Edit a string of text - buf_size account for the zero-terminator, so a buf_size of 6 can hold "Hello" but not "Hello!". This is so we can easily call InputText() on static arrays using ARRAYSIZE() and to match Note that in std::string world, capacity() would omit 1 byte used by the zero-terminator. - When active, hold on a privately held copy of the text (and apply back to 'buf'). So changing 'buf
| 3939 | // (FIXME: Rather confusing and messy function, among the worse part of our codebase, expecting to rewrite a V2 at some point.. Partly because we are |
| 3940 | // doing UTF8 > U16 > UTF8 conversions on the go to easily interface with stb_textedit. Ideally should stay in UTF-8 all the time. See https://github.com/nothings/stb/issues/188) |
| 3941 | bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* callback_user_data) |
| 3942 | { |
| 3943 | ImGuiWindow* window = GetCurrentWindow(); |
| 3944 | if (window->SkipItems) |
| 3945 | return false; |
| 3946 | |
| 3947 | IM_ASSERT(buf != NULL && buf_size >= 0); |
| 3948 | IM_ASSERT(!((flags & ImGuiInputTextFlags_CallbackHistory) && (flags & ImGuiInputTextFlags_Multiline))); // Can't use both together (they both use up/down keys) |
| 3949 | IM_ASSERT(!((flags & ImGuiInputTextFlags_CallbackCompletion) && (flags & ImGuiInputTextFlags_AllowTabInput))); // Can't use both together (they both use tab key) |
| 3950 | |
| 3951 | ImGuiContext& g = *GImGui; |
| 3952 | ImGuiIO& io = g.IO; |
| 3953 | const ImGuiStyle& style = g.Style; |
| 3954 | |
| 3955 | const bool RENDER_SELECTION_WHEN_INACTIVE = false; |
| 3956 | const bool is_multiline = (flags & ImGuiInputTextFlags_Multiline) != 0; |
| 3957 | const bool is_readonly = (flags & ImGuiInputTextFlags_ReadOnly) != 0; |
| 3958 | const bool is_password = (flags & ImGuiInputTextFlags_Password) != 0; |
| 3959 | const bool is_undoable = (flags & ImGuiInputTextFlags_NoUndoRedo) == 0; |
| 3960 | const bool is_resizable = (flags & ImGuiInputTextFlags_CallbackResize) != 0; |
| 3961 | if (is_resizable) |
| 3962 | IM_ASSERT(callback != NULL); // Must provide a callback if you set the ImGuiInputTextFlags_CallbackResize flag! |
| 3963 | |
| 3964 | if (is_multiline) // Open group before calling GetID() because groups tracks id created within their scope (including the scrollbar) |
| 3965 | BeginGroup(); |
| 3966 | const ImGuiID id = window->GetID(label); |
| 3967 | const ImVec2 label_size = CalcTextSize(label, NULL, true); |
| 3968 | const ImVec2 frame_size = CalcItemSize(size_arg, CalcItemWidth(), (is_multiline ? g.FontSize * 8.0f : label_size.y) + style.FramePadding.y * 2.0f); // Arbitrary default of 8 lines high for multi-line |
| 3969 | const ImVec2 total_size = ImVec2(frame_size.x + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), frame_size.y); |
| 3970 | |
| 3971 | const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size); |
| 3972 | const ImRect total_bb(frame_bb.Min, frame_bb.Min + total_size); |
| 3973 | |
| 3974 | ImGuiWindow* draw_window = window; |
| 3975 | ImVec2 inner_size = frame_size; |
| 3976 | ImGuiItemStatusFlags item_status_flags = 0; |
| 3977 | ImGuiLastItemData item_data_backup; |
| 3978 | if (is_multiline) |
| 3979 | { |
| 3980 | ImVec2 backup_pos = window->DC.CursorPos; |
| 3981 | ItemSize(total_bb, style.FramePadding.y); |
| 3982 | if (!ItemAdd(total_bb, id, &frame_bb, ImGuiItemFlags_Inputable)) |
| 3983 | { |
| 3984 | EndGroup(); |
| 3985 | return false; |
| 3986 | } |
| 3987 | item_status_flags = g.LastItemData.StatusFlags; |
| 3988 | item_data_backup = g.LastItemData; |
| 3989 | window->DC.CursorPos = backup_pos; |
| 3990 | |
| 3991 | // We reproduce the contents of BeginChildFrame() in order to provide 'label' so our window internal data are easier to read/debug. |
| 3992 | // FIXME-NAV: Pressing NavActivate will trigger general child activation right before triggering our own below. Harmless but bizarre. |
| 3993 | PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]); |
| 3994 | PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding); |
| 3995 | PushStyleVar(ImGuiStyleVar_ChildBorderSize, style.FrameBorderSize); |
| 3996 | PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); // Ensure no clip rect so mouse hover can reach FramePadding edges |
| 3997 | bool child_visible = BeginChildEx(label, id, frame_bb.GetSize(), true, ImGuiWindowFlags_NoMove); |
| 3998 | PopStyleVar(3); |
nothing calls this directly
no test coverage detected