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hub / github.com/RenderKit/embree / PathLineTo

Method PathLineTo

tutorials/common/imgui/imgui.h:2571–2571  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

2569 // - Filled shapes must always use clockwise winding order. The anti-aliasing fringe depends on it. Counter-clockwise shapes will have "inward" anti-aliasing.
2570 inline void PathClear() { _Path.Size = 0; }
2571 inline void PathLineTo(const ImVec2& pos) { _Path.push_back(pos); }
2572 inline void PathLineToMergeDuplicate(const ImVec2& pos) { if (_Path.Size == 0 || memcmp(&_Path.Data[_Path.Size - 1], &pos, 8) != 0) _Path.push_back(pos); }
2573 inline void PathFillConvex(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col); _Path.Size = 0; }
2574 inline void PathStroke(ImU32 col, ImDrawFlags flags = 0, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, flags, thickness); _Path.Size = 0; }

Callers 4

RenderCheckMarkMethod · 0.80
TabItemBackgroundMethod · 0.80

Calls 1

push_backMethod · 0.45

Tested by

no test coverage detected