/////////////////////////////////////////////////////// Initialize OpenGL states into the specified view \param Window Target window to initialize \return True if operation was successful, false otherwise ///////////////////////////////////////////////////////
| 22 | /// |
| 23 | //////////////////////////////////////////////////////////// |
| 24 | [[nodiscard]] bool initialize(sf::Window& window) |
| 25 | { |
| 26 | // Activate the window |
| 27 | if (!window.setActive()) |
| 28 | { |
| 29 | std::cerr << "Failed to set the window as active" << std::endl; |
| 30 | return false; |
| 31 | } |
| 32 | |
| 33 | // Setup OpenGL states |
| 34 | // Set color and depth clear value |
| 35 | |
| 36 | #ifdef SFML_OPENGL_ES |
| 37 | glClearDepthf(1.f); |
| 38 | #else |
| 39 | glClearDepth(1.f); |
| 40 | #endif |
| 41 | |
| 42 | glClearColor(0.f, 0.5f, 0.5f, 0.f); |
| 43 | |
| 44 | // Enable Z-buffer read and write |
| 45 | glEnable(GL_DEPTH_TEST); |
| 46 | glDepthMask(GL_TRUE); |
| 47 | |
| 48 | // Setup a perspective projection |
| 49 | glMatrixMode(GL_PROJECTION); |
| 50 | glLoadIdentity(); |
| 51 | const float extent = std::tan(sf::degrees(45).asRadians()); |
| 52 | |
| 53 | #ifdef SFML_OPENGL_ES |
| 54 | glFrustumf(-extent, extent, -extent, extent, 1.0f, 500.0f); |
| 55 | #else |
| 56 | glFrustum(-extent, extent, -extent, extent, 1.0f, 500.0f); |
| 57 | #endif |
| 58 | |
| 59 | // Enable position and texture coordinates vertex components |
| 60 | glEnableClientState(GL_VERTEX_ARRAY); |
| 61 | glEnableClientState(GL_COLOR_ARRAY); |
| 62 | |
| 63 | return true; |
| 64 | } |
| 65 | |
| 66 | //////////////////////////////////////////////////////////// |
| 67 | /// Draw the OpenGL scene (a rotating cube) into |
no test coverage detected