Prepare the data for rendering so you can call GetDrawData() (As with anything within the ImGui:: namspace this doesn't touch your GPU or graphics API at all: it is the role of the ImGui_ImplXXXX_RenderDrawData() function provided by the renderer backend)
| 5208 | // (As with anything within the ImGui:: namspace this doesn't touch your GPU or graphics API at all: |
| 5209 | // it is the role of the ImGui_ImplXXXX_RenderDrawData() function provided by the renderer backend) |
| 5210 | void ImGui::Render() |
| 5211 | { |
| 5212 | ImGuiContext& g = *GImGui; |
| 5213 | IM_ASSERT(g.Initialized); |
| 5214 | |
| 5215 | if (g.FrameCountEnded != g.FrameCount) |
| 5216 | EndFrame(); |
| 5217 | const bool first_render_of_frame = (g.FrameCountRendered != g.FrameCount); |
| 5218 | g.FrameCountRendered = g.FrameCount; |
| 5219 | g.IO.MetricsRenderWindows = 0; |
| 5220 | |
| 5221 | CallContextHooks(&g, ImGuiContextHookType_RenderPre); |
| 5222 | |
| 5223 | // Add background ImDrawList (for each active viewport) |
| 5224 | for (int n = 0; n != g.Viewports.Size; n++) |
| 5225 | { |
| 5226 | ImGuiViewportP* viewport = g.Viewports[n]; |
| 5227 | viewport->DrawDataBuilder.Clear(); |
| 5228 | if (viewport->DrawLists[0] != NULL) |
| 5229 | AddDrawListToDrawData(&viewport->DrawDataBuilder.Layers[0], GetBackgroundDrawList(viewport)); |
| 5230 | } |
| 5231 | |
| 5232 | // Draw modal/window whitening backgrounds |
| 5233 | if (first_render_of_frame) |
| 5234 | RenderDimmedBackgrounds(); |
| 5235 | |
| 5236 | // Add ImDrawList to render |
| 5237 | ImGuiWindow* windows_to_render_top_most[2]; |
| 5238 | windows_to_render_top_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL; |
| 5239 | windows_to_render_top_most[1] = (g.NavWindowingTarget ? g.NavWindowingListWindow : NULL); |
| 5240 | for (int n = 0; n != g.Windows.Size; n++) |
| 5241 | { |
| 5242 | ImGuiWindow* window = g.Windows[n]; |
| 5243 | IM_MSVC_WARNING_SUPPRESS(6011); // Static Analysis false positive "warning C6011: Dereferencing NULL pointer 'window'" |
| 5244 | if (IsWindowActiveAndVisible(window) && (window->Flags & ImGuiWindowFlags_ChildWindow) == 0 && window != windows_to_render_top_most[0] && window != windows_to_render_top_most[1]) |
| 5245 | AddRootWindowToDrawData(window); |
| 5246 | } |
| 5247 | for (int n = 0; n < IM_ARRAYSIZE(windows_to_render_top_most); n++) |
| 5248 | if (windows_to_render_top_most[n] && IsWindowActiveAndVisible(windows_to_render_top_most[n])) // NavWindowingTarget is always temporarily displayed as the top-most window |
| 5249 | AddRootWindowToDrawData(windows_to_render_top_most[n]); |
| 5250 | |
| 5251 | // Draw software mouse cursor if requested by io.MouseDrawCursor flag |
| 5252 | if (g.IO.MouseDrawCursor && first_render_of_frame && g.MouseCursor != ImGuiMouseCursor_None) |
| 5253 | RenderMouseCursor(g.IO.MousePos, g.Style.MouseCursorScale, g.MouseCursor, IM_COL32_WHITE, IM_COL32_BLACK, IM_COL32(0, 0, 0, 48)); |
| 5254 | |
| 5255 | // Setup ImDrawData structures for end-user |
| 5256 | g.IO.MetricsRenderVertices = g.IO.MetricsRenderIndices = 0; |
| 5257 | for (int n = 0; n < g.Viewports.Size; n++) |
| 5258 | { |
| 5259 | ImGuiViewportP* viewport = g.Viewports[n]; |
| 5260 | viewport->DrawDataBuilder.FlattenIntoSingleLayer(); |
| 5261 | |
| 5262 | // Add foreground ImDrawList (for each active viewport) |
| 5263 | if (viewport->DrawLists[1] != NULL) |
| 5264 | AddDrawListToDrawData(&viewport->DrawDataBuilder.Layers[0], GetForegroundDrawList(viewport)); |
| 5265 | |
| 5266 | SetupViewportDrawData(viewport, &viewport->DrawDataBuilder.Layers[0]); |
| 5267 | ImDrawData* draw_data = &viewport->DrawDataP; |
nothing calls this directly
no test coverage detected