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github.com/RegrowthStudios/SoACode-Public
/ functions
Functions
1,853 in github.com/RegrowthStudios/SoACode-Public
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Functions
1,853
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Types & classes
983
Method
addTransQuad
SoA/ChunkMesh.cpp:26
Method
addUpdate
SoA/VoxelUpdateBufferer.h:39
Method
addVoxelPosition
SoA/GameSystemAssemblages.cpp:71
Method
addWater
SoA/TerrainPatchMesher.cpp:405
Method
allocatePages
SoA/BlockTexturePack.cpp:266
Method
append
SoA/FragFile.cpp:83
Method
append
SoA/BlockPack.cpp:29
Method
applyRotation
SoA/Camera.cpp:65
Method
begin
Call this after all anticipated work is added, and before any tasks are added.
SoA/LoadContext.h:83
Method
beginContext
SoA/OptionsController.cpp:20
Method
beginThread
SoA/ChunkIOManager.cpp:156
Function
blank_lines
r""" Separate top-level function and class definitions with two blank lines. Method definitions inside a class are separated by a single blan
utils/git-hooks/pep8.py:235
Method
blockUntilFinished
SoA/LoadContext.h:156
Function
blurBiomeMap
SoA/PlanetGenLoader.cpp:215
Method
build
SoA/TestBlockViewScreen.cpp:174
Method
build
SoA/TestPlanetGenScreen.cpp:26
Method
build
SoA/GamePlayScreen.cpp:67
Method
build
SoA/TestMappingScreen.cpp:40
Method
build
SoA/MainMenuLoadScreen.cpp:41
Method
build
SoA/TestScriptScreen.cpp:26
Method
build
SoA/TestDisplacementMappingScreen.cpp:92
Method
build
SoA/InitScreen.cpp:26
Method
build
SoA/TestNoiseScreen.cpp:36
Method
build
SoA/TestUIScreen.cpp:24
Method
build
SoA/TestBiomeScreen.cpp:43
Method
build
SoA/TestConsoleScreen.cpp:13
Method
build
SoA/TestStarScreen.cpp:35
Method
build
SoA/TestDeferredScreen.cpp:39
Method
build
SoA/GameSystemComponentBuilders.cpp:16
Method
build
SoA/GameplayLoadScreen.cpp:29
Method
build
SoA/TestVoxelModelScreen.cpp:29
Method
build
SoA/TestNewBlockAPIScreen.cpp:13
Method
build
SoA/MainMenuScreen.cpp:52
Method
build
SoA/TestConnectedTextureScreen.cpp:29
Method
build
SoA/TestGasGiantScreen.cpp:22
Method
buildGeometry
SoA/TestMappingScreen.cpp:94
Method
buildGeometry
SoA/TestDeferredScreen.cpp:291
Method
buildLightMaps
SoA/TestDeferredScreen.cpp:365
Method
buildMesh
SoA/StarComponentRenderer.cpp:346
Method
buildMesh
SoA/AtmosphereComponentRenderer.cpp:91
Method
buildMesh
SoA/CloudsComponentRenderer.cpp:123
Method
buildMesh
SoA/GasGiantComponentRenderer.cpp:145
Method
buildShader
SoA/GasGiantComponentRenderer.cpp:135
Method
buildShaders
SoA/StarComponentRenderer.cpp:328
Method
buildShaders
SoA/FarTerrainComponentRenderer.cpp:63
Method
buildSkirts
SoA/TerrainPatchMesher.cpp:345
Method
buildSpriteResources
SoA/InitScreen.cpp:58
Method
button1_Click
Add Tracked File
ProjectConverter/App.cs:162
Method
button2_Click
Removed Tracked File
ProjectConverter/App.cs:177
Method
calculateClosestPointAndDist
SoA/TerrainPatch.cpp:199
Method
calculateFog
SoA/GameRenderParams.cpp:34
Method
calculateGravityAcceleration
SoA/PhysicsComponentUpdater.cpp:34
Method
calculateHumidity
Thanks to tetryds for these
SoA/SphericalHeightmapGenerator.cpp:331
Method
calculateOrbit
SoA/SpaceSystemLoader.cpp:312
Method
calculateSunlight
SoA/GameRenderParams.cpp:56
Method
calculateTemperature
Thanks to tetryds for these
SoA/SphericalHeightmapGenerator.cpp:320
Method
calculateTrueAnomaly
SoA/OrbitComponentUpdater.cpp:70
Method
calculateVoxelToSpaceQuat
This is basically a hack with normal mapping tangent space stuff
SoA/VoxelSpaceUtils.cpp:36
Method
canSubdivide
SoA/TerrainPatch.cpp:180
Method
ceilToPow2
SoA/readerwriterqueue.h:351
Method
cellular
TODO(Ben): Fastfloor?
SoA/Noise.cpp:66
Method
checkBox1_CheckedChanged
Auto-Shutdown Detection
ProjectConverter/App.cs:151
Method
checkBurnBlock
SoA/ChunkUpdater.cpp:997
Function
checkForWSO
SoA/WSOScanner.cpp:18
Method
checkGridShift
SoA/FarTerrainComponentUpdater.cpp:103
Method
checkRequirements
SoA/InitScreen.cpp:73
Method
checkVersion
SoA/ChunkIOManager.cpp:182
Method
checkVersion
SoA/RegionFileManager.cpp:412
Method
chunkToVoxel
SoA/VoxelSpaceConversions.cpp:59
Method
chunkToWorld
SoA/VoxelSpaceConversions.cpp:82
Method
chunkToWorldNormalized
SoA/VoxelSpaceConversions.cpp:112
Method
clamp
SoA/Positional.h:158
Method
cleanup
SoA/VoxelNodeSetterTask.cpp:26
Method
clear
SoA/ChunkIOManager.cpp:37
Method
clear
SoA/RegionFileManager.cpp:88
Method
clear
SoA/WSOAtlas.cpp:141
Method
clearBiomes
SoA/Planet.cpp:758
Function
clearContainerCompressionsCounter
This should be called once per frame to reset totalContainerChanges
SoA/SmartVoxelContainer.hpp:65
Method
clearLoadList
SoA/WorldIO.cpp:941
Method
clearMeshes
SoA/Planet.cpp:52
Method
clearTypes
SoA/CAEngine.cpp:57
Method
close
SoA/FragFile.cpp:143
Method
close
SoA/PauseMenu.cpp:23
Method
closeFile
SoA/WorldIO.cpp:872
Method
closeRegionFile
SoA/RegionFileManager.cpp:200
Method
collideWithVoxels
SoA/AABBCollidableComponentUpdater.cpp:16
Method
comboBox1_DropDown
Process Refresh
ProjectConverter/App.cs:147
Method
comboBox1_SelectedIndexChanged
Process Selection
ProjectConverter/App.cs:133
Function
comparator
SoA/GeometrySorter.cpp:15
Function
comparison_to_singleton
Comparisons to singletons like None should always be done with "is" or "is not", never the equality operators. Okay: if arg is not None:
utils/git-hooks/pep8.py:901
Function
comparison_type
Object type comparisons should always use isinstance() instead of comparing types directly. Okay: if isinstance(obj, int): E721: if
utils/git-hooks/pep8.py:931
Function
compound_statements
r""" Compound statements (multiple statements on the same line) are generally discouraged. While sometimes it's okay to put an if/for/whi
utils/git-hooks/pep8.py:820
Method
compress
SoA/SmartVoxelContainer.hpp:267
Method
compressBlockData
SoA/WorldIO.cpp:46
Method
computeAngleFromNormal
SoA/SphericalHeightmapGenerator.cpp:338
Function
computeDistance2FromChunk
Get distance from a chunk
SoA/soaUtils.h:282
Method
computeRef
SoA/SpaceSystemLoader.cpp:285
Function
consoleMain
SoA/ConsoleMain.h:71
Function
continued_indentation
r""" Continuation lines should align wrapped elements either vertically using Python's implicit line joining inside parentheses, brackets and
utils/git-hooks/pep8.py:384
Function
convertData
SoA/GeometrySorter.cpp:11
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