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github.com/SRombauts/UE4ProceduralMesh
/ functions
Functions
30 in github.com/SRombauts/UE4ProceduralMesh
⨍
Functions
30
◇
Types & classes
15
↓ 1 callers
Method
Init
Initialization */
Source/ProceduralMesh/ProceduralMeshComponent.cpp:53
Method
AProceduralCubeActor
Source/ProceduralMesh/ProceduralCubeActor.cpp:7
Method
AProceduralLatheActor
Source/ProceduralMesh/ProceduralLatheActor.cpp:9
Method
AProceduralTriangleActor
Source/ProceduralMesh/ProceduralTriangleActor.cpp:7
Method
CanBeOccluded
Source/ProceduralMesh/ProceduralMeshComponent.cpp:246
Method
ContainsPhysicsTriMeshData
Source/ProceduralMesh/ProceduralMeshComponent.cpp:399
Method
DrawDynamicElements
Source/ProceduralMesh/ProceduralMeshComponent.cpp:197
Method
ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER
Source/ProceduralMesh/ProceduralMeshComponent.cpp:58
Method
FProceduralMeshVertexFactory
Source/ProceduralMesh/ProceduralMeshComponent.cpp:48
Method
GenerateCube
Generate a full cube
Source/ProceduralMesh/ProceduralCubeActor.cpp:26
Method
GenerateLathe
Generate a lathe by rotating the given polyline
Source/ProceduralMesh/ProceduralLatheActor.cpp:40
Method
GenerateTriangle
Generate a single horizontal triangle counterclockwise to point up (one face, visible only from the top, not from the bottom)
Source/ProceduralMesh/ProceduralTriangleActor.cpp:26
Method
GetAllocatedSize
Source/ProceduralMesh/ProceduralMeshComponent.cpp:256
Method
GetBodySetup
Source/ProceduralMesh/ProceduralMeshComponent.cpp:428
Method
GetDynamicMeshElements
Source/ProceduralMesh/ProceduralMeshComponent.cpp:148
Method
GetMemoryFootprint
Source/ProceduralMesh/ProceduralMeshComponent.cpp:251
Method
GetPhysicsTriMeshData
Vertex Factory */
Source/ProceduralMesh/ProceduralMeshComponent.cpp:45
Method
GetViewRelevance
Source/ProceduralMesh/ProceduralMeshComponent.cpp:236
Method
InitRHI
Source/ProceduralMesh/ProceduralMeshComponent.cpp:16
Method
InitRHI
Source/ProceduralMesh/ProceduralMeshComponent.cpp:33
Method
ProceduralMesh
(TargetInfo Target)
Source/ProceduralMesh/ProceduralMesh.Build.cs:7
Method
ProceduralMeshEditorTarget
(TargetInfo Target)
Source/ProceduralMeshEditor.Target.cs:8
Method
ProceduralMeshTarget
(TargetInfo Target)
Source/ProceduralMesh.Target.cs:8
Method
SetupBinaries
( TargetInfo Target, ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations, ref List<stri
Source/ProceduralMesh.Target.cs:17
Method
SetupBinaries
( TargetInfo Target, ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations, ref List<stri
Source/ProceduralMeshEditor.Target.cs:17
Method
UProceduralMeshComponent
Source/ProceduralMesh/ProceduralMeshComponent.cpp:274
Method
UpdateBodySetup
Source/ProceduralMesh/ProceduralMeshComponent.cpp:404
Method
UpdateCollision
Source/ProceduralMesh/ProceduralMeshComponent.cpp:414
Method
WantsNegXTriMesh
Source/ProceduralMesh/ProceduralMeshComponent.h:69
Method
~FProceduralMeshSceneProxy
Source/ProceduralMesh/ProceduralMeshComponent.cpp:141