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github.com/RozDavid/UnScene3D
/ length
Method
length
utils/cpp_utils/include/vec3.h:187–189 ·
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Source
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185
}
186
187
inline T length() const {
188
return sqrt(lengthSq());
189
}
190
191
static T distSq(const vec3 &v0, const vec3 &v1) {
192
return ((v0.array[0] - v1.array[0]) * (v0.array[0] - v1.array[0]) +
Callers
1
angleBetween
Method · 0.80
Calls
1
sqrt
Function · 0.85
Tested by
no test coverage detected