///////////////////////////////////////////////////////
| 66 | |
| 67 | //////////////////////////////////////////////////////////// |
| 68 | bool RenderTexture::resize(Vector2u size, const ContextSettings& settings) |
| 69 | { |
| 70 | // Create the texture |
| 71 | // Set texture to be in sRGB scale if requested |
| 72 | if (!m_texture.resize(size, settings.sRgbCapable)) |
| 73 | { |
| 74 | err() << "Impossible to create render texture (failed to create the target texture)" << std::endl; |
| 75 | return false; |
| 76 | } |
| 77 | |
| 78 | // We disable smoothing by default for render textures |
| 79 | setSmooth(false); |
| 80 | |
| 81 | // Create the implementation |
| 82 | if (priv::RenderTextureImplFBO::isAvailable()) |
| 83 | { |
| 84 | // Use frame-buffer object (FBO) |
| 85 | m_impl = std::make_unique<priv::RenderTextureImplFBO>(); |
| 86 | |
| 87 | // Mark the texture as being a framebuffer object attachment |
| 88 | m_texture.m_fboAttachment = true; |
| 89 | } |
| 90 | else |
| 91 | { |
| 92 | // Use default implementation |
| 93 | m_impl = std::make_unique<priv::RenderTextureImplDefault>(); |
| 94 | } |
| 95 | |
| 96 | // Initialize the render texture |
| 97 | // We pass the actual size of our texture since OpenGL ES requires that all attachments have identical sizes |
| 98 | if (!m_impl->create(m_texture.m_actualSize, m_texture.m_texture, settings)) |
| 99 | return false; |
| 100 | |
| 101 | // We can now initialize the render target part |
| 102 | RenderTarget::initialize(); |
| 103 | |
| 104 | return true; |
| 105 | } |
| 106 | |
| 107 | |
| 108 | //////////////////////////////////////////////////////////// |
nothing calls this directly
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