| 116 | } |
| 117 | |
| 118 | void resetStates(Eigen::Vector3d init_state) |
| 119 | { |
| 120 | auto node_shared = node_.lock(); |
| 121 | if (!node_shared) { |
| 122 | throw std::runtime_error{"Could not acquire node."}; |
| 123 | } |
| 124 | } |
| 125 | |
| 126 | void computeError( |
| 127 | const Eigen::Vector3d & state, const Eigen::Vector3d target_state, double dt, |
nothing calls this directly
no outgoing calls
no test coverage detected