| 124 | } |
| 125 | |
| 126 | void Material::inspect_native_shader_code() { |
| 127 | SceneTree *st = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop()); |
| 128 | RID shader = get_shader_rid(); |
| 129 | if (st && shader.is_valid()) { |
| 130 | st->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_native_shader_source_visualizer", "_inspect_shader", shader); |
| 131 | } |
| 132 | } |
| 133 | |
| 134 | RID Material::get_shader_rid() const { |
| 135 | RID ret; |
nothing calls this directly
no test coverage detected