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hub / github.com/Redot-Engine/redot-engine / _capture

Method _capture

servers/debugger/servers_debugger.cpp:409–434  ·  view source on GitHub ↗

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407}
408
409Error ServersDebugger::_capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured) {
410 ERR_FAIL_NULL_V(singleton, ERR_BUG);
411 r_captured = true;
412 if (p_cmd == "memory") {
413 singleton->_send_resource_usage();
414 } else if (p_cmd == "draw") { // Forced redraw.
415 // For camera override to stay live when the game is paused from the editor.
416 double delta = 0.0;
417 if (singleton->last_draw_time) {
418 delta = (OS::get_singleton()->get_ticks_usec() - singleton->last_draw_time) / 1000000.0;
419 }
420 singleton->last_draw_time = OS::get_singleton()->get_ticks_usec();
421 RenderingServer::get_singleton()->sync();
422 if (RenderingServer::get_singleton()->has_changed()) {
423 RenderingServer::get_singleton()->draw(true, delta);
424 }
425 EngineDebugger::get_singleton()->send_message("servers:drawn", Array());
426 } else if (p_cmd == "foreground") {
427 singleton->last_draw_time = 0.0;
428 DisplayServer::get_singleton()->window_move_to_foreground();
429 singleton->servers_profiler->skip_frame();
430 } else {
431 r_captured = false;
432 }
433 return OK;
434}
435
436void ServersDebugger::_send_resource_usage() {
437 ServersDebugger::ResourceUsage usage;

Callers

nothing calls this directly

Calls 9

_send_resource_usageMethod · 0.80
has_changedMethod · 0.80
skip_frameMethod · 0.80
ArrayClass · 0.50
get_ticks_usecMethod · 0.45
syncMethod · 0.45
drawMethod · 0.45
send_messageMethod · 0.45

Tested by

no test coverage detected