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Functions1,853 in github.com/RegrowthStudios/SoACode-Public

MethodaddTransQuad
SoA/ChunkMesh.cpp:26
MethodaddUpdate
SoA/VoxelUpdateBufferer.h:39
MethodaddVoxelPosition
SoA/GameSystemAssemblages.cpp:71
MethodaddWater
SoA/TerrainPatchMesher.cpp:405
MethodallocatePages
SoA/BlockTexturePack.cpp:266
Methodappend
SoA/FragFile.cpp:83
Methodappend
SoA/BlockPack.cpp:29
MethodapplyRotation
SoA/Camera.cpp:65
Methodbegin
Call this after all anticipated work is added, and before any tasks are added.
SoA/LoadContext.h:83
MethodbeginContext
SoA/OptionsController.cpp:20
MethodbeginThread
SoA/ChunkIOManager.cpp:156
Functionblank_lines
r""" Separate top-level function and class definitions with two blank lines. Method definitions inside a class are separated by a single blan
utils/git-hooks/pep8.py:235
MethodblockUntilFinished
SoA/LoadContext.h:156
FunctionblurBiomeMap
SoA/PlanetGenLoader.cpp:215
Methodbuild
SoA/TestBlockViewScreen.cpp:174
Methodbuild
SoA/TestPlanetGenScreen.cpp:26
Methodbuild
SoA/GamePlayScreen.cpp:67
Methodbuild
SoA/TestMappingScreen.cpp:40
Methodbuild
SoA/MainMenuLoadScreen.cpp:41
Methodbuild
SoA/TestScriptScreen.cpp:26
Methodbuild
SoA/TestDisplacementMappingScreen.cpp:92
Methodbuild
SoA/InitScreen.cpp:26
Methodbuild
SoA/TestNoiseScreen.cpp:36
Methodbuild
SoA/TestUIScreen.cpp:24
Methodbuild
SoA/TestBiomeScreen.cpp:43
Methodbuild
SoA/TestConsoleScreen.cpp:13
Methodbuild
SoA/TestStarScreen.cpp:35
Methodbuild
SoA/TestDeferredScreen.cpp:39
Methodbuild
SoA/GameSystemComponentBuilders.cpp:16
Methodbuild
SoA/GameplayLoadScreen.cpp:29
Methodbuild
SoA/TestVoxelModelScreen.cpp:29
Methodbuild
SoA/TestNewBlockAPIScreen.cpp:13
Methodbuild
SoA/MainMenuScreen.cpp:52
Methodbuild
SoA/TestConnectedTextureScreen.cpp:29
Methodbuild
SoA/TestGasGiantScreen.cpp:22
MethodbuildGeometry
SoA/TestMappingScreen.cpp:94
MethodbuildGeometry
SoA/TestDeferredScreen.cpp:291
MethodbuildLightMaps
SoA/TestDeferredScreen.cpp:365
MethodbuildMesh
SoA/StarComponentRenderer.cpp:346
MethodbuildMesh
SoA/AtmosphereComponentRenderer.cpp:91
MethodbuildMesh
SoA/CloudsComponentRenderer.cpp:123
MethodbuildMesh
SoA/GasGiantComponentRenderer.cpp:145
MethodbuildShader
SoA/GasGiantComponentRenderer.cpp:135
MethodbuildShaders
SoA/StarComponentRenderer.cpp:328
MethodbuildShaders
SoA/FarTerrainComponentRenderer.cpp:63
MethodbuildSkirts
SoA/TerrainPatchMesher.cpp:345
MethodbuildSpriteResources
SoA/InitScreen.cpp:58
Methodbutton1_Click
Add Tracked File
ProjectConverter/App.cs:162
Methodbutton2_Click
Removed Tracked File
ProjectConverter/App.cs:177
MethodcalculateClosestPointAndDist
SoA/TerrainPatch.cpp:199
MethodcalculateFog
SoA/GameRenderParams.cpp:34
MethodcalculateGravityAcceleration
SoA/PhysicsComponentUpdater.cpp:34
MethodcalculateHumidity
Thanks to tetryds for these
SoA/SphericalHeightmapGenerator.cpp:331
MethodcalculateOrbit
SoA/SpaceSystemLoader.cpp:312
MethodcalculateSunlight
SoA/GameRenderParams.cpp:56
MethodcalculateTemperature
Thanks to tetryds for these
SoA/SphericalHeightmapGenerator.cpp:320
MethodcalculateTrueAnomaly
SoA/OrbitComponentUpdater.cpp:70
MethodcalculateVoxelToSpaceQuat
This is basically a hack with normal mapping tangent space stuff
SoA/VoxelSpaceUtils.cpp:36
MethodcanSubdivide
SoA/TerrainPatch.cpp:180
MethodceilToPow2
SoA/readerwriterqueue.h:351
Methodcellular
TODO(Ben): Fastfloor?
SoA/Noise.cpp:66
MethodcheckBox1_CheckedChanged
Auto-Shutdown Detection
ProjectConverter/App.cs:151
MethodcheckBurnBlock
SoA/ChunkUpdater.cpp:997
FunctioncheckForWSO
SoA/WSOScanner.cpp:18
MethodcheckGridShift
SoA/FarTerrainComponentUpdater.cpp:103
MethodcheckRequirements
SoA/InitScreen.cpp:73
MethodcheckVersion
SoA/ChunkIOManager.cpp:182
MethodcheckVersion
SoA/RegionFileManager.cpp:412
MethodchunkToVoxel
SoA/VoxelSpaceConversions.cpp:59
MethodchunkToWorld
SoA/VoxelSpaceConversions.cpp:82
MethodchunkToWorldNormalized
SoA/VoxelSpaceConversions.cpp:112
Methodclamp
SoA/Positional.h:158
Methodcleanup
SoA/VoxelNodeSetterTask.cpp:26
Methodclear
SoA/ChunkIOManager.cpp:37
Methodclear
SoA/RegionFileManager.cpp:88
Methodclear
SoA/WSOAtlas.cpp:141
MethodclearBiomes
SoA/Planet.cpp:758
FunctionclearContainerCompressionsCounter
This should be called once per frame to reset totalContainerChanges
SoA/SmartVoxelContainer.hpp:65
MethodclearLoadList
SoA/WorldIO.cpp:941
MethodclearMeshes
SoA/Planet.cpp:52
MethodclearTypes
SoA/CAEngine.cpp:57
Methodclose
SoA/FragFile.cpp:143
Methodclose
SoA/PauseMenu.cpp:23
MethodcloseFile
SoA/WorldIO.cpp:872
MethodcloseRegionFile
SoA/RegionFileManager.cpp:200
MethodcollideWithVoxels
SoA/AABBCollidableComponentUpdater.cpp:16
MethodcomboBox1_DropDown
Process Refresh
ProjectConverter/App.cs:147
MethodcomboBox1_SelectedIndexChanged
Process Selection
ProjectConverter/App.cs:133
Functioncomparator
SoA/GeometrySorter.cpp:15
Functioncomparison_to_singleton
Comparisons to singletons like None should always be done with "is" or "is not", never the equality operators. Okay: if arg is not None:
utils/git-hooks/pep8.py:901
Functioncomparison_type
Object type comparisons should always use isinstance() instead of comparing types directly. Okay: if isinstance(obj, int): E721: if
utils/git-hooks/pep8.py:931
Functioncompound_statements
r""" Compound statements (multiple statements on the same line) are generally discouraged. While sometimes it's okay to put an if/for/whi
utils/git-hooks/pep8.py:820
Methodcompress
SoA/SmartVoxelContainer.hpp:267
MethodcompressBlockData
SoA/WorldIO.cpp:46
MethodcomputeAngleFromNormal
SoA/SphericalHeightmapGenerator.cpp:338
FunctioncomputeDistance2FromChunk
Get distance from a chunk
SoA/soaUtils.h:282
MethodcomputeRef
SoA/SpaceSystemLoader.cpp:285
FunctionconsoleMain
SoA/ConsoleMain.h:71
Functioncontinued_indentation
r""" Continuation lines should align wrapped elements either vertically using Python's implicit line joining inside parentheses, brackets and
utils/git-hooks/pep8.py:384
FunctionconvertData
SoA/GeometrySorter.cpp:11
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