc/Spammer/SpammerB.js:5
ClassSpammerC
scripts/checks/misc/Spammer/SpammerC.js:5
ClassSpammerD
scripts/checks/misc/Spammer/SpammerD.js:5
ClassWelcomeMessage
scripts/modules/WelcomeMessage.js:5
ClassWorldBorder
scripts/modules/WorldBorder.js:4