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hub / github.com/Redot-Engine/redot-engine / add_synchronization

Method add_synchronization

servers/rendering/rendering_device_graph.cpp:2231–2236  ·  view source on GitHub ↗

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2229}
2230
2231void RenderingDeviceGraph::add_synchronization() {
2232 // Synchronization is only acknowledged if commands have been recorded on the graph already.
2233 if (command_count > 0) {
2234 command_synchronization_pending = true;
2235 }
2236}
2237
2238void RenderingDeviceGraph::begin_label(const Span<char> &p_label_name, const Color &p_color) {
2239 uint32_t command_label_offset = command_label_chars.size();

Callers 13

buffer_copyMethod · 0.80
buffer_updateMethod · 0.80
driver_callback_addMethod · 0.80
buffer_clearMethod · 0.80
buffer_get_data_asyncMethod · 0.80
texture_updateMethod · 0.80
_texture_copy_sharedMethod · 0.80
_texture_clearMethod · 0.80
texture_get_dataMethod · 0.80
texture_copyMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected