/////////////////////////////////////////////////////// Entry point of application \return Application exit code ///////////////////////////////////////////////////////
| 39 | /// |
| 40 | //////////////////////////////////////////////////////////// |
| 41 | int main() |
| 42 | { |
| 43 | bool exit = false; |
| 44 | bool sRgb = false; |
| 45 | |
| 46 | while (!exit) |
| 47 | { |
| 48 | // Request a 24-bits depth buffer when creating the window |
| 49 | sf::ContextSettings contextSettings; |
| 50 | contextSettings.depthBits = 24; |
| 51 | contextSettings.sRgbCapable = sRgb; |
| 52 | |
| 53 | // Create the main window |
| 54 | sf::RenderWindow window(sf::VideoMode({800, 600}), |
| 55 | "SFML graphics with OpenGL", |
| 56 | sf::Style::Default, |
| 57 | sf::State::Windowed, |
| 58 | contextSettings); |
| 59 | window.setVerticalSyncEnabled(true); |
| 60 | window.setMinimumSize(sf::Vector2u(400, 300)); |
| 61 | window.setMaximumSize(sf::Vector2u(1200, 900)); |
| 62 | |
| 63 | // Create a sprite for the background |
| 64 | const sf::Texture backgroundTexture(resourcesDir() / "background.jpg", sRgb); |
| 65 | const sf::Sprite background(backgroundTexture); |
| 66 | |
| 67 | // Create some text to draw on top of our OpenGL object |
| 68 | const sf::Font font(resourcesDir() / "tuffy.ttf"); |
| 69 | |
| 70 | sf::Text text(font, "SFML / OpenGL demo"); |
| 71 | sf::Text sRgbInstructions(font, "Press space to toggle sRGB conversion"); |
| 72 | sf::Text mipmapInstructions(font, "Press return to toggle mipmapping"); |
| 73 | text.setFillColor(sf::Color(255, 255, 255, 170)); |
| 74 | sRgbInstructions.setFillColor(sf::Color(255, 255, 255, 170)); |
| 75 | mipmapInstructions.setFillColor(sf::Color(255, 255, 255, 170)); |
| 76 | text.setPosition({280.f, 450.f}); |
| 77 | sRgbInstructions.setPosition({175.f, 500.f}); |
| 78 | mipmapInstructions.setPosition({200.f, 550.f}); |
| 79 | |
| 80 | // Load a texture to apply to our 3D cube |
| 81 | sf::Texture texture(resourcesDir() / "logo.png"); |
| 82 | |
| 83 | // Attempt to generate a mipmap for our cube texture |
| 84 | // We don't check the return value here since |
| 85 | // mipmapping is purely optional in this example |
| 86 | (void)texture.generateMipmap(); |
| 87 | |
| 88 | // Make the window the active window for OpenGL calls |
| 89 | if (!window.setActive(true)) |
| 90 | { |
| 91 | std::cerr << "Failed to set window to active" << std::endl; |
| 92 | return EXIT_FAILURE; |
| 93 | } |
| 94 | |
| 95 | // Load OpenGL or OpenGL ES entry points using glad |
| 96 | #ifdef SFML_OPENGL_ES |
| 97 | gladLoadGLES1(sf::Context::getFunction); |
| 98 | #else |
nothing calls this directly
no test coverage detected