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hub / github.com/RenderKit/embree / InputTextFilterCharacter

Function InputTextFilterCharacter

tutorials/common/imgui/imgui_widgets.cpp:3801–3896  ·  view source on GitHub ↗

Return false to discard a character.

Source from the content-addressed store, hash-verified

3799
3800// Return false to discard a character.
3801static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, ImGuiInputSource input_source)
3802{
3803 IM_ASSERT(input_source == ImGuiInputSource_Keyboard || input_source == ImGuiInputSource_Clipboard);
3804 unsigned int c = *p_char;
3805
3806 // Filter non-printable (NB: isprint is unreliable! see #2467)
3807 bool apply_named_filters = true;
3808 if (c < 0x20)
3809 {
3810 bool pass = false;
3811 pass |= (c == '\n' && (flags & ImGuiInputTextFlags_Multiline)); // Note that an Enter KEY will emit \r and be ignored (we poll for KEY in InputText() code)
3812 pass |= (c == '\t' && (flags & ImGuiInputTextFlags_AllowTabInput));
3813 if (!pass)
3814 return false;
3815 apply_named_filters = false; // Override named filters below so newline and tabs can still be inserted.
3816 }
3817
3818 if (input_source != ImGuiInputSource_Clipboard)
3819 {
3820 // We ignore Ascii representation of delete (emitted from Backspace on OSX, see #2578, #2817)
3821 if (c == 127)
3822 return false;
3823
3824 // Filter private Unicode range. GLFW on OSX seems to send private characters for special keys like arrow keys (FIXME)
3825 if (c >= 0xE000 && c <= 0xF8FF)
3826 return false;
3827 }
3828
3829 // Filter Unicode ranges we are not handling in this build
3830 if (c > IM_UNICODE_CODEPOINT_MAX)
3831 return false;
3832
3833 // Generic named filters
3834 if (apply_named_filters && (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase | ImGuiInputTextFlags_CharsNoBlank | ImGuiInputTextFlags_CharsScientific)))
3835 {
3836 // The libc allows overriding locale, with e.g. 'setlocale(LC_NUMERIC, "de_DE.UTF-8");' which affect the output/input of printf/scanf to use e.g. ',' instead of '.'.
3837 // The standard mandate that programs starts in the "C" locale where the decimal point is '.'.
3838 // We don't really intend to provide widespread support for it, but out of empathy for people stuck with using odd API, we support the bare minimum aka overriding the decimal point.
3839 // Change the default decimal_point with:
3840 // ImGui::GetCurrentContext()->PlatformLocaleDecimalPoint = *localeconv()->decimal_point;
3841 // Users of non-default decimal point (in particular ',') may be affected by word-selection logic (is_word_boundary_from_right/is_word_boundary_from_left) functions.
3842 ImGuiContext& g = *GImGui;
3843 const unsigned c_decimal_point = (unsigned int)g.PlatformLocaleDecimalPoint;
3844
3845 // Full-width -> half-width conversion for numeric fields (https://en.wikipedia.org/wiki/Halfwidth_and_Fullwidth_Forms_(Unicode_block)
3846 // While this is mostly convenient, this has the side-effect for uninformed users accidentally inputting full-width characters that they may
3847 // scratch their head as to why it works in numerical fields vs in generic text fields it would require support in the font.
3848 if (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsScientific | ImGuiInputTextFlags_CharsHexadecimal))
3849 if (c >= 0xFF01 && c <= 0xFF5E)
3850 c = c - 0xFF01 + 0x21;
3851
3852 // Allow 0-9 . - + * /
3853 if (flags & ImGuiInputTextFlags_CharsDecimal)
3854 if (!(c >= '0' && c <= '9') && (c != c_decimal_point) && (c != '-') && (c != '+') && (c != '*') && (c != '/'))
3855 return false;
3856
3857 // Allow 0-9 . - + * / e E
3858 if (flags & ImGuiInputTextFlags_CharsScientific)

Callers 1

InputTextExMethod · 0.85

Calls 1

ImCharIsBlankWFunction · 0.85

Tested by

no test coverage detected