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hub / github.com/RenderKit/embree / RenderWindowDecorations

Method RenderWindowDecorations

tutorials/common/imgui/imgui.cpp:6080–6161  ·  view source on GitHub ↗

Draw background and borders Draw and handle scrollbars

Source from the content-addressed store, hash-verified

6078// Draw background and borders
6079// Draw and handle scrollbars
6080void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size)
6081{
6082 ImGuiContext& g = *GImGui;
6083 ImGuiStyle& style = g.Style;
6084 ImGuiWindowFlags flags = window->Flags;
6085
6086 // Ensure that ScrollBar doesn't read last frame's SkipItems
6087 IM_ASSERT(window->BeginCount == 0);
6088 window->SkipItems = false;
6089
6090 // Draw window + handle manual resize
6091 // As we highlight the title bar when want_focus is set, multiple reappearing windows will have their title bar highlighted on their reappearing frame.
6092 const float window_rounding = window->WindowRounding;
6093 const float window_border_size = window->WindowBorderSize;
6094 if (window->Collapsed)
6095 {
6096 // Title bar only
6097 float backup_border_size = style.FrameBorderSize;
6098 g.Style.FrameBorderSize = window->WindowBorderSize;
6099 ImU32 title_bar_col = GetColorU32((title_bar_is_highlight && !g.NavDisableHighlight) ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBgCollapsed);
6100 RenderFrame(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, true, window_rounding);
6101 g.Style.FrameBorderSize = backup_border_size;
6102 }
6103 else
6104 {
6105 // Window background
6106 if (!(flags & ImGuiWindowFlags_NoBackground))
6107 {
6108 ImU32 bg_col = GetColorU32(GetWindowBgColorIdx(window));
6109 bool override_alpha = false;
6110 float alpha = 1.0f;
6111 if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasBgAlpha)
6112 {
6113 alpha = g.NextWindowData.BgAlphaVal;
6114 override_alpha = true;
6115 }
6116 if (override_alpha)
6117 bg_col = (bg_col & ~IM_COL32_A_MASK) | (IM_F32_TO_INT8_SAT(alpha) << IM_COL32_A_SHIFT);
6118 window->DrawList->AddRectFilled(window->Pos + ImVec2(0, window->TitleBarHeight()), window->Pos + window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? 0 : ImDrawFlags_RoundCornersBottom);
6119 }
6120
6121 // Title bar
6122 if (!(flags & ImGuiWindowFlags_NoTitleBar))
6123 {
6124 ImU32 title_bar_col = GetColorU32(title_bar_is_highlight ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg);
6125 window->DrawList->AddRectFilled(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, window_rounding, ImDrawFlags_RoundCornersTop);
6126 }
6127
6128 // Menu bar
6129 if (flags & ImGuiWindowFlags_MenuBar)
6130 {
6131 ImRect menu_bar_rect = window->MenuBarRect();
6132 menu_bar_rect.ClipWith(window->Rect()); // Soft clipping, in particular child window don't have minimum size covering the menu bar so this is useful for them.
6133 window->DrawList->AddRectFilled(menu_bar_rect.Min + ImVec2(window_border_size, 0), menu_bar_rect.Max - ImVec2(window_border_size, 0), GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, ImDrawFlags_RoundCornersTop);
6134 if (style.FrameBorderSize > 0.0f && menu_bar_rect.Max.y < window->Pos.y + window->Size.y)
6135 window->DrawList->AddLine(menu_bar_rect.GetBL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_Border), style.FrameBorderSize);
6136 }
6137

Callers

nothing calls this directly

Calls 8

GetWindowBgColorIdxFunction · 0.85
ImVec2Function · 0.85
ImLerpFunction · 0.85
AddRectFilledMethod · 0.80
AddLineMethod · 0.80
PathLineToMethod · 0.80
PathArcToFastMethod · 0.80
PathFillConvexMethod · 0.80

Tested by

no test coverage detected