MCPcopy Create free account
hub / github.com/Redot-Engine/redot-engine / get_current_rendering_method

Method get_current_rendering_method

servers/rendering_server.cpp:2133–2136  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

2131}
2132
2133String RenderingServer::get_current_rendering_method() const {
2134 // Needs to remain in OS, since it's actually OS that interacts with it, but it's better exposed here.
2135 return ::OS::get_singleton()->get_current_rendering_method();
2136}
2137
2138Vector<uint8_t> _convert_surface_version_1_to_surface_version_2(uint64_t p_format, Vector<uint8_t> p_vertex_data, uint32_t p_vertex_count, uint32_t p_old_stride, uint32_t p_vertex_size, uint32_t p_normal_size, uint32_t p_position_stride, uint32_t p_normal_tangent_stride) {
2139 Vector<uint8_t> new_vertex_data;

Callers 15

_validate_propertyMethod · 0.45
generate_codeMethod · 0.45
get_warningMethod · 0.45
_update_frustumMethod · 0.45
preprocessMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected