/////////////////////////////////////////////////////// Entry point of application \return Application exit code ///////////////////////////////////////////////////////
| 376 | /// |
| 377 | //////////////////////////////////////////////////////////// |
| 378 | int main() |
| 379 | { |
| 380 | // Exit early if shaders are not available |
| 381 | if (!sf::Shader::isAvailable()) |
| 382 | { |
| 383 | std::cerr << "Shaders not supported on current system, aborting" << std::endl; |
| 384 | return EXIT_FAILURE; |
| 385 | } |
| 386 | |
| 387 | // Create the main window |
| 388 | sf::RenderWindow window(sf::VideoMode({800, 600}), "SFML Shader", sf::Style::Titlebar | sf::Style::Close); |
| 389 | window.setVerticalSyncEnabled(true); |
| 390 | |
| 391 | // Open the application font |
| 392 | const sf::Font font("resources/tuffy.ttf"); |
| 393 | |
| 394 | // Create the effects |
| 395 | std::optional pixelateEffect = tryLoadPixelate(); |
| 396 | std::optional waveBlurEffect = tryLoadWaveBlur(font); |
| 397 | std::optional stormBlinkEffect = tryLoadStormBlink(); |
| 398 | std::optional edgeEffect = tryLoadEdge(); |
| 399 | std::optional geometryEffect = tryLoadGeometry(); |
| 400 | |
| 401 | const auto optionalToPtr = [](auto& effect) -> Effect* { return effect.has_value() ? &*effect : nullptr; }; |
| 402 | |
| 403 | const std::array<Effect*, 5> effects{optionalToPtr(pixelateEffect), |
| 404 | optionalToPtr(waveBlurEffect), |
| 405 | optionalToPtr(stormBlinkEffect), |
| 406 | optionalToPtr(edgeEffect), |
| 407 | optionalToPtr(geometryEffect)}; |
| 408 | |
| 409 | const std::array<std::string, 5> |
| 410 | effectNames{"Pixelate", "Wave + Blur", "Storm + Blink", "Edge Post-effect", "Geometry Shader Billboards"}; |
| 411 | |
| 412 | // Index of currently selected effect |
| 413 | std::size_t current = 0; |
| 414 | |
| 415 | // Create the messages background |
| 416 | const sf::Texture textBackgroundTexture("resources/text-background.png"); |
| 417 | sf::Sprite textBackground(textBackgroundTexture); |
| 418 | textBackground.setPosition({0.f, 520.f}); |
| 419 | textBackground.setColor(sf::Color(255, 255, 255, 200)); |
| 420 | |
| 421 | // Create the description text |
| 422 | sf::Text description(font, "Current effect: " + effectNames[current], 20); |
| 423 | description.setPosition({10.f, 530.f}); |
| 424 | description.setFillColor(sf::Color(80, 80, 80)); |
| 425 | |
| 426 | // Create the instructions text |
| 427 | sf::Text instructions(font, "Press left and right arrows to change the current shader", 20); |
| 428 | instructions.setPosition({280.f, 555.f}); |
| 429 | instructions.setFillColor(sf::Color(80, 80, 80)); |
| 430 | |
| 431 | // Start the game loop |
| 432 | const sf::Clock clock; |
| 433 | while (window.isOpen()) |
| 434 | { |
| 435 | // Process events |
nothing calls this directly
no test coverage detected